BrokenSanity

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BrokenSanity last won the day on September 1 2020

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About BrokenSanity

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  1. From an outside perspective, tower capping looks like another change supported solely by a single kingdom. It reminds me of the campaign to make the centre of Defiance into a HoTA zone, which coincidentally would have meant the removal of the BL capital.
  2. I'm not sure why this is even a priority. Groups have always tried to build deeds further out from the starter area in order to be closer to PvP, HoTA, area control, etc. The only people living on the starter areas are those unable to compete on the main land for whatever reason. Making the starter island less inhabitable won't make these people play on the mainland, it would just make them move to freedom or stop playing altogether. The only suggestion I've read that sounds somewhat reasonable is to introduce a skill bonus when outside of the starter area. On that note, I still advocate for a skill bonus on the entire Defiance server to encourage people to skill there instead of freedom. But perhaps this skill bonus could be increased when outside of the starter area. Whatever this bonus was however, it would have to be big enough to compete with the "home comforts" of freedom. I'm not sure 10% would even do it.
  3. Lol, what's going on in this game? "Darklords, can you remove BL's capital deed for us?" "Darklords, can you move the lady of the lake so we can access it more easily?" "Darklords, can you remove all the towers so we can PMK?" Curious to know if all these requests have come from the same group.
  4. Impressive timeline. Just to note Elevation had a map reset in 2015, it wasn't really "taken down". It then had another map reset in 2019.
  5. I said this a lot at the start of the server, but I'll say it again - If the PvP-oriented paths don't give a skill gain bonus, then people will continue to spend the majority of their time grinding on PvE servers as that will be the most "optimum" choice. If you want people to spend more time on the PvP servers, then there needs to be a reason to play there when active PvP isn't occurring. The most simple answer would be to give all paths the 25% skill gain bonus, but if that's out of the question then similar alternatives need to be considered. For example, one alternative could be to use your suggested meditation path changes, but combine that with some kind of permanent skill gain bonus for everyone on PvP servers, or something along those lines.
  6. Caffeine looks to me like a poorly thought out feature in general. It reads like a mechanic that not only increases the gap between experienced and newer players, but also increases the rate at which that gap widens.
  7. Special skins for armour, weapons, etc. Additionally, perhaps make the skins transferrable to Freedom, but make it so they can't be sold (i.e. so they're bound to your account). That way it's also an incentive for people who normally play on Freedom to go over to the PvP server and participate in Valrei missions to make their Freedom character look more unique.
  8. Has there been an email sent round to notify people of this sale? A lot of players/ex-players don't check the forums.
  9. Is this what was imagined when raid windows were implemented @Darklords? For context - that's an impenetrable wardeed in the middle of Defiance with a couple of mine hops dotted around it. Pretty much a PvP blackhole.
  10. This especially. Last night's fight probably wouldn't have lasted half as long if the winners of the initial skirmish were able to just loot up and go home. But because we had to loot both friendly and enemy gravestones, JK had plenty of time to gather up and attack again, with the added incentive of regaining their own lost gear.
  11. If the idea is to blur the lines between Priests and Non-priests, perhaps it should be combined with this suggestion from Sindusk: Also, quite a bit of consideration would need to go into balancing the follower spells due to the number of potential casters. For example in my opinion the Tremors suggestion for Vynora ("Small AoE stun") sounds like it would be too powerful.
  12. Bug related to the Defiance change where equipping armour cancels a spell cast:
  13. The recent PvP/Defiance patch changed it so equipping armour when casting a spell causes the spell to cancel. However moving armour in or out of a group within your inventory also incorrectly causes the spell to cancel. See here for an example:
  14. I'm sorry but you really don't understand the current situation on Defiance. Oblivionreaver's post does a good job of summarising the reasons people choose to grind on PvE instead - it's not because people are scared of being looted.