poriums

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About poriums

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  1. wtb 80ql hatchet with 80+ woa coc 70+
  2. creature count

    I see we have had the servers creature count reduced and continuing to do so. Rather than fix lag this the only respone devs have? removing 30k of hostiles to add sheep is not the way unless you plan on sheep being agressive with high FS returns......
  3. looking for courier cast 80+ (pref 90 +) Angels Bay - E11 forum PM or ingame PM toOldwarsong or Poriums, thanks close please
  4. Butchering knife, iron QL 5.40 coc 66 - 30c Carving Knife, iron QL 38.74 coc 56 - 25c Hammer, iron QL 71.18 woa 57 coc 59 - 50c Pelt QL 78.48 coc 66 - 30c File, iron QL 72.07 coc 60 - 30c Hatchet, iron QL 5.42 coc 61 - 30c Pelt QL 76.26 coc 61 - 30c cod poriums thanks
  5. anyone selling one ? thanks close please - thanks warrior
  6. price check on large rare cart please
  7. Xanadu Map

    http://xanadu-wurm.rhcloud.com/#mark/2323/2861/5 Spider Cove owner poriums single width road due north until gap in rocks, then heads due east linking just north of the road there from fort derringer ** change pls:: 1st east turn in road further northso east branch passes next rock gap, road from fort. d forms t junction withthe east branch from spider cove and continues south
  8. how the game chooses which of the 4 models to use is irrelevant imo. in fact allowing user choice > 'forced'. much easier to clone ones in game and have UI select which object to create rather than have to write code to 'decide' which to use
  9. n/e/s/w orientation of open plan floor ladders. clone current object and related models. rename and rotate current models to other 3 cardinal points. 3 new cloned objects linked to one other(new) set of models. add new 3 object id's to menu. job done ?
  10. mob spawns

    was going to reply
  11. mob spawns

    because u don' like a challange... ?? 'best for them' ?? u mean u get to choose what is best for me based on UR experience?? How about u crawl under a rock shard and allow new players to experience that hell hound death for ourselves. If i just wanted to build a house i'd have rooted out the lego from 1970's rather than pay to build one with major impossed limitations. And if u open ur eyes for 1/2 second maybe - u'll notice wurm DOES currently does have a fair few new players I am new to wurm and did not expect mobs to vanish within a week of spending $$, i do what 99% of people 'spawning' in a new land would do.. look for area to settle with resources u need (1 was mobs, now gone!) and slowli (as our skills and tools allow) build up our settlements. Moving awa from our 'safe' camp in ever growing distances looking for further resources. WELL i don't have big ships with sockpiles of food etc to go 3-4 hrs round trip hunting trips just to tr make a bed
  12. mob spawns

    out in the stick's a bit at g14 here. 2 neighbours and at most 6 peops wandered past since server started (in local) - which makes it more annoying. opted for semi seclution and monopoly on local hunting over tons of neighbours and ended up wihout much of eiher lol. begged a pelt for tools off neighbour yesterday i found 3 horses early on, 2m 1f. and shes just had 2 baby girls One neighbours horse is on last legs and the other hasn't found one so can at least feel useful in some way couldn't find a cow though so Mr bull might become sunday lunch soon