BrokenSanity

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Everything posted by BrokenSanity

  1. From an outside perspective, tower capping looks like another change supported solely by a single kingdom. It reminds me of the campaign to make the centre of Defiance into a HoTA zone, which coincidentally would have meant the removal of the BL capital.
  2. I'm not sure why this is even a priority. Groups have always tried to build deeds further out from the starter area in order to be closer to PvP, HoTA, area control, etc. The only people living on the starter areas are those unable to compete on the main land for whatever reason. Making the starter island less inhabitable won't make these people play on the mainland, it would just make them move to freedom or stop playing altogether. The only suggestion I've read that sounds somewhat reasonable is to introduce a skill bonus when outside of the starter area. On that note, I still advocate for a skill bonus on the entire Defiance server to encourage people to skill there instead of freedom. But perhaps this skill bonus could be increased when outside of the starter area. Whatever this bonus was however, it would have to be big enough to compete with the "home comforts" of freedom. I'm not sure 10% would even do it.
  3. Lol, what's going on in this game? "Darklords, can you remove BL's capital deed for us?" "Darklords, can you move the lady of the lake so we can access it more easily?" "Darklords, can you remove all the towers so we can PMK?" Curious to know if all these requests have come from the same group.
  4. Impressive timeline. Just to note Elevation had a map reset in 2015, it wasn't really "taken down". It then had another map reset in 2019.
  5. I said this a lot at the start of the server, but I'll say it again - If the PvP-oriented paths don't give a skill gain bonus, then people will continue to spend the majority of their time grinding on PvE servers as that will be the most "optimum" choice. If you want people to spend more time on the PvP servers, then there needs to be a reason to play there when active PvP isn't occurring. The most simple answer would be to give all paths the 25% skill gain bonus, but if that's out of the question then similar alternatives need to be considered. For example, one alternative could be to use your suggested meditation path changes, but combine that with some kind of permanent skill gain bonus for everyone on PvP servers, or something along those lines.
  6. Caffeine looks to me like a poorly thought out feature in general. It reads like a mechanic that not only increases the gap between experienced and newer players, but also increases the rate at which that gap widens.
  7. Special skins for armour, weapons, etc. Additionally, perhaps make the skins transferrable to Freedom, but make it so they can't be sold (i.e. so they're bound to your account). That way it's also an incentive for people who normally play on Freedom to go over to the PvP server and participate in Valrei missions to make their Freedom character look more unique.
  8. Has there been an email sent round to notify people of this sale? A lot of players/ex-players don't check the forums.
  9. Is this what was imagined when raid windows were implemented @Darklords? For context - that's an impenetrable wardeed in the middle of Defiance with a couple of mine hops dotted around it. Pretty much a PvP blackhole.
  10. This especially. Last night's fight probably wouldn't have lasted half as long if the winners of the initial skirmish were able to just loot up and go home. But because we had to loot both friendly and enemy gravestones, JK had plenty of time to gather up and attack again, with the added incentive of regaining their own lost gear.
  11. If the idea is to blur the lines between Priests and Non-priests, perhaps it should be combined with this suggestion from Sindusk: Also, quite a bit of consideration would need to go into balancing the follower spells due to the number of potential casters. For example in my opinion the Tremors suggestion for Vynora ("Small AoE stun") sounds like it would be too powerful.
  12. Bug related to the Defiance change where equipping armour cancels a spell cast:
  13. The recent PvP/Defiance patch changed it so equipping armour when casting a spell causes the spell to cancel. However moving armour in or out of a group within your inventory also incorrectly causes the spell to cancel. See here for an example:
  14. I'm sorry but you really don't understand the current situation on Defiance. Oblivionreaver's post does a good job of summarising the reasons people choose to grind on PvE instead - it's not because people are scared of being looted.
  15. PoK isn't even available on Defiance as level 9 is the maximum meditation level there. There's currently no way to get that 25% bonus on Defiance. As you said, having the skillgain bonus linked to meditation skill would be a good change.
  16. There's a reason that opinion isn't expressed too often. Why would you be against improvements being made to any part of the game? Just because that part doesn't appeal to you? Adding incentives for people to play on PvP servers isn't forcing you to do anything. Balancing the playing field by giving people who want to PvP the ability to play on PvP servers without disadvantaging themselves is not going to negatively affect you. There's a million reasons Epic's not doing too well, and the skill gain bonus isn't one of them.
  17. This PvP update doesn't fix the fact that NFI PvE servers are still the best place to grind. Once again, they still have PoK 25% skillgain bonus, Vynora bonus, the ability to sell the stuff they make and then buy sleep bonus, etc. A chance for additional sleep bonus from hunting or whatever isn't going to incentivise people to play on Defiance when they can have all of the above guaranteed on PvE. I've said it a million times now, but the solution to this is really a general increase to the skillgain on Defiance, perhaps linked to meditation level (not path).
  18. And your solution to fireheart being seemingly overpowered is to remove every other PvP option available to priests and make them a one trick pony? "Your job is to sit at the back and cast fireheart. That's it." There're already several much better solutions suggested in this thread.
  19. I really hope it doesn't need to be said, but the above changes would make priests next to useless in PvP. The idea that priests can sit back in a support "glass cannon" type roll does not fit into the reality of Wurm PvP in the slightest.
  20. Will there be a further updates/points of discussion in this thread before the big patch on the 23rd? Has the issue/solution quoted below (regarding incentive to grind on Defiance) been considered any more?
  21. Barding doesn't seem to be applying the correct speed debuff. Have only tested with chain barding, but likely applies to the other materials too. Both horses have fleeter, lightning, very strong leg muscles, strong body, and carry more. Both horses are fully fed. The faster "bugged" horse is ebony black, the slower horse is not. The "bugged horse" is going ~24kmh to ~33kmh with chain barding. The horse gear is all ~70ql with 50, 50, 50, 60, and 76 power casts. This is approximately the same speed you would expect to see this horse go without any chain barding. The other horse is only going ~18kmh to ~27kmh with chain barding. The horse gear is all ~70ql with 70 power casts on the shoes and a 50 power cast on the saddle. Without barding this same horse goes ~34kmh.
  22. This is probably a video that would come after the bare bones basics of "how to dig", "how to mine", etc. But... Getting started on a PvP server: The general differences between PvP and PvE servers ("the full true sandbox experience", full loot PvP, thievery, kingdoms, teamwork, etc). Overview of the different PvP servers and their pros and cons (and their populations). Overview of how Kingdoms work, how you pick a Kingdom, how you can change Kingdom, how it changes your starting location, etc. Description of the starter zone (Defiance specific). The importance of teamwork within your kingdom, and the best way to find people to team up with (forum recruitment pages, kingdom chat, etc). The importance of a deed (off-deed house doors and minedoors unlock if you pass through them with enemies in local, for example). How to identify an enemy (kinda difficult until they're on top of you these days now that cross-kingdom pms are possible). Basic description of different weapon types. Useful beginner personal goals to participate in PvP (riding a horse, weapons, shields, etc). What are the overall goals on a PvP server (territory control, HoTA, etc) Highlight the fact that you don't need to be a Wurm veteran to play on a PvP server or to participate in PvP. You don't even need to participate in PvP to play on a PvP server; plenty of people enjoy crafting and building deeds with the aim of supporting their kingdom's overall goals, without directly fighting with the enemy. There's so much more that could be talked about here, but hopefully this starts things off with a few ideas. Take a look at Polk's tutorial series for other pointers:
  23. If you disconnect and reconnect whilst on an enemy deed, you are teleported off deed in a seemingly random direction. This is a big problem when raiding or PvP'ing on an enemy deed, as the slightest disconnect (even just the embark-desync-reconnect bug) will cause you massive issues, as you can be teleported on to the opposite side of the deed. I know this is an intended feature is some situations, but I believe it's unintended in situations like the one described above. Perhaps have a timer between disconnecting and reconnecting, and if it's within a short space of time don't teleport them off deed?
  24. 100% agree with this. This sounds particularly fun (and easy to implement):