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About revengo

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  1. Great event, had fun. Don't be shy to sign up for the next one!
  2. Sounds like a good time, let's do this. Team Name: Larry the Cable Guy Main Names: Fuel, Kabill Sub Names: Nay Team Leader: Revengo
  3. Bringing a gasp of life back to Epic

    I'd say the non-intuitive way the skill system works is worse than the action failures themselves.
  4. Poll Wurm Veteran Status

    2004! Up your game, Rudie.
  5. Patch Notes 26/APR/18

    Great changes. Thanks Devs!
  6. Time to support one PVP server

    Consolidating the PVP community into Chaos makes the most sense at this point given the state of Epic. This is the best shot of giving PVP developer focus.
  7. Why nobody pvps in wurm.

    Your points aren't wrong - if people spotted you out in the wild you would be attacked 100% However, I will say that it's really unlikely you run into anyone. In my entire time of leveling my fight skill (so purely hunting and not looking for fights), I can only remember getting one 'enemy' in local and I went and killed them. As long as you stick to your own kingdom's territory, you'll be fine almost all the time. In regards to sailing it would be REALLY unlikely that you run into people already in a boat. Most people will NOT respond quickly if you were to hit local because they aren't fast enough OR they think you are baiting for a trap. Paying attention to a map of settlements while sailing and avoiding coastal settlements is always a good course of action. Chaos is not about solo play and never will be. The group aspect of it is what makes it fun and gives the game purpose - to anyone on the fence about PVP, take a look at the kingdoms out there and join one that will align with your playstyle the best. I think most people would be surprised how welcoming Chaos is, despite how loud we can be on the forums sometimes.
  8. Why nobody pvps in wurm.

    We're riding this ###### off the cliff! CHOO CHOO!
  9. Why nobody pvps in wurm.

    But really, you should try it before you knock it.
  10. Gotta disagree with you that they were never a meta - before PTO showed people that shields were OP (there was no limit on block rate IIRC), longswords were the standard. Anyways, back in ye olde days (Pre fight fix) I used dual large axes for the massive damage - however the parry rate was trash and i paid the price more than a few times! It would be cool to see dual wielding be made somewhat viable again. As mentioned previously in the topic, with the popularity of archery and 1h + shield these days it wouldn't be nearly as powerful as it used to be.
  11. Why nobody pvps in wurm.

    I mean yeah, the combat itself isn't what makes it special. It's essentially a 3d MUD - what you're missing is everything that goes into it: Tracking enemy players down, setting traps / evading them, making calls that can be the difference between victory and defeat etc. Combat is intense and everyone makes mistakes. In most if not all PVP videos you are missing the setup to the PVP and just seeing the action unfold, which isn't all that exciting in most cases when you weren't there to experience it.
  12. Why nobody pvps in wurm.

    About tree fiddy.
  13. How do you refresh your Wurm experience?

    I take long breaks from the game (anywhere from three to nine months) and even when I'm playing I usually switch up what skills I'm working on to keep things interesting.
  14. Made a trade with VirusMD, easy to deal with and mailed the items much faster than my mailbox sent mine! Highly recommended.
  15. [Resolved] Independence broke