evilcherry

Members
  • Content Count

    43
  • Joined

  • Last visited

Community Reputation

9 Neutral

About evilcherry

  • Rank
    Villager
  1. I think it boils down to a few points like: 0. One should accept that developing a game for 1000 players and 100000 players costs practically the same. MMOs are really expensive, not in terms of hardware, but in terms of coding needed. If you can get more players without sacrificing too much of your values, you should. I mean, if Guild Wars 2 can survive on B2P, hardware cost is never the limit. 0.9. If you can, move to a more modern development environment. Unity is your best bet as it seems to have the best track record on balancing fast-tracking development and performance. 1. Accept the fact that F2P (or P2W) is king. F2P players should be useful, they should be able to build a house, do some terraforming, and survive bears, but more advanced enemies like trolls should be out of reach. 2. Skill grinds is so yesterday. Players should be useful in one way or another within the first 24 hours of play; and certainly in most of the basic ways after 3 months of casual play. 3. Multi clients should be phased out. I would rather allow 3 toons per premium account, and allow some generous linked storage. 4. Align premium with current P2W trends. You should give premiums an increased cap, faster skillgains, faster action bars, and/or some monetary rebates. If people need to break the freebie wall, they will pay, but not before they enjoyed the game.
  2. Main problem always seems to be nearly impossible to do anything beneficial when sailing, and too much rowing is needed to get a decent speed (plus even sailboats are atrocious upwind).
  3. Why not just push Rolf to increase local range? or put up a "Regional" channel which is about 5x5 sectors wide?
  4. I can see sooner or later wurm will have instancing.
  5. As far as I'm concerned, I would rather want Chaos be phased out, or moved to the epic cluster. I don't really see the point of making the world round - where should the world expand once N and S of Xanadu is occupied?
  6. and I'm pretty sad that few Koreans are playing wurm. Even I'm not a big fan of Korean gamers, they at least provide a constant population at my hours.
  7. as long as the game only have an English client the Asia-Pacific primetime is always lowest in population. Even steam has a gap of 2.5m (out of 6.5 m) between the better and worse times, and generally speaking Aussie hours and Asia-Pacific hours got the worst end of the stick.
  8. If ships are lining up Rolf should seriously think about cutting off Xanadu forever, or at least charge an "old player crossing fee" of say 5 silver.
  9. I'm still pressing for client translations. Hardly.
  10. If you are from mainland China you know how painful it is to use paypal. Or vice versa for anyone who wishes to buy from China using Alipay. But at least if you let people use their own clients, there should be a good chance that more people will come for the game.
  11. If alts on popular (read: English-speaking) TZs are needed, then the rights of players in unpopular TZs are severely damaged. Let people translate their own client, and watch the crowd flow in. Even Paypal is still a high wall for some of them, at least that means more economic activity.
  12. Bring in the ability to translate clients, and at least you may bet on the Chinese or the Russian crowd. edit: Multiple account delenda est.