Mommasita

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About Mommasita

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  1. I'm not complaining and I never accused you of being self-serving. I've just played this game long enough to know Rolf doesn't add things easily unless they're easy for him to add. (No offense to him either, I know coding things for games is far from easy) I'm taking multiple things into account, Rolf, the fact that 25 or so people out of the 1100 that's online right now have shown an interest in this particular post, and your plan, while well-thought and perfectly feasible, is also complex and involves a lot of work—not just for the creator, but also for the players. While you're willing to work for little reward, many more are not (IE the hygiene thread, which is why I mentioned it). You said you'd be fine if the products have little to no value. Personally, I wouldn't be. Do we need more useless added to the game? That is my only complaint, and even with that I'm taking into account the countless others that haven't voiced their opinion here. I'd rather see something of value added, period. Something that the majority of people would want to take advantage of. Additional tasks with no reward is not something the majority would ever want, and reasonably so. If you had read my suggestion, then I really don't understand what you mean by easy mode. My plan was actually harder, prevented mass production, had an element of luck, and involved players needing to leave the safety of deeds once in awhile to find the goods to work with. Or, in other words, explore and play the game. It's also a lot easier for Rolf to code in, which means far more likely to be added to the game. I'm not saying mine is the only/best plan. Actually, I'm quite sure others could come up with something better easily. It is, however, superior to beekeeping in it's current form, imho. However, in the end, this isn't up to us. There's very little reason for you and I to keep going back and forth like this, because Rolf could just as easily scrap both our ideas. You seem to feel very strongly about this subject, so I wish you luck in getting what you want and in the way you want it. It's not been my goal to sway your opinion. I only thought it best to reach a compromise, but if you're unwilling then that's that. It's not my place to force it. So, again, good luck to you and the OP. (By the way, thank you for your service sir.)
  2. Those products having no use, importance, or effect is actually the definition of worthless. http://www.merriam-webster.com/dictionary/worthless Again, no disrepect, just pointing that out. "Hygiene" is another suggestion here on the forum. Most seem to view it as just another chore because there's no grand benefit to it. While I agree with you, many would participate in beekeeping solely for the challenge or to simply try the something new (at least for a month or so), it definitely seems "many" more people don't share the enthusiam for uninspiring, additional tasks. Therefore, you can see how beekeeping, in it's current vision, would only service the minority, right? It's a great idea, or it could be, but I still think you all need to compromise .. a lot.
  3. -1 Always hated those colors, sorry.
  4. So the answer is 'yes, we want more worthless crap'. That's the general consensus? I have, and while I can understand the appeal of having something new in the game, I can not understand the desire of wanting that something new to have basically zero value. Even if Rolf were to make the apiary a 70 carp skill minimum to build, tons of people would still have them at this point. Mass production at its finest. Rolf would have no choice but to give mead, wax, honey, etc. etc. a crap effect and/or extremely limited uses as to not be considered overpowered and break the game. Farwalkers, anyone? So think about it, how often do you all sell wine? How often do you make it for the purpose of sales? I get it, the game isn't about making money. But you have to have an end-goal. If everyone mass produced yo-yos then they, too, would have no value because everyone would have one, no? The OP listed their thoughts on the potential uses of this venture; salves (garlic+fat), molds (clay), candles (fat+string), stamina regain (wine), the ability to protect ql of string (BSB...), which consists on quite a few things we already have. Really, the only thing to be gained from beekeeping (that I can see) is the honey mead and since it will, undoubtedly, be mass produced - again, because so many are capable - the effect will have to be diminished as well. IE, it won't be worth the trouble for us to make, and not worth the trouble for Rolf to code in 50+ things that won't be used beyond the first month or so. I mean no disrespect to the OP or the author of Theorycraft, but still -1. Please put your talented and creative minds together to come up with a better implementation. I'll happily support any idea that, like mine, means less work for Rolf ( = more probablity ) and can guarantee something of quality/value is added to the game.
  5. Sorry, -1. Within the realm of wurm mechanics, I really don't see the feasibility of beekeeping. 1) You go hunting and get attacked by bees? You need a beekeeper uniform? Changing armor in the midst of battle is not all that easy, or practical. And what weapon would work against bees... ?? So, imho, that's out. 2) Worker bees, those responsible for the honey-making, never stray far from their queen. So a queen bee could be made a tameable mob, (that would certainly make it easier on Rolf to code in a single mob rather than a swarm, I would assume) but what could be used to tame her, flowers? Queen bees never collect nectar so technically that really shouldn't work. (I know wurmlogic is sometimes more questionable than not, but we should at least try to maintain what we can of it.) So you have no way to tame them, no way to lure them to your property and no way to keep them there should they show up. It's problematic. However, I do believe honey could be slightly easy to add to the game - IF - beehives were to spawn in the same manner as scorpion stones, for example. You could still make use of a beekeeper uniform, or whatever other implements you all want added (someone mentioned a beegum smoker) if it's absolutely necessary. (Personally, I would prefer not.. ) Bring your keeper outfit hunting with you, and should you happen upon a hive, then changing armor without the heat of battle breathing down your neck. That would certainly be more preferable, no? Collect your honey (logically, in small amounts) from the "stone" and go. It's simple and a potential benefit for everyone—including poor Rolf. Besides, bees tend to move around in nature, so a temporary hive is more logical. Stones also decay very slowly. So this method of obtaining honey, and therefore the ability to make honey mead, is a lot more precious, and thus - if Rolf be willing - it could/should have an effect worthy of it's rarity. Unless, of course, you all just want more worthless crap like staircases and forks...