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About gabars

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  • Birthday 05/09/1995

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  1. Wurm freight board

    I think you're being unnecessarily paranoid. What could I possibly do with your e-mail address? Without your name I couldn't even send a semi-convincing nigerian price e-mail (lol). I'm trying to require the least amount of info while still being enough to prevent bad behavior such as making a new account for every single delivery and ripping people off. Back when I had I used a free host because there was no personal data being handled whatsoever. Now I've found a host for 2.75$ a month including SSL (and 13$ a year for the domain). According to Financial Times, your age, gender and location is worth 0.005$, even if I got that much info from every single Wurm player, I don't think I'd break even. And btw, the information Facebook "takes" from you doesn't do you any harm. Actually I find it quite nice to see ads about things that I'm interested in rather than makeup or high heels.
  2. Wurm freight board

    Great idea! Not sure how feasable it is but I'll definitely look into it. What if instead of that the accounts were minimalistic? Sign up would require only the bare minimum (like only username and password, no private info whatsoever) and then, if you like, you can put your e-mail for password recovery and optional notifications. Not exactly "guests" but if it's good enough it'd be a whole lot easier for me. Or I could make burner accounts: buyer sends url. Seller still has to set a password (again simple as possible, register in less than a minute) and it's deleted as soon as the transaction is complete. Let me know what you guys think.
  3. Wurm freight board

    I have no intention of starting a shipping business myself. I just want to make a platform better suited to handle this kind of thing than a forum. It wouldn't be just a list of ads either. The detailed process would be something like this: Buyer and seller meet through current means (forum, trade chat, etc.) Seller starts the transaction on the freight board and choose to either make it available for anyone or send it directly to a specific shipper, which they might find on the directory, and sets an offered price. Buyer is notified that a request has been made to ship something to him. He accepts and sets his location and additional details like the name of the ship or building he wants the crates delivered in (will autofill after 1st time). At that point, either the specific shipper is notified of the request, or the offer is published on the freight board. If no shipper has been specified, anyone may accept the offer or send counter offers. All parties agree. At this point, the transaction is removed from the "available loads" section, if it ever was. Shipper hauls the items, then sets the load as delivered (1 click). Buyer is notified, goes check. If it's all there, he sets the load as received. Seller is notified, requests his money if it wasn't prepaid. Closes the transaction. It looks complicated, but keep in mind this pretty much the same process that happens on the forums and in-game, but organized and automated. It'd be a lot more efficient than using the forums all the way. In-game chat would obviously still be faster, but trade chat depends on the right people being online at the right time, and it doesn't automate your bookkeeping . Since a picture is worth a thousand words:
  4. Wurm freight board

    That would be even worse. The amount of work required from the buyer and seller to coordinate with the shipper without having accounts would be worse than doing it on the forums. The whole point is to make it easier, put in a little work up front and make your life easier in the long run. I am looking into allowing login from other platforms such as Google and Microsoft, maybe Facebook. Of course it would be awesome to link with the Wurm Forums but I don't think that's gonna happen. Anyway, once I get a working prototype running I might post a link to a demo where anyone could log in with a dummy account and check things out, see why it's worth it . And BTW, it's the other way around. Some people already advertise their shipping services on the forums, and that's all right. It'd be a little like real life, companies post their shipping needs and carriers take the most appropriate loads for them. Imagine you live in Independence, you're hauling some stuff from there to Exodus, you open the freight board, find a load that needs to go from Exodus to Independence, bring that back. Boom, you've just monetized your return trip. That's what freight boards are mostly used for IRL, return trips (by carriers, anyway. Owner operators might use them all the time).
  5. Wurm freight board

    Not an app, a website. By nature, the service I want to offer needs to be online. I hope signing up to another website won't put too many people off, but there's no way around it, and IMO it'll be worth it. Would something like "this person has made x deliveries, y% clients satisfied" do the job?
  6. Wurm freight board

    Hey all. Some of you might remember me as the guy behind It was a fun little project of mine and it had a good run. Lately I've had another idea that's been stewing in my head. I'd like to make a freight board for Wurm Online, where buyers and sellers can find someone to handle the delivery part. Wagoners seem nice but they come at a pretty high price and have their limitations. How would that work? Keep in mind I'm still at the brainstorming stage, and very open to suggestions. The sale part would happen as it already does: seller advertises his goods in trade chat/forums/etc. buyer contacts seller, you know the rest. Seller isn't very interested in delivering, buyer isn't very interested in picking it up, so one of them creates an entry on the load board (website) and "invites" the other party. Now they both enter their location (interactive maps?) and whoever pays for the shipping sets the amount he's offering, someone sees it, thinks it's a fair price and submits his interest But what if we're not all online at the same time? Well, I'd like to recommend this as standard practice: Seller puts the crates in a purpose-built building or boat (corbita?), sets permissions for shipper to embark as passenger and access hold (or equivalent for building, as long as he can take the stuff) and buyer sets the same permissions on his building or boat. Shipper gets to seller's place, loads the crates in his boat, travels to buyer's place and transfers them to his ship). Job done. How would the payment happen? It's up to you, either leave the money in one of the boats/buildings, or send a woodscrap when you've delivered the goods. And why would I trust the other parties involved? Well, trust and reputation have a big role in Wurm Online. I was thinking I'd make a reputation system (open to suggestions on that, I was thinking of a simple satisfaction rating in %) and a bio. If you're just starting out, put a link to your Wurm profile page and get people you know to vouch for you. Pretending you're someone else wouldn't work, as the permissions would be set for the person you're pretending to be. And what if I get ripped off? I'd actually like to have a chat with GMs about that. It'd be really cool if they'd agree to have one or more moderator accounts on the website to see proof of recent activity and assist players the same way they would assist if it had all been done in-game (I assume that's why "report theft" is green in /support?) What's in it for you? A fun project to work on. I don't plan to make any money out of it whatsoever. We'll see how much it costs (hosting / SSL certificate / domain name), I might put a donation button somewhere, but you'll never have to pay a dime. It's also my own way of trying to give back to the Wurm Online community. I think it would help the economy and make it easier to transport goods in Wurm for a living. I'm sure it would help new players get started with trading too. Thanks for taking the time to read this. I'm really looking forward to seeing what you guys think. I'm open to all questions and suggestions. Happy Wurming! On a side note: Can I use the server maps from the game? The terms of service are a little vague "CodeClub approves of sharing User Generated Material based on video, music, sound or screenshots from our game Wurm Online." I mean, I could take a screenshot of the server maps, but it wouldn't really be "user generated".
  7. They can't be cut down with a saw like regular trees.
  8. Southwind Market

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