skyefox

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Everything posted by skyefox

  1. I also have a small collection which I bring out every Christmas and place around my Christmas trees.
  2. Version 2.0 released on 2017-04-04 - 00:20 GMT (April 4, 2017) It is with this update that we are pleased to announce a major upgrade to the geography. The flat map dump that Rolf released on November 2016 has been incorporated into the Albia Roads Map of Indy. (slightly delayed due to real-life circumstances) We have decided not to do black outlining around the different types of terrain and so the map colours for terrain will be darker than in the previous versions. We have also adjusted the colours for tundra, changing it from white to a pale grey green and the mountain ranges are two-toned grey similar to what is in the map dump. Also included are the 'out of the way' roads that were visible on the map dump. We are still doing minor corrections to the coastal geography, so your patience is appreciated if things are not exactly correct. This week's update also includes: Inner Sea East (19x, 36y; L12) & (20x,38y: M12) - added a new section to the existing bridge - indicated the building/land tiles between the bridge spans - updated the roads at the south end of the bridge We have not forgotten about the road changes in the FM cave canal / Crystal Coast Trail area and will get to them eventually As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  3. Update Issued at 2017-03-19 (March 19, 2017) Only a minor change this week to the map. Eminence Island - the bridge joining this island to the mainland has finally collapsed We did not have time to get over to the south of Dragon Fang to get a proper update on the changes to the roads there, but thank you Syirian for keeping us informed. We will make an effort to get over there for an update. As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  4. Thank you for the updated information. We'll get these changes done for the next update. Skyefox Mayor Albia Estates Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  5. I saw that the Wurmpedia was changed, but the in-game right click still shows mis-information. That is where the problem lies
  6. the in-game description for the rooster states that hens and chickens will follow a rooster if lead on a rope. This needs to be updated
  7. Thanks for the submission Anarres, we'll get you added to the map and it will appear on our mid March update. Now to this weeks update information . . . Update Issued at 2017-03-05 @ 15:03 GMT (UTC) (March 5, 2017) This week we start with a lot of changes in the Colossus Lake area Colossus Lake (47x,19y to 52x, 13y ;F21 & G21) - Updated the main road from the south east corner up to Lothlorien Canal. At the request of Mavv, we have honoured the builder of the main highway around the east portion of the lake by naming it after her: Journeya's Hwy. - replaced the old guard tower icons along the east coast with new ones and calling range indicators after determining their proper location on the map - removed a guard tower icon east of Gideon's Shire - no tower was found - added a guard tower and calling range indicator west of Gideon's Shire (by the clay pit) - removed the guard tower icon from the mountain side on the west side of the lake - no tower there any longer - adjusted the positioning of the towers along Lothlorien Canal - added the calling range indicator to the guard tower east of Lothlorien Canal - added the bridge, causeway combination that connects the island in the centre of the lake to the east coast Inner Sea / Magic Mountain (32x, 23y; I16) - added the bridge over the Phoenicaea canal - added the 2 new sections of bridge that are heading south from the island Southeast of Rufflehome Stubborn Island (10x, 62y; T10) - updated the roads network - added a new guard tower and calling range indicator Dragon Fang - North West (28x, 30y; H15) - added the name Lyric Bay to the map (a statue of a nymph welcomes you to the bay) South East Samling Fjord (30x, 13y; F16) - updated the roads - removed a guard tower icon as the tower is no longer there As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  8. Update Issued at 2017-02-19 @ 14:30 GMT (UTC) (February 19, 2017) We were able to find some time this past 2 weeks to get some in game exploring done and have made a few changes and discoveries as noted below. Black Dog Island (25x, 28y; J14) - updated the position of Fist of Seafarer obelisk as it was slightly out of place on the map - add a new mission site to the east side of Black Dog Island - Songs Spear - adjusted the position of the 2 northerly guard towers to reflect their correct locations - updated the road system on the island Indy, north of Dragon Fang (33x, 29y and 35x, 27y; J17) - updated the roads where sections have been removed - added the bridge that crosses the lake at 35x, 27y North Crystal Lake (42x, 34y; F19) - added the mission site Winters Stand North Crystal Lake (45x, 33y; F19) - added the cave canal that connects Crystal Lake with (eventually) Crystal Bay South Eastern Steppe (56x, 55y; R24) - corrected the mission obelisk name (thanks to Ersitu for the forum post) As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  9. Thanks for the correction Ersitu. We did have some issues with the mission sites in that area ( too many strength ones ). I'll get it sorted out for the update. Skyefox Mayor: Albia Estates Co-administrator Albia Roads Map of Indy
  10. Devean and Sirene, Thank you for your submissions. We will add your deeds and Cedar Bay to the map for the next update. Skyefox Mayor: Albia Estates Co-administrator Albia Roads Map of Indy
  11. Update Issued at 2017-02-05 @ 15:30 GMT (UTC) (February 5th, 2017) We are still busily working with the map dump and hope to soon be able to incorporate another large section into the Albia Roads Map. For this week, we had done the necessary deed adjustments; disbands and forum requests for addition to the map. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  12. Your deed has been added and will appear on the map in the next update due out this coming weekend (Feb 5, 2017) Skyefox Co-Administrator The Albia Roads Map of Indy Mayor: Albia Estates
  13. Update Issued at 2017-01-22 @ 23:35 GMT (UTC) (January 22nd, 2017) Slightly delayed by a few hours with the uploading of this week's update, as we were importing a major improvement that incorporates part of Rolf's terrain dump map. Major Change: SE Indy - Imported the terrain for SE Indy from Rolf's Dump map, from the east side of Elysian Bay to the SE Coast line, including inland and coastal geographic features. - Finally completed the roads survey of SE Indy from Elysian Bay to the SE Coast (with a few small parts that will need a return visit by a survey team). - Finally found and properly located the mine containing the Pillar of Strength mission marker. - per a forum request named a prominent mountain "Smocza Gora" on the east side of the SE Steppe, as most of the locals in the area are Polish and we do have features with German and Spanish names on the Indy map, given the multi cultural nature of the population on Indy. This update has other few minor updates. North West Inner Sea (23x, 22y; I13) - Removed the guard tower icon and calling range indicator as the tower is no longer there North East Inner Sea (35x, 40y; H17) - Added the farm extension at Pest Harbour North Inner Sea (30x, 15y; F16) - Removed the Public Trader symbol as it is no longer there North Central Indy (35x, 23y; J17) - Added a new guard tower and calling range indicator Our thanks to a forum submission and a guided tour of the SE Steppe area by Kenshi, who showed five more mission marker locales in the South East, and told us where we could find a sixth, so we could position them on the map. Songs Reliquary - a shrine at 52x, 58y -(east side Elysian Bay, North of Krondor) Passage to Island - a pylon at 52x, 58y -(east side of Elysian Bay, North of Krondor) Inbetween Hand - a temple at 58x, 48y -(East side of Indy, SW side of Devil's Horn Mountain) -(which unfortunately has a question mark bag for a model) Symbol of Strength - a shine at 58x, 47y -(East side of Indy, SW side of Devil's Horn Mountain) Shard Mirror - a spirit gate at 61x, 51y -(just off the ESE Coast of Indy, in deed of New Hope) Wake to Mantra - a spirit gate at 11x, 56y -(SW side Kinoss Bay, inland and SW of Sunstone Seaport) As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  14. We'll get those updates added for the next map release on January 15. Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  15. Update Issued at 2017-01-08 @ 13:00 GMT (UTC) (January 8th, 2017) Hope everyone had a Happy New Year! In this update we have incorporated some more of the terrain details from Rolf's flat map dump. Mount Elysian (south end of Elysian Bay) - New geography has been added from Rolf's map - Added the road network on the mountain - Added 4 guard towers plus 2 calling range indicators - the remaining 2 guard towers need to have their positions verified - Added the mission site marker for Vault of Law in the south west corner of the bay Stony Lake (16x, 36y; L11) - Added a guard tower and calling range indicator North East Bearshark Bay (43x, 56y; R19) - Added a guard tower (exact position is still to be determined so no calling range indicator as yet) West central Indy (19x, 29y; K12) - Added a new section of road (21x, 26y-27y; J13) - Added the Rift Tunnel FM Cave Canal - East End (34x, 40y; M17) - Added the mission site marker for Sleeps Stand As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  16. Just a small note for the Rock Salt page . . . According to one of the players, the ability to grind rock salt into salt occurs at milling 10 [07:35:24] <Smackeddown> (Cel) BTW its 10 milling to convert rock salt to salt Skyefox Mayor: Albia Estates
  17. Update Issued at 2016-12-25 @ 14:14 GMT (UTC) (December 25th, 2016) Merry Christmas to everyone! In this update we have started to incorporate the terrain details from Rolf's flat map dump. All the islands in the 4 corners of the map have been done as well as Maple Island and Black Dog Island. In order to maintain the accuracy of the current terrain features, we have decided not to outline them with a dark border. Also, we have chosen to show the sanding that is present along some of the main roads. For the most part we have kept the original map colours, with the exception of the peat where we have opted for the darker brown that is in the map dump, and we have changed the tundra colour which you will see in future updates. Mountains and cliffs are shaded in grays the same as the flat map dump. As always, we have removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  18. Thank you Shamflam. Your deed will be showing on the next map update on Christmas day (Dec 25). Good luck with your trading business and welcome to Wurm
  19. Update Issued at 2016-12-11 @ 13:00 GMT (UTC) (December 11th, 2016) With Christmas quickly approaching and various Real Life obligations to attend to, we have not had a chance to update roads, or add any new features (Guard Towers, resources) to the map. We are still working diligently with Rolf's recent flat map dump to create a better representation of the Independence terrain, however, we have not neglected the updating of disbanded and submitted deeds and those have been incorporated into this weeks update. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  20. This is an issue that I've been experiencing for quite a while and finally did some testing to try and figure it out. It occurs when crossing a bridge which has a building as one of the 'piers' to connect one bridge section to the other. In this particular instance, (on a 2 tile wide bridge) the floor/ceiling of the building has a ladder hatch leading down to the ground floor. Riding over the tile with the hatch results in being tossed off the cart, while crossing on the solid tile gives uninterrupted travel. I did a number of checks to make sure it happened every time I drove over the hatch tile. It is reproduceable I think this may also happen when there is a tile above with a hatch, as I have had occasion to get tossed on one particular bridge with this configuration, but will need to test this situation more thoroughly. Skyefox
  21. Update Issued at 2016-11-27 @ 23:57 GMT (UTC) (November 27, 2016) Due to the arrival of Wurm Version 1.3 last Tuesday, the excitement over the new cooking additions and the releasing of the new directly overhead view (Flat) Map Dump, we have had little time for exploring. We did however manage to go over a previously mapped area and found a few changes. Updates! Northeast Of Mount Awesome (13x, 45y; O10) - Minor update to the existing roads. We have taken some time to look over Rolf's Terrain map dump (thank you to all who worked to make this possible) and have plotted all the tar pits (to the best of our ability) on the Albia Roads Map of Indy. So this Albia Roads Map of Indy will reveal to you some 25 plus undiscovered Tar Pits hidden out there in the thick forests of Indy or high on some mountain side. In the weeks to come we will continue to work with the map dump for the purpose of transferring in corrected representations of the various areas of terrain and further refine road and highway positions. So our apologies for this release being delayed today, but we were busy with our magnifiying glass discovering all those new "unfound" tar pits. Finally we removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  22. Update Issued at 2016-11-15 @ 13:00 GMT (UTC) (November 15, 2016) Initial mapping of previously unsurveyed areas SW Kinoss Bay and Scarlet Canal Area (13x-18x, 58y-60y; S12) - Completed mapping of the main road from the Sandy Sea to Scarlet Canal - Added a guard tower and calling range indicator - Correct geography in Scarlet Canal and Island area Hermit Island (63x, 61y; T25) - Corrected the geography - Added areas of steppe - Initial survey of roads on the island - Added 2 guard towers and their calling range indicators - Added a mission locale marker for Hopes Barrow SE Coastline around Misty Peaks (54x-58x, 57y-59y; S34-S24) - Initial survey of road around Misty Peak - Added a Tar Pit on the SE corner of Indy - Corrected the coastal geography - Corrected the steppe geography - Corrected position of 5 guard towers and added their calling ranges UPDATES !!! Stony Lake (15x, 34y; L11) - Added 4 guard towers to the area along with the calling range indicators - Added the steppe patches south of Stony Lake - Updated the roads north of Stony Lake Canal - Added the bridge across Stony Lake Canal Mount Awesome (12x, 47y; P10) - Added newly surveyed roads and updated existing ones East Crystal Highway (51x, 32y; H22) - Minor update to the roads Inner Sea South West (19x, 38y; M12) - Updated the roads with the newly widened areas Guru Bear's Crater (28x, 50y; O15) - Added another section of the Magranon's Scar roadway - Updated the crater roads at the Bear Star - Corrected the position of 2 of the guard towers Inner Sea North East (33x, 20y; H16) - Updated the geography on the ne side of Magic Mountain - Updated the roads on the ne side of Magic Mountain - Added the guard tower and calling range indicator to the above area - Updated the geography south of Phoenicaea Island - Updated the causeway (navigable by shallow draft boats) coming south from Phoenicaea Island - Added the bridge joining the causeway to the island in the channel Inner Sea North East (35x, 17y; G17) - Removed a guard tower icon from the map as we were unable to locate the tower Colossus Lake (47x, 16y; F21) - Initial mapping of the roads on the island in the centre of the lake - Added the guard tower and calling range indicator on the central island Lake North East of Colossus Lake (52x, 14y; F22) - Updated the geography - Updated the roads - Updated the icon and position of the guard tower and added the calling range indicator Savage Lake Area (53x, 11y; E23) - Updated the geography - Added the clay patch southeast of the Colossus Lake Canal - Updated the roads - Added 4 guard towers and their calling range indicators - Removed 1 guard tower icon as the tower was no longer there Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  23. Update Issued at 2016-10-30 @ 12:00 GMT (UTC) (October 30, 2016) UPDATES !!! South West Inner Sea (21x, 43y; N13) - Updated the geography to include the sanded area south of Port Minoc - A small update to the coastline Western Indy (8x, 34y; L9) & (8x, 30y; J9) - Updated the roads south of Mousehole Memorial - Updated the roads on the west side of the Western Wall mountain - Updated the geography on the west side of the Western Wall mountain North East Inner Sea (37x, 19y; H18) - Added in newly mapped roads and updated existing roads - Updated the coastal geography - Added a second tar pit in the area South West Island - Isle of Syhl (5x, 60y: S8) - Added 3 mission locales: - Summers Testimonial - Cherrys Challenge - Islands Spear South West Indy (10x, 57y; R10) - Updated geography with the sand and marsh areas Kinoss Cave Canal Area (18x, 45y; O12) - Updated the roads - Added the calling range indicator to the guard tower - NOTE: The road tunnel in that area is no longer passible due to some collapsed sections Kinoss Bay North West (13x, 47y; P10) - Added in newly mapped roads - Updated the geography FM Cave Canal South (32x, 41y; N16) - Updated the roads - Corrected the position of 1 guard tower and call range indicator - Added a new guard tower with calling range indicator along the coast - Added a new guard tower with calling range indicator just east of the Great South Mountain Road - Updated the geography FM Cave Canal North (34x, 37y; M17) - Updated the roads - Added the mission locale: Sacrarium of Despair The Grand Steppe (50x, 27y; J21) - Removed the grass area as it has been converted to steppe East Crystal Highway - North End (51x, 29y; J22) - Corrected the guard tower icon which was partly missing Crystal Mountain Highway (49x, 44y; N21) - Added a new guard tower and calling range marker Lake NW of Elysian Bay (46x, 51y; Q20) - Added a new guard tower and calling range marker Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy
  24. Update Issued at 2016-10-16 @ 12:00 GMT (UTC) (October 16, 2016) UPDATES !!! Central North West Indy (22x, 19y; G13) - Updated the roads Bay Hill Canal East Area (27x, 18y; G15) - Updated the roads - Updated the coastal geography North Central Indy (37x, 18y; G17) - Correctly positioned the guard tower, added the smaller icon and included the calling range indicator North Central Indy (41x, 17y; G17) - Updated the roads - Added two new guard tower icons and calling range indicators Colossus Lake West (44x, 16y; G20) - Added a new guard tower icon and calling range indicator North West Coast (9x, 14y; F10) - Added the area of marsh on the coastline South West Indy (25x, 56y; R14) & (28x, 58y) - Updated the roads - Added the bridge network leading into the tundra area - Added a Mission locale in the tundra (Spear of Dreams) South-South East Coast (45x, 62y & 50x, 62y; T20,21) - Updated the geography with a marsh patch - Corrected the treed area on the west side of the mountain North West Islands (8x, 8y; D9) - Updated the south coast roads on each - Updated the southern coastal geography of both - Correctly positioned the southern guard towers, updated the icons - Added the calling range indicators for the updated towers Finally removed disbanded deeds and added those submitted to the Albia Roads Map of Indy forum. Wurm is waiting.... Skyefox and Hughmongus Cartographers of Indy Co-Administrators - The Albia Roads Map of Indy