BrokenSanity

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BrokenSanity last won the day on September 1 2020

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About BrokenSanity

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    Borken
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  1. Impressive timeline. Just to note Elevation had a map reset in 2015, it wasn't really "taken down". It then had another map reset in 2019.
  2. I said this a lot at the start of the server, but I'll say it again - If the PvP-oriented paths don't give a skill gain bonus, then people will continue to spend the majority of their time grinding on PvE servers as that will be the most "optimum" choice. If you want people to spend more time on the PvP servers, then there needs to be a reason to play there when active PvP isn't occurring. The most simple answer would be to give all paths the 25% skill gain bonus, but if that's out of the question then similar alternatives need to be considered. For example, one alternative could be to use your suggested meditation path changes, but combine that with some kind of permanent skill gain bonus for everyone on PvP servers, or something along those lines.
  3. Caffeine looks to me like a poorly thought out feature in general. It reads like a mechanic that not only increases the gap between experienced and newer players, but also increases the rate at which that gap widens.
  4. Special skins for armour, weapons, etc. Additionally, perhaps make the skins transferrable to Freedom, but make it so they can't be sold (i.e. so they're bound to your account). That way it's also an incentive for people who normally play on Freedom to go over to the PvP server and participate in Valrei missions to make their Freedom character look more unique.
  5. Has there been an email sent round to notify people of this sale? A lot of players/ex-players don't check the forums.
  6. Is this what was imagined when raid windows were implemented @Darklords? For context - that's an impenetrable wardeed in the middle of Defiance with a couple of mine hops dotted around it. Pretty much a PvP blackhole.
  7. This especially. Last night's fight probably wouldn't have lasted half as long if the winners of the initial skirmish were able to just loot up and go home. But because we had to loot both friendly and enemy gravestones, JK had plenty of time to gather up and attack again, with the added incentive of regaining their own lost gear.
  8. If the idea is to blur the lines between Priests and Non-priests, perhaps it should be combined with this suggestion from Sindusk: Also, quite a bit of consideration would need to go into balancing the follower spells due to the number of potential casters. For example in my opinion the Tremors suggestion for Vynora ("Small AoE stun") sounds like it would be too powerful.
  9. Bug related to the Defiance change where equipping armour cancels a spell cast:
  10. The recent PvP/Defiance patch changed it so equipping armour when casting a spell causes the spell to cancel. However moving armour in or out of a group within your inventory also incorrectly causes the spell to cancel. See here for an example:
  11. I'm sorry but you really don't understand the current situation on Defiance. Oblivionreaver's post does a good job of summarising the reasons people choose to grind on PvE instead - it's not because people are scared of being looted.
  12. PoK isn't even available on Defiance as level 9 is the maximum meditation level there. There's currently no way to get that 25% bonus on Defiance. As you said, having the skillgain bonus linked to meditation skill would be a good change.
  13. There's a reason that opinion isn't expressed too often. Why would you be against improvements being made to any part of the game? Just because that part doesn't appeal to you? Adding incentives for people to play on PvP servers isn't forcing you to do anything. Balancing the playing field by giving people who want to PvP the ability to play on PvP servers without disadvantaging themselves is not going to negatively affect you. There's a million reasons Epic's not doing too well, and the skill gain bonus isn't one of them.
  14. This PvP update doesn't fix the fact that NFI PvE servers are still the best place to grind. Once again, they still have PoK 25% skillgain bonus, Vynora bonus, the ability to sell the stuff they make and then buy sleep bonus, etc. A chance for additional sleep bonus from hunting or whatever isn't going to incentivise people to play on Defiance when they can have all of the above guaranteed on PvE. I've said it a million times now, but the solution to this is really a general increase to the skillgain on Defiance, perhaps linked to meditation level (not path).