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Shyruban last won the day on July 17

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About Shyruban

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  • Birthday 03/26/62

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    Vancouver, Bc, Canada

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  1. No thats not it, i thought of that the first thing, it's a bug where abutment and bracing meet.
  2. In game nme : Slowmo deed name : Pit Stop Slowmo
  3. This is what the whole thing looks like
  4. On the first bridge that im trying to plant eyes on, the problem tiles is where an butement and a bracing meet right after the support on an arched stone bridge of 22 x 2 tiles, I have not tried the other bridges yet The bridge is paved in sandstone and so are all the others. it's the beginning of my highway and it starts with 4 bridges totalling a length of 72 tiles, so i foresee lots of bugs there. New info : I checked my other bridges, which are flat instead of arched and i get the exact same problem where i do not get the tile corner box at exact same place, where an abutment meets a bracing.
  5. Hi, at the moment, may main problem with placing cat eyes on bridges is with tile corners not showing on some corners, making it impossible to plant eyes, also coinciding with paved texture flickering in and out when looking down at paved bridge surface, as shown in my screenshot, no corner box on tile and texture gone in places. My deed is at 4631, -7138 on the Xanadu community map, the bridges i need to protect are on my deed. Something i havent tested is that, there is pavement on the ground below the bridge, will see if destroying it changes things.
  6. It's a joke but i didn't know where to post it.
  7. No it wasent, one of the bridges that vanished after destroying one tile, i started on south side of.
  8. I have found some sort of bug with bridges when you destroy them, or there is something in the mechanics of it that nobody seems to have an answer for. I've built and demolished a lot of bridges, 50 to 60 built and maybe destroyed 10 or 12. What I have found through destroying them, all were on deed, is that sometimes you only need to destroy 1 section for the whole bridge to vanish, other times you need to destroy every single sections for the bridge to vanish, regardless of whether it is attached to a building or if it has both ends layed on the ground. Most bridges i destroyed so far were pretty short ones that needed replacing with longer ones. But now i have a 22 tiles long bridge to destroy, it is off deed but was built by me, i can only do 0.40 dmg per bash on it and I calculated that it would take 42 hours of bashing if i end up having to destroy all sections of it. It needs to be replaced by a 2 x 22 to be part of a highway i have built. There seem to be no special common thing to the bridge i destroyed and whether it took 1 tile or all tile to make them vanish, apart from all being arch stone. i really need to figure out if there's some ways im onaware of to make sure a bridge can be destroyed with 1 tile, there is no way i am willing to spend 42 hours bashing Thanx for any help
  9. Yeah ok, has none to do with what i asked and i've known that bridges disappears if attached to a building and building is destroyed, my post also says that it is not a matter of being attached to a building or not, i destroyed 3 bridges at my place to replace them with longer ones, all 3 were only attached to ground, 1 of them disppeared as soon as i destroyed 1 section, while 2 others, i had to destroy every single section, all 3 bridges were identical.
  10. I guess you didn't read my post, it has none to do with being attached to a building or not.
  11. I have tried something like that before
  12. Ouch, nobody knows?
  13. Hi... I have built many bridges and destroyed a few, I noticed one thing is that sometimes destroying just one section makes the whole bridge disappear, other times you have to destroy every single section of it. Normally, this don't bother me much as most bridges i destroyed were on deed, but now I have a 24 tile long bridge that need going so it can be replaced by a 24 x 2. What I really need to know is what makes it that some bridges disappear after destroying 1 section and others you need to destroy every single section? I know it has none to do with whether it's on or off deed, I know it has none to do with whether the bridge is attached to a building. Can it have to do with which end of bridge you destroy first? If I have to destroy all 24 tiles off deed, it will take forever. Thanx for any answers.
  14. Hehe, it is done and has been since i posted this couple weeks ago
  15. Last night I had a lot of dredging to do and I figured I'd try the leveling function of the dredge and I found that at times leveling worked at other times it didn't, without anything happening or any errors in the event tab. So I went on to do some tests and have found out that if the tile you're trying to level down to the same depth as the flat tile you're swimming above and that tile had been dug down with a shovel to max depth under water ( 8 dirts) , that this tile could not be leveled. To verify that, I went on top of the tile and dredged 1 dirt from each corner, making the corners 9 dirts below water level, I could after go back above my flat tile and dredge level that tile. I've added a small doodle to show what I mean. I did different tests at different depth in case the problem was with the depth of the flat tile. All this is repeatable. I'm guessing that the code for the dredge was done by modifying the code for regular digging and the part of it where you can't dig lower than 8 dirts was not removed.