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  1. Looks like there's an issue with the thread being created for the xray when it's queued up. Exception in thread "Thread-#####" java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909) at java.util.ArrayList$Itr.next(ArrayList.java:859) at net.encode.wurmesp.XRayManager._queueXray(XRayManager.java:108) at net.encode.wurmesp.WurmEspMod.lambda$9(WurmEspMod.java:476) Edit: Looking into this actual error, I'm not sure which array it's upset about altering. From what I can tell, this is triggered whenever the array being iterated is modified. Maybe this has nothing to do with x-ray being broken and is just an error when the terrain array is modified while the x-ray runs.
  2. Tested with JRE 8 dist in Fedora 25 and 26, confirmed working fine.
  3. I like that your map engulfs my Alliance as well.
  4. Xanadu Map

    http://i.imgur.com/s0VlxpS.png?1 Red road is finished, this goes from Lormere to Dirtmund in Q15. Thanks.
  5. Roads roads roads

    Here's the current road from Lormere -> Dirtmund that myself and Ockosib have made. Green is my current plan, red is made, double wide all the way. I've already started on it. Cista will provide much more detailed information I'm sure, but here's some ghetto MS paint drawing I made.