TheShawv

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Everything posted by TheShawv

  1. Not having deeds on a server does not mean no income, income comes from people having deeds on other servers and sticking with Wurm as their game of choice and not leaving because they are bored. The picture of mobs on Chaos, I laugh, one in a million picture, we can not find enuff mobs to hunt so we sail to Deli to hunt. A new server with no deeds allowed would be a vacation destination server for fun and return home to live type of situtation. Keeping Wurm alive with out killing off new people and those who do not wish to have their home deeds raided by rampaging hordes of monsters. A common place for those who like grouping up and making new friends while doing so. Best point for the Devs would be a server that they could try new things, mobs, even rules sets for armor, loot , fighting etc with out disturbing the flow of normal life in Wurm. Test is nice but who really goes to test and has a fully decked out toon to Really test the subject matter?
  2. I will help Rhi, tear that castle down, make it a new ruin to explore lol
  3. +1 Maybe an arctic biom only found above certain elevations where running around without proper clothing causes cold damage?
  4. I think a new server could be useful for people who want more and much harder monsters to hunt and be killed by. Start with a fresh map where there would be no deeds allowed on the entire server. A few reasons for this would be as follows. 1) Nobody could claim/ deed over the best spots. 2) Resetting the server from time to time would be simple, Sail your happy buns off server we are resetting it tomorrow. Done. 3) A place where bears can be bears and eat people too. Make Monsters Alot harder for the grouping up challenges some of us crave. 4) A test bed for new mob types like the ones we have seen on unlimited, Wyverns, Hill giants, nasty poisonous spiders, flocks of ducks < i have heard then but never seem to find one. > 5) If it does not work out, no loss to the community as there would be no permenant residents. You would be able to plot a course to this server just like any other. A group coudl sail together on a knarr with supplies and tents to respawn at, if deemed needed a tiny starter deed to respawn at or maybe just a token inside of an old rickety fence would do. Pvp or no PVP, I am going to say no pvp on this one only because it would give everyone a chance to co-mingle and group up even if you are not in the same kingdom on a pvp server and the freedom folks would have the chance to group up with like minded people for a challenging romp thru the woods. Having a place that is easily re-settable by a dev team to test items beyond the test server or just wonky ideas they would like to try. List of possible new mobs? 1) Giant poisonous bees 2) Wyverns 3) Hill giants 4) Bats 5) Tunneling critters that make their own tunnels to find you or burrows. 6) Nests of critters where you would find more than just one easy kill, but maybe one easy death. Ideas or comments please post, add to the want to see critter list, ideas for a server like this?
  5. I really miss them also, it gave me a reason to go out hunting, trolls just are not a challenge and pvp is a bit slow at times. Riding over a hill face to face with an eagle spirit gave you that uneasy feeling , hoping you were good enuff to either kill it or fast enuff to outrun it after 5 or 10km . Also when the text came up that a nogump spawned, you really watched yoru surroundings because they just did nto care who you were they wanted to punt you like a football. Bring them back please
  6. First off if you do not live on Chaos, then this discussion is not for you. Just like the huge changes to Epic, which is still dead, I have no right to say anything about Epic. I would hate to see changes like this effect the future of Chaos. Granted the change in step mining will not kill anything immediately but adding more hurdles infront of new people who would like to come to Chaos and form their own PMK is not the direction Chaos needs to go. Like was mentioned befor, reclaiming strategic points on the map and old deeds being reused for a new purpose is the name of the game. Some of the older deeds just need some tweeking and they would be ready for new people to move in and jump right into pvp. I must agree with Iberis on this, it may seem like a fix for a cheating way of mining when sitting on freedom because no one can kill you, steal your stuff and leave you homeless, but on Chaos it means a bit more to us to be able to fix and improve the basic structure of a deed. For those that do not pvp, the total slopes needing to be climbed is a basic deffense when the attackers run out of stamina they are more vulnerable to deffenders. So tall dirt walls are good and pits for deed tokens makes more slopes to climb in and out of. Not mentioned was the change of dirt not dissapearing into mines when dropped, also effecting raiding on chaos, livable change but what to do with all that dirt from the deffenders walls once you have dug it down, surely you don't want to leave it for them to rebuild with. So yes many changes on Freedom servers sound good, like pretty mine door animations, but some changes result in unintended consequences.
  7. I mined out salt veins in my tunnel, collapsed them and reenforced them , came back a while later and the reenforcment was gone and the salt veins returned, all of them .
  8. Lava tiled and froze a sandstone vein, mined it open and strong walled it shut, reopened it to find the sandstone vein returned, same ql and amount so I mined it out by hand, collapsed it shut and reopened next to it to find it is back again. This could also become an exploited bug if it was say a high ql silver/ gold vein that could be closed and reopened over and over again.
  9. Nope not fixed, opened the right tile first , right side dropped 20 left side flat facing same direction as picture. then opened the left tile, i collapsed them both befor the next tile created a black hole and broke the server.
  10. they dont have wheels sorry got a kick out of that too
  11. Magic chests prevent decay , so how can something "catch up" on missed decay if it was inside a magic chest that "prevents" decay? Wogic again? I do agree "catch up" decay should not make an item crumble to dust instantly.
  12. So far so good 3 out of 6 tiles now open correctly , maybe server reset helped? The one sandstone vein that got the lava tile and frozen is now back also, not sure if the terrain was reloaded? Veins should not reappear.
  13. I noticed when I erupted a tile one corner changed height by 4 slopes. Not sure if that would change tile data, or the new lava tile freezing changes. not sure but it would be really nice if this is looked into soon, I am working around the tiles for now but it takes alot more work than normal.
  14. No i just erupted and froze this tile yesterday/today I do have 6 other tiles that also are the same way, a few are befor the patch, one tile out of the 6 opens fine. I am able to mine behind the offending tile and mine outwards and it opens like a normal tile, just not from the outside.
  15. Titles says it all, used erupt on 5 tiles so far and not one of them will open, says it too hard , like it is still a vein of ore but when you open an entrance next to it it is rock, you can mine it out from the inside and it opens fine but not from the outside. Had a Enki show up and force one open and it was flat on the left side and dropped 20 on the right. So after the erupt/ freezing process something broke the tiles making them not work properly. I know there was a patch to fix the freezing of lava tiles on the surface tie to the freezign of lava walls in caves, this may need to be revisited and "tweeked" again. Any questions --? in game name Theshawv.
  16. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.theshawv.log Time is Sun Aug 26 12:18:34 EDT 2018 Running client version 4.0.57 client build# 4c6574a74fb582469a750d72c238ad01fbbd1328 client build time 2018-08-25 19:17 === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_181 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.181-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 12 === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 0 censor_chat = false collada_animations = 3 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1600:900:32:60:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 28 font_italian = 11 font_monospaced = 11 font_static = 15 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = true lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 2 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 3 mount_rotation = false multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = false occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 0 reflections = 0 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = false render_sun_glare = false render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = false screen_brightness = 0.460177 screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 9 shadow_level = 0 shadow_mapsize = 1 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = true silent_friends_update = false skillgain_minimum = 5 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 1 sound_cache_enabled = true sound_doppler_enabled = true sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 0 sound_play_PMAlert = true sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true structure_render_distance = 4 submit_client_data = 1 terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 4 use_antialiasing = 1 use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 viewport_bob = true water_detail = 0 Setting up Collada Model Loader Experimental direct buffer cleaner init successful Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting global job manager with 12 worker threads java.lang.NullPointerException at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source) at java.awt.Toolkit.getEventQueue(Unknown Source) at java.awt.EventQueue.invokeLater(Unknown Source) at sun.awt.windows.WToolkit.displayChanged(Unknown Source) at sun.awt.windows.WToolkit.eventLoop(Native Method) at sun.awt.windows.WToolkit.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Using LWJGL display 1600:900:32:60 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_708ec8f9a4d134c6\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_708ec8f9a4d134c6\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_708ec8f9a4d134c6\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_ref_pubwu.inf_amd64_708ec8f9a4d134c6\nvldumdx.dll (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 970/PCIe/SSE2 OpenGL version: 4.6.0 NVIDIA 391.35 OpenGL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 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GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:0 OpenGL depth format: 24:0 GLSL version: 4.60 NVIDIA GLSL max vertex uniforms: 4096 (4096) GLSL max fragment uniforms: 4096 (4096) GLSL max varyings: 124 (124) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 2048MiB Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Startup Phase - Initializing.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Preloading builtin materials Preloading builtin materials done Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\theshawv\windows_1600x900.txt Loading props file C:\Users\USERNAME\wurm\players\theshawv\windows_1600x900.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\theshawv\logs\_Event.2018-08.txt Disabling Nagles Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\theshawv\logs\_Friends.2018-08.txt Writing to C:\Users\USERNAME\wurm\players\theshawv\logs\Alliance.2018-08.txt Initializing font texture for SansSerif (12). Texture Size: 128 Water reflection offscreen size 256x256 Finished loading new login splash image! java.lang.NullPointerException at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source) at java.awt.Toolkit.getEventQueue(Unknown Source) at java.awt.EventQueue.invokeLater(Unknown Source) at sun.awt.windows.WToolkit.displayChanged(Unknown Source) at sun.awt.windows.WToolkit.eventLoop(Native Method) at sun.awt.windows.WToolkit.run(Unknown Source) at java.lang.Thread.run(Unknown Source) java.lang.NullPointerException at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source) at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source) at java.awt.Toolkit.getEventQueue(Unknown Source) at java.awt.EventQueue.invokeLater(Unknown Source) at sun.awt.windows.WToolkit.displayChanged(Unknown Source) at sun.awt.windows.WToolkit.eventLoop(Native Method) at sun.awt.windows.WToolkit.run(Unknown Source) at java.lang.Thread.run(Unknown Source) No mapping found for hair6 Initializing font texture for SansSerif (28, bold). Texture Size: 256 Initializing font texture for Cry Uncial (64). Texture Size: 1024 No mapping found for hair6 No mapping found for hair6 Writing to C:\Users\USERNAME\wurm\players\theshawv\logs\_Skills.2018-08.txt Writing to C:\Users\USERNAME\wurm\players\theshawv\logs\_Combat.2018-08.txt No mapping found for hair6 Missing texture data requested: graphics.jar:player/textures/1024/DragonLeather/blue/drakeHide_sleeve_LA.dds Missing texture data requested: graphics.jar:player/textures/1024/DragonLeather/blue/drakeHide_glove_hand.dds No mapping found for hair6 Execution aborted at connection 1, iteration 49757 Run time 14m, local time Sun Aug 26 12:32:41 EDT 2018 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(Unknown Source) at java.util.ArrayList$Itr.next(Unknown Source) at class.PXqUFcWfq8.mMV5oPkCW(SourceFile:2406) at class.evbJFCWfr5.FZOk5L6Gfy(SourceFile:67) at class.uekQPbxcbR.FZOk5L6Gfy(SourceFile:696) at class.uekQPbxcbR.mMV5oPkCW(SourceFile:510) at class.uekQPbxcbR.fgtPPuD8uC(SourceFile:839) at class.py4lRUSyXc.FZOk5L6Gfy(SourceFile:210) at com.wurmonline.client.WurmClientBase.fgtPPuD8uC(SourceFile:11402) at com.wurmonline.client.WurmClientBase.run(SourceFile:38301) at java.lang.Thread.run(Unknown Source)
  17. [Fixed] Mined-out and strongwalled rock salt veins become rock salt again after restart By Ostentatio, December 3, 2016 in Server Bugs Forum post locked/closed but seems this bug is not fixed. Today I found 6 reenforced tiles that were formerly salt veins/ removed/ strongwalled shut/ reenforced are not reverted to salt veins removing the reenforcement. PM in game if you need more info.
  18. [17:09:49] The bread will not fit in the satchel. [17:10:02] You get a bread. [17:10:28] You start to unseal the sealed small barrel [honey]. [17:10:29] You put your hand on the peg on the top. [17:10:30] You carefully remove the peg from the top. [17:10:31] But you notice the peg is damaged so discard it. [17:10:32] You unsealed the sealed small barrel [honey]. [17:10:33] A small barrel crumbles to dust. The small barrel of honey was mailed to me sealed from Deli and stored in a barrel rack. I unsealed it inside the barrel rack when that happened. The barrel was undamaged. 45kg of honey inside. After a GM response today she asked me to post the log here and any other info I had. I unsealed 10 more barrels that were sent to me from the same person at the same time and they are fine.
  19. I unsealed a 45kg barrel of honey today and the barrel and honey went poof. The barrel crumbles to dust it said. The barrel was 45qlish and no damage on it. Filled with honey someone gave me, and yes I know you do nto have to seal honey but I refuse to unseal my other barrels until I figure out why this happened. I did a support ticket and waited 5 hours and no response yet. Anyone else have this issue?
  20. Hope it is sooner than later, mining and digging on tall slopes , running out of stam trying to climb to a pile I just dropped on the ground is more than annoying it can be deadly. Thx
  21. Pending sale , sold all 3 charges. Thx for your interest.
  22. WTS Slime of Uttacha Spell granted: True Strike (Next hit is 100% Crit) Resistance: Slash 15% (Decreases slash damage taken by 15%) Weakness: crush 10% (Increases crush damage taken by 10%) 175e per charge or 500e for all 3.
  23. Another thought, though unpopular could be a trade off. With leveling with a shovel - enchants wear off alot faster than flattening or digging due to the code being written that way. Lost 101 woa and 73 coc on a shovel in 6 months. If I was able to recast on my shovel and not blow it up by shattering it, would take more casting work and enchants would not always be 100+ on all stuff because decay/ usage would slowly degrade them. Could apply across the board on weapons/ armour/ tools everything so that a glut of top end enchants would never happen because they would need to be recast apon periodically But not have to worry about loosing that favorite saddle/ tool/ weapon due to a random number generator. Thoughts or comments? <other than my shovel and my leveling , did not like that shovel anyways :D>
  24. Our alliance priest blew up 3 supreme weapons this year alone. 97 channeling , 100 faith , all weapons were 90+ql. That does not include any of the countless rares and normal things he has trashed. This randomness is just crazy bad. All we could say was "Oh no not another shatter!" If I imped someones pickax to 90 and I tried to temper it and it shattered ( in real life that can happen btw) there would be holyhell to pay but because it is a cast, which takes many many casts to get a good one, alot of work just like improving things does the random generator decides to shatter my pickax. I am not on the fence at all on this one. the 1% or what ever the chance is that randomly destroys things needs to go. And yes reward the people who put time and effort into imping things past 90 to be cast apon, and worked hard on a priest to get channeling and what ever skills you want to throw in there to calculate success rates. Maybe even take the shatter chance out and add additional skill checks for say Soul Depth <cough> or what ever other skill that is chosen. To those that have not had a supreme or fantastic tool or weapon blow up yet, your day is coming, First cast on that shiny new supreme scale chest piece, just trying to get any power cast of web armor or aosp and POW it is gone --then you will understand how bad this mechanic really is.