crimsonearth

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Everything posted by crimsonearth

  1. Hey Bratty, Interested in the rare planter racks, crate rack, weapons rack, and fire turret if you can give me an idea of price for those. May also be happy to hoover up any rare small barrels and crates depending on price. Can you give me a ballpark for the supreme wine barrel rack?
  2. This was wonderful to watch, Josuha, thanks so much for visiting! Can I pop a link to this YouTube video in the LV thread too?
  3. My continued thanks to everyone who comes to visit! Every week I pop over to do a little restock and a happy dance when I come back with pockets of silver. I'm super pleased folks are enjoying the aesthetics too; it took... some hours, and I'm really enjoying the upsurge in in-game markets again - I am visiting them all! On that note: skins, PMK shop, rareshop and giftshop all restocked today. I'm aware the furnitureshop and bulks shop both need some restocking and will get to that as soon as I can! ❤️
  4. Great stuff Fraskesa! Brambleheim seems to have regained its market icon which was removed when Little Venice was added. No rush for it, but maybe with the next update you could take that off again? Don't want people going there looking for merchants and being baffled by the petting zoo
  5. Magnificent, can I order 3k large chain links, 2k small nails, 2k clay and 1k wooden beams, for delivery to Brambleheim L23/24 Release (inner side of that eastern peninsula), please?
  6. Hullo, Can you give me a price on large chain links in bulk? Gets missed off most ironworks bulk lists (but I seem to build literally thousands of chain fences >.>).
  7. The 'you can't reach' thing that stops you placing items on one side of a shelf sometimes is usually, I discovered, because you've pushed it nice and snug up to a wall and the game doesn't like placement on clipped objects. Pulling it one full tug towards you, placing your stuff, and then pushing it one tug back again has always fixed this problem for me! But yes, I agree - more placing things on things please, and definitely more things on bookshelves. Even when you hit the placement limit they still look half empty!
  8. Thanks, I've updated the listing on this and a few others, and I've just gone digging and added hyperlinks to all the ones I can find. Because the URLs change when titles get updated this might prove too unwieldy to keep up to date, but I'll give it a go for a while!
  9. Gift shop, arch shops and rares shops restocked (bulks top-up coming soon)! Drop on by while you're getting your Holy Crop top up today! ❤️
  10. Am conflicted about this one, because on same-server passage this would then mean you need to tame the creature twice (i.e. again on unloading) which would be a QoL drop for people who mostly only collect on their own servers. I'd rather see an amendment where a tamed creature in a cage can be untamed (when you tame another, for example) so that cages continue to work as we expect but with an added option for creature collectors like Kasumi and me. It would certainly save the very boring and time consuming work-around I have to do currently to take multiple aggro or non-leadable creatures home which involves a lot of sailing and two to three toons who can all tame (but maybe that's the point?) So broadly yes, this gets my vote but I'd rather it be an option than a default untame.
  11. You do, yes, then you have to get your faith up to 10+ with prayer and then can sacrifice at any altar of the god you follow. You can get converted by any other follower or priest of the religion you're after. Vynora is the most prolific on PVE and Libila the least. Worth being a follower of a god, if only to be able to sac things that don't decay (like locks and keys) and participate in saccing missions but there are some nice skilling bonuses to be had for being a follower too. Win-win.
  12. As Ekcin says, it's not just on-deed but secured off-deed structures. Other security concerns aside, if someone makes it into a secured deed, perms probably still prevent them from taking or damaging anything, but an off-deed house which, by game mechanics, should reasonably protect anything it encircles (think of large donut houses with open courtyards in the centre, for example) would be circumvented by someone able to get past the walls and to that inner courtyard. I suspect, (though haven't come across it much so may be wrong here) that on a PVE server, base jumping is probably more opportunist? i.e. it's less about someone building a structure to circumvent a properly secured area and more likely that nearby terrain and bridges make it possible to get to a height and fall over a fence or onto an upper floor of a building. The way to fix it with fences, I imagine, would be to have the (invisible) barrier they provide to movement extend upward a significant height, but not sure about the mechanics fix for cliff diving onto upper walkways that aren't fenced around the edges.
  13. Yes please! We already have the mechanics for it in the pottery smelter; resultant clay lumps lose some mass and are capped at the ql of the item being smooshed.
  14. Seem to be a lot of people telling on themselves in this thread. C'mon folks, this isn't about cosmetics. This is about white being the only option for characters and NPCs in a game played by people all around the world and right now it's saying that only white people are welcome in our fantasy world. This shouldn't have to be a suggestions thread; it should've been addressed long before now. And I'm kinda grossed out that so many people feel strongly enough that this very simple piece of work that has been identified again and again as in need of doing over the years *shouldn't* get priority that they came here to swear about it, make straw man arguments and false equivalencies and generally kick up a stink about the possibility of it getting even a minimal amount of art-dev time. Even if representation isn't more important to you than, I don't know, another overdue bugfix or two (and honestly, ###### shame on you if that's genuinely the case) - presumably the future of the game is? If this oversight gets noticed by someone with a big enough platform Wurm is going to get dragged through the mud on a very public stage. We're getting fancy new skins every month, and new items, textures and buildables every year but we still can't pick a shade darker than tan on our very basic character models. This shouldn't be up for debate. Representation matters.
  15. PMK, Bulk, Rune and Bloods shops restocked! Thanks so much to all our visitors so far! ❤️
  16. Oh poop, I'm sorry about your poor horsey but glad you got her back okay. Leading is enabled and most doors are unlocked, but there are a few inaccessible spots so I'm sorry she got wedged in one of them! Thanks for visiting; hopefully the next time won't need a GM! ❤️
  17. Bump. Any staff know the answer to this?
  18. Hullo Keenan, can we get some clarity on when exactly this ends? Will it be 11.59pm server time on the 9th, or another time prior to that?
  19. Hello! Yes, the water is set at a depth that all boats can pass, though the side slopes of the canals are such that unless you're close to your encumbrance you should be able to scale them walking normally without having to climb if you do need to hop out of your boat on the canal side. The intention, though, is that for people shopping by boat they don't need to leave their boats at all (all ground floor merchants can be interacted with from outside through the balconies whilst still in a knarr, sailboat or rowboat) or to park up by one of the 'back' streets or alleys and shop on foot via the street level doors and foot bridges. I can certainly see that hopping in and out of your boat at each door is not likely to have been the best of either intended experience. Unfortunately if the sides are too shallow, even knarrs will struggle to traverse a three-tile wide canal without getting stuck a lot. Thank you for visiting and I'm glad to hear you enjoyed the decor - viva la decorated deeds, I say!
  20. Thank you Malena; what a lovely review! It was a labour of love for sure; I'm so pleased it's being enjoyed! ❤️
  21. Thanks to everyone who has visited and shopped so far. It's been a cracking first week! More skins and runes added, we're running a little lower on some potions and bloods than I'd like but will get them stocked up as soon as possible.
  22. Thank you! As with Brambleheim, it's a curated market rather than a community market, but I did make a little post with picachoors over here:
  23. @Stryken[21:18:00] The items silently disappear from the spirit cottage. You expect them to reach Stryken in less than ten minutes. Thank you, and enjoy!