skyefox

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Everything posted by skyefox

  1. First off I think bridges are a wonderful addition to the game. I have made use of many that make getting from point A to point B much quicker and it is nice that the Devs decided to lower decay rates and base it on usage, however, I have run into a couple of serious issues with off deed bridges. Although not all builders do this, some make use of buildings for the support structure between the arches of multi-span bridges or as the foundation for the start/end of a bridge. I have in my travels I have come across bridges designed this way that have suffered decay on the floor/ceiling of the buildings that are incorporated into the bridge structure. This essentially renders the bridge useless once it decays completely. Unlike the rest of the bridge, buildings can't be repaired by just anybody. I'm not trying to suggest how bridges should be built, these are just my observations as I travel throughout Wurm. Skyefox Mayor: Albia Estates
  2. Update Issued at 2016-10-02 @ 12:00 GMT (UTC) (October 2, 2016) Initial mapping of previously unsurveyed area Eminence Island - Mapped the road network - Added guard towers and calling ranges - Add bridge connection to the mainland NOTE! The bridge is not useable due to missing floors/ceiling on the west buildings integrated into the bridge structure - Mapped the coastline of the island - Added the clay patch on the northeast side of the island - Added the area of steppe at the centre of the island - Added mission marker - Testimonial of Cat - on north side of the island UPDATES !!! Central West Crystal Lake (37x, 42y; N18) - Updated the roads - Updated the coastal geography - Added mission marker for Valrei Testimonial Crystal Lake South (45x, 48y; P20) - Updated geography - Removed the Maple Island Boat Bridge FM Cave Canal - East End (34x, 29y; M17) - Updated the roads - Added the clay area North West below Lago El Rancho (14x, 14y; F11) - Minor update to the roads Kinoss Bay West (13x, 52y; Q10) - Added mission marker - Needle of Enlightened South West Coast (8x, 55y; R9) - Added mission marker - Mantra of Song - Updated coastal geography West Coast (5x, 48y; M8) - Minor update to the roads Dragon Fang North - Added the new bridge (North Highway Connection) http://forum.wurmonline.com/index.php?/topic/144936-new-bridge-complete - Completed mapping the roads on the northeast side of the inlet Central West Inner Sea (22x, 29y; J13) - Updated coastal geography - updated the roads South Shore Inner Sea (28x, 44y, O15) - Updated guard towers (removed missing one, added new one) Fog Lake West (13x, 31y; J10) - Added the small desert Northwest Coast (7x, 19y to 10x, 20y; G10) - Updated the roads - Updated the geography - Updated guard tower icons and added 1 additional tower marker and calling range - Added the 2 small deserts The Western Wall North (12x, 26y; I11) - Minor update to the roads - Updated the geography Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  3. When one has a raft in inventory and a padlock in inventory when you activate the padlock there is the option to Attach Lock the raft but nothing happens. A bit of coding needs fixing there Skyefox
  4. That's what I'd call dedication!! Many congrats
  5. Your new addition to the Independence road network has been added to the Albia Roads Map and will be included in the next update ( October 2, 2016). Great job by the way and well worth the effort for the folks to the north. Skyefox Co-Administrator - The Albia Roads Map of Indy
  6. Update Issued at 2016-09-18 @ 12:00 GMT (UTC) (September 18, 2016) UPDATES !!! Northeast Side of Dragonfang (34x, 30y; J17) - Updated the roads North side of Crystal Lake (40x, 30y; H18) - Updated the roads Kinoss Bay - North (16x, 47y; O11) - Updated the roads - Added a guard tower and calling range - Corrected the geography Kinoss Bay - West (14x, 48y and 13x, 52y; O11) - Added the guard tower and calling range at the little desert Kinoss Bay - West Sides Islands (14x, 51y; Q11) - Corrected geography - Updated the roads - Add the guard tower and calling range Stubborn Island (10x, 61y; S-T 09-10) - Updated the roads - Updated the geography South Coast at Deli Boat Bridge (30x, 62y; T16) - Removed guard tower icon as the tower is no longer there West Northwest Coast (10x, 18y; H10) - Updated the roads - Added in an area of steppe - Added a guard tower and calling range Lago El Rancho (14x, 12y; F12) - Updated the roads - Adjusted the coastline of the small island in the lake - Added a mission locale; Sanctum of Mantra North West Indy (13x, 20y; G11) - Correctly positioned the guard tower and calling range, updated the icon to the smaller one North Dragon Fang (32x, 30y; J16) - Added the name for the road tunnel that cuts through the north side of Dragon Fang Mountain (Damascus Highway Tunnel) Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  7. A recent update now allows non-premium players to command carts provided they acquired the necessary skills while premium. In the wurmpedia for large carts - http://www.wurmpedia.com/index.php/Large_cart under the Notes section is the following line which needs to be modified: Notes Non premium players can hitch animals to the cart but not command it.
  8. I agree it's a good idea
  9. Update Issued at 2016-09-04 @ 12:00 GMT (UTC) (September 4, 2016) NEW FEATURE!!! Added "The Orient Express Cave Canal" (50x, 40y - 62x, 42y; - New Cave Canal offically opened this week connecting Crystal Lake to the East Coast - Deep enough for Large ships - Footpaths along both sides - Added mid canal anchorage at the Devils Shadow underground harbour - Added mid canal surface entrance/exit at Devils Shadow - Added east end underground harbour at House of Lords Initial mapping of previously unsurveyed area SE part of Great South Mountain Road (34x, 50y - 31x, 59y; G17-R16) - Added the roads east of Great South Mountain Road and over to the NW coast of Bearshark Bay, - Added and corrected guard tower positions and calling ranges, - Adjusted the western coastline of Bearshark Bay, - Added NW Bearshark Bay clay patch, - Corrected position of the Peat patch, - Modified an existing southern coastal desert (sand) area and added three new ones, - Correctly positioned existing deed markers, - Updated roads along west side of GSMR, to the NE of Gurubears Crater - Added mission marker Run To Fool (fenced) - Added hill top desert area ENE of Gurubear's Crater UPDATES !!! West South West Inner Sea (16x, 39y; L12) - Updated the roads - Added a new guard tower and calling range - Corrected the coastline geography South Inner Sea (24x, 43y; N14) - Adjusted geography - Updated the roads SE of Albia Bay View (26x, 44y; N14) - Added new diagonal highway section - Removed old highway (a GM sign approved project) South Harmony Lake (38x, 29y; J18) - Updated the roads - Adjusted the geography of the lake shore The Grand Steppe and Adjacent Areas - Mapped the existing road network - Added guard towers and calling ranges - Changed guard tower icon for towers who's location was determined - Added a tar patch to the north east area Lake South West of The Grand Steppe (Crystal Bay) (44x, 29y; J20) - Added the name for the body of water - Adjusted the coastline of the lake - Added 2 clay patches - Mapped the roads around the lake - Added guard towers and calling ranges Colossus Lake South East (49x, 19y; G21) - Updated the roads - Added a guard tower and calling range - Added a mission marker (Needle of Many) Crystal Lake North (41x, 31y; H19) - Minor adjustment to one of the main roads where is has been diverted by a new deed West coast Crystal Lake (47x, 44y; O20) - Added 2 obelisk mission markers and one pylon marker (Needle of Despair, Valrei Fist, Jump Momento) Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  10. Update Issued at 2016-08-21 @ 12:00 GMT (UTC) (August 21, 2016) Stony Lake - Inner Sea West (17x,34y; L12) - Updated the coastline geography - Updated the roads - Moved the position of a guard tower East of The Western Wall (14x, 7y; J11) - Updated coastline geography - Updated the roads - Added the desert and additional clay areas to the shore of the lake north of Fog Lake - Added the tar patch at the northern end of the lake north of Fog Lake - Added the area of steppe west of Oakvale Northern End of Samling Fjord (25x, 6y; D14) - Updated the geography around Europa Canal - Updated the geography east side Trollvill Mtn - Updated the roads - Added guard towers and calling ranges Crystal Lake East (50x, 40y; N21) - Removed the guard tower icon as the tower is no longer there North Coast - Samling Fjord to the Colossus Lake Canal - Updated coastline geography - Updated the roads - Updated guard towers and calling ranges North East Praires - North Side (45x, 6y; D20) - and East Sides (47x, 8y, D20) - Updated north, NE and east sides boundary geography - Added the completion of highway north of Iceland - Updated the roads - Added Chess Board Grid Flamgra'in Island (61x, 6y ; C-D 24-25) - Updated geography - Finish Initial survey of the roads - Updated guard towers and calling ranges Parris Island (62x, 11y; E25) - Updated geography - Updated the roads - Updated guard towers and calling ranges Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  11. Working properly with Destroy Buildings ticked. Strange, but I won't complain. Thanks for the help Skyefox
  12. Thanks for that information. The only thing I didn't try was setting Destroy Buildings. Odd to have to set that in order to have it work on fences when there is already a fence option. I'll try it out in a couple of days when I have time off from works Skyefox
  13. There seems to be a bug when using a catapult to destroy fences on a deed. - the problem occurs when using a non-citizen of a deed to catapult stone fences on the deed. - occurs with permissions set for Non-Citizens can destroy fences and also when player is given a role with permissions set for destroying fences - bug manifests itself with continuous 'you just missed the fence' messages. - this occurs regardless of whether the catapult is fired from on deed or off deed to the on deed fences. - bug can be repeated and confirmed by firing the catapult at fences that are not on the deed -- this works while the player is on the deed perimeter To reproduce the bug: - use a non- citizen of the deed, set settlement permissions to allow Destroy Fences for the non-citizen - target a fence that is on deed - fire catapult . . . . . you just miss the fencen Skyefox
  14. Update 2016-08-07 18:50pm GMT (UTC) (August 7, 2016) South West Inner Sea (19x, 39y; M12) - Minor road changes - Added a guard tower and calling range marker North West Crystal Lake (37x, 36y; M18) - Updated roads - Updated guard tower locations - Added 2 mission locale obelisks - Corrected the geography; added the new canal and the existing clay patch Inner Sea North of Dragon Fang (28x, 33y and north; I,J16) - Updated the coastline - Updated the roads - Updated guard tower locations and removed non-existant ones South East Inner Sea (30x, 44y / 30x, 30y; O16) - Corrected the coastline - Removed 2 incorrect guard towers icons South Inner Sea (24x, 43y; N14) - Updated area roads - Updated the coastline - Updated guard tower locations Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  15. We have discussed your suggestion but rivers tend to be much smaller bodies of water (to our way of thinking), something like the one to your east that leads to Sevens Bay, or Oak River on the east coast ( 62x, 47y-49y) however, if you want to give those areas names using Bay, Cove, Sound (for example: Tigger Bay - west part, Eeyore Cove - North part and maybe Piglet Sound - for the south area or whatever you choose) that would work very well. Also, if you can, make sure your neighbours are okay with the new names; we don't want to have any arguments over place names Your deeds will be added with the next update and when we can get over that way we'll add in new bridges and any other changes we find. Skyefox, Mayor Albia Estates Co-administrator Albia Roads Map of Indy PS you might want to get a current version of the Indy map
  16. Update Issued at 2016-07-24@ 12:00pm GMT (UTC) Greetings fellow Wurmians, Here are the changes made in the latest updated version of the Albia Roads Map of Indy! Update 2016-07-24 (July 24, 2016) Kinoss Cave Canal and West Coast Hwy South (14x, 46y; O11) - Minor update to roads - Added tar patch Kinoss Bay West Peninsula (10x, 56y; R10) - Added a road extension along the west coast north of the Muspellsheimr Kastali tunnel - Minor adjustments to roads inland - Removed the deed Iron Heaven from the map as a thorough exploration of the area where it was positioned on the map found no evidence of the deed Kinoss Cave Canal North (21x, 44y; O13) - Updated the roads Bay Hill Canal East (26x, 19y; G14) - Added a coast road Elysian Bay (51x, 59y; S22) - Corrected the description for the Charge of Many, it is accessible from the south side Eastern Sea (62x, 52y; Q25) - Corrected the icon for the Memento of One (it is a pylon) Mist Lake - Added guard towers and calling range indicators Kinoss Bay South East (18x, 54y; R12) - Added the local name for the desert area (Sandy Sea) South East and East Coast Indy - Added approximate locations of guard towers South of FM Cave Canal - Added road modifications between Dobra and Devonshire Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  17. Thanks for the information on the name of you rlocal desert and yes, we like to add the names of local areas to the map where ever possible. This information and your deed will appear in the next map update. Skyefox Mayor: Albia Estates Co-Administrator, Albia Roads Map of Indy
  18. Update Issued at 2016-07-10@ 12:00pm GMT (UTC) Greetings fellow Wurmians, Here are the changes made in the latest updated version of the Albia Roads Map of Indy! Update 2016-07-10 (July 10, 2016) Whisper Lake (14x, 35y; L11) - Updated the roads - Corrected the position of 1 guard tower and added calling range indicators for it and 1 other Northeast of Western Deserts (17x, 31y; H11, H12) - Updated the roads - Mapped a new desert area and adjusted the existing - Added a guard tower Northeast Inner Sea Area (20x, 28y; J12) - Updated the roads - Added an area of steppe - Added calling range indicators for two guard towers in the area Western Deserts (9x, 32y; H10) - Added the new canal (under construction) that will connect the Western Sea with the Inner Sea (via Whisper Lake and Stony Lake) Stony Lake North (16x, 35y; L11) - Added (possible) mission locale Strength Rules (spirit gate) Stony Lake South (17x, 37y; L11) - Minor update to roads - Added guard tower calling range indicators West Coast Hwy (15x, 46y; O11) - Removed guard tower icon - no tower there any longer Northwest Kinoss Bay (13x, 50y; P11) - Added clay area and corrected desert area and geography - Added a guard tower and calling range indicator West Central Kinoss Bay (12x, 53y; Q10) - Inserted updated guard tower icon and added the calling range indicator Kinoss Bay Peninsula (11x, 56y; R10/S10 ) - Updated the roads - Removed one guard tower icon - no tower there any longer Southwest Inner Sea (24x, 14y; N14) - Updated area roads - Updated guard tower locations and added the calling range indicators Made and added the symbol for the Mission Objective called a "Pylon" to the Legend. South East Indy (62x, 52y) - Corrected the symbol for the "Momento Of One" to the new Pylon symbol. Finally removed disbanded deeds and added those submitted by Mayoral requests posted to the old Indy Comm Map forum (closed and lock on July 5th, 2016) and the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  19. I have to concur with the mega lag issues. Seems to have started Friday or Saturday past. It's really making the game a pain to play.
  20. Update 2016-06-26 (June 26, 2016) Greetings folks! Another 2 weeks has passed and we have another set of updates for the Roads Map. West Central Area - Updated roads - Corrected geography - Added a guard tower and calling range indicator North West of Kinoss Bay - Minor updating of the roads - Added a guard tower and calling range indicator Peninsula West of Freedom Market (aka Halcyon Peninsula) - completed road mapping in this area - corrected the geography - mapped the clay patches in the area - updated and added guard tower locations - added calling range indicators for guard towers Removed disbanded deeds and added deeds as per requests in the forums Wurm is waiting . . . . Skyefox and Hughmongus Cartographers of Indy
  21. Update 2016-06-12 (June 12, 2016) Hello again fellow Wurmians. It's time again for another update to the Albia Roads Map. We've added 3 more potential mission locales which you can find in the 2nd post in this topic. Below are the updates to the map for this week . . . - small change to the roads at the NE corner of Grizzlam Desert Bay Hill Canal / Darkenstone Canal Area - Added guard towers and the guard calling ranges - Roads modified around the Bay Hill Canal area - Mausoleum of Water and Running Charge mission locales added - Bridge crossing at Darkenstone Canal added Upper Inner Sea - East of Darkenstone Canal - Bridges added along the upper section of Inner Sea east of Darkenstone Canal - Geography adjusted to show small lake and canal - Roads added south of Bay View Highway North East Coast - Roads modified and added additional sections along the coastline - peat area mapped - Guard towers and calling ranges added - Adjusted geography of the coastline. North East Prairies - Added roads to the west of the prairies - Modified n-s road beside the steppe area to reflect upgrades - Added guard towers and calling ranges to the west of the prairies - Added a tar patch west of the prairies Colossus Lake Highway - Added a small section of roads north of the west end of the highway - Added secluded guard towers discovered "in the bush" Black Dog Island - Added Fist of Seafarer mission locale - Added the calling range indicators for the guard towers - Added the Island's name Adjoining Server direction indicators - Added indicators for the East and West side of Indy, with a warning for the west side arrows that Chaos is a PvP server. Finally removed disbanded deeds and added those submitted by Mayoral requests posted to the Indy Community Map forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy
  22. Updates May 29, 2016 Following up on a suggestion made by Zorako and with assistance from Anothernoob, we have started to add some of the shrines, spirit gates, temples, pillars and obelisks that may be associated with the Valrei missions. If anyone has names of more of them (or an approximate location) we will add them to our "To Locate" list. See the Top of Forum (2nd) post for a list of the ones we currently know about and instructions on how to report a new one you find to us for addition to the map. This month's Updates include: Fog Lake and Western Wall - Removed misplaced guard tower on lake shore north east of Fog Lake - Added clay areas on the lake north east of Fog Lake - Added tar patch NE of Fog Lake - Corrected path for Mountain Hollow Canal and added the foot access way. - Added a icon mailbox slightly east of the canal entrance - Added the small desert to the east of The Western Wall - Removed roads where the desert flowed over them Inner Sea - South West Coast Area - Added clay areas - Added guard tower calling ranges along the main road from north of Lone Pine to North East Kinoss Bay - Adjusted coastline geography Inner Sea - South of FM Cave Canal - Road network updated - Guard tower and calling range marker added - Clay area and tar patch added West Coast Highway - East side of South Inner Sea Tundra patch - adjusted the Highway to reflect its newer route - removed old highway section that is no longer there. Maple Island - Geography corrected and updated - Mapped peat patch - Added clay area - Removed tundra area since it was not found during the survey of the island - Roads mapped - Guard towers and calling range markers added North Crystal Lake - New roads added and existing roads corrected - southern lake network north of Crystal Lake remapped Harmony Lake Area - Correct lake coast line Kinoss Bay East - Coastline and geography corrected - Roads added and correct inland towards the mountains - Guard towers and calling range markers added Elysian Bay - corrected small section of geography at the Inlet Channel Canal - Guard tower and callign range marker added - Roads added at Inlet Channel Canal East Coast - Removed a guard tower and calling range marker south of House of Pain - Added water body name "Oak River" to an east coast inlet. Stubborn Island - Roads updated Enjoy! Skyefox CM Indy and co-keeper of the Albia Roads Map of Indy Co-leader - The Albia Consortium Mayor Albia Estates
  23. Greetings folks! It's time for the next update to the Albia Roads Map. Here are the updated for this time: Updates for May 15, 2016 Bearshark Bay Area - Coastline corrected - Roads updated - Clay areas added - Tar patch added - Guard towers with calling ranges added - Road access from Great South Mountain Road added (joins to Crystal Canal) South Crystal Lake (above Crystal Canal) - Roads partially updated Stubborn Island - Roads updated - Guard towers with calling ranges added Isle of Syhl - Coastline and geography corrected - Roads updated - Guard towers with calling ranges added - Clay area added Northwest Coast (Lago El Rancho area) - Roads updated - Coastline corrected - Clay area added north of Silverwing Sanctuary Until next time, happy Wurming Skyefox Mayor Albia Estates
  24. Update Issued at 2016-05-01 @ 12:09pm GMT (UTC) Greetings fellow Wurmians, Here are some of the changes made in the latest updated version of the Albia Roads Map of Indy! Crystal Lake West Area - Updated the roads - Added tar patch - Added guard towers - Added clay patch - Added peat patch Crystal Lake East - Updated the roads Samling Fjord Southwest - Updated the roads South East Inner Sea Area - Added clay patch Fog Lake Area - Added clay patch - Modified and correctly coloured peat patch - Added steppe areas Northwest Coast - Updated coastline geography West Coast - Updated coastline geography - Added the canal which connects the west coast to Kinoss Bay - Updated roads on Stubborn Island West of Hidden Bay on West Coast - Updated guard towers on West coast - Added clay patch Our thanks to all who have helped us with submission via the Indy Comm Map Forum, and yes we have those deeds per mayoral request in that forum. Best wishes for safe travels! Skyefox and Hughmongus