Roken

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Everything posted by Roken

  1. As far as I know those are the same as their template god, so: Fo: Nahjo Mag: Smeagain Vyn: Paaweelr Lib: Tosiek, Nathan Gary
  2. Servers down?

    A LOT of changes. Fishing, a ton of spell and priest changes and generally a much needed havoc
  3. Of course it is. Just chipping in
  4. Lorax...? I mean come on, do something creative like: Forrest Gump Run Forrest Run Nutcracker Nutjob Y'know, something funny.
  5. I wonder if it'd be possible to add a button to directly open the saddlebags on a horse. Something like this: 1. A button next to the "backpack" and "quiver" toggling button on the player's personal bar. Also available for keybinding. This option would automatically pull up bags on the horse the player is currently riding and would be "greyed out" when no horse/vehicle is present (technically,the same thing could be done for any vehicle the player is driving). 2. A button on the creature's bar showing when said creaure is selected. This would ease the process of managing multiple burden horses.
  6. This feature is being proposed exactly to counteract the equipment closing. It only closes because when leading a horse, you get too far from it. Also +1
  7. Beware the Bloodman, guardian of the Pristine Rift!
  8. Cave buildings? If in some years we'd be blessed with 3D caves, I won't emerge overground ever again
  9. Generally in favor, but it should be jars and/or amphoras of tar. More economical to make and more logical to launch (since it shatters on impact). Cauldrons of boiling/flaming tar (or oil) could be a construction available to build on the border of a building (longouse walls and gates in mind). When used it'd pour the liquid pain over the attackers below.
  10. I've got this bug as well. Strangely - it applies to a chestnut and a maplewood racks while a birchwood rack retains its proper looks.
  11. Simple yet effective: My idea is to get rid of the "repairing" skill itself and make it so your corresponding crafting skill is taken into account where the repairing skill would. What does that mean? It means that if you have 90 "blade smithing" and 10 "shield smithing", you would repair blade weapons as if you had 90 "repairing" and shields like you had 10 "repairing". Simple. Logic behind that: A master blacksmith would not only know how to create tools etc. but also how to fix them more efficently than his neighbour carpenter. It's illogical to have an ultimate knowledge of repairing everything in existence in just one skills. Pros: - Opens market for repairing services and "mend" casts. - Easy to code. Cons: - People with already skilled "repairing" would lose it (although the already gained titles could be left as a legacy, no longer achievable (and so elite-ish) - that'd prevent some ranting on their side I think).
  12. It'd be a nice touch to add the sound effects to spellcasting in general (like a wind blowing for tornado, "fwoosh" for fire spells etc.), but aside of that I would totally love if they record some actual voice acting (with those 2 actors we hear in emotes for each gender). Toons would actually chant something in Valrei language But I guess it won't fit the personal taste of everyone.
  13. For pottery it'd be nice to have an option to build brick walls, fences, houses etc. Also +1
  14. Will be there. Toon: Kubinwielki.
  15. +1, however keybinds should come along with it.
  16. And that's just terrifying truth o_O I'm the one who recently boosted his BC on archery alone and now I'm reading it's nerfed. Good for me I've already got what I need (read: I can ride a horse). As a digression I have to say I feel a little bit cheated with that archery change since it was one of main reason of "Why Mag?". If I knew this chance is coming I'd be Vyn priest But we'll see... maybe, just MAYBE some good days will come onto Mag (and other) priests...
  17. Dunno if it works with every equippable item but maybe train with it on a practice doll? It does insane damage to the weapon. Alternatively - Magranon priests have the "Sunder" spell which sole function is to damage items. So just fetch one of those priests.
  18. Aye. I'm all in for food helping in the long run with skillgains, although I'd restrict it to body and mind and maybe soul too (and its subskills). It's well known that eating protein will help you build body mass or that eating fish somewhat helps your mind so it could be imitated in Wurm. I'd go with this for food and drinks: BStr - meat (maybe in tiers - the harder to kill the creature is, the better the meat skillgain influence) and milk. BSta/BCtrl - different sets of vegetables, maybe overlapping a bit. Selected juice. MSpd/MLog - fish. Tea. SDep - fruits. Juice. SStr - grain, oats, bread. Water* *Soul stuff is themed for somewhat "ascetic" flavour. I mean fruit are easily connected with Fo and gardening and it gives Soul Depth, while grain is meant to be some sort of "non-lawish" meal type which builds up your willpower, self control and stuff. That's why I chose water for SStr stuff BUT it's just a "flavour-wise" decision and I know it would be in favor for Mag priests as now just everyone drinks water. Of course the characteristic gain from food should be marginal AND well-earned. By no means should it be something like "eat a fish and get instant 10 minutes of increased mind stuff gain". NEVER It should be more like "make your meals mainly with fish and drink tea regulary for extended period of time and your mind would develop faster". Furthermore - the general rule of effectiveness could be like with meat (stronger creature = more effective meat) so "harder" crops would be better and the more rare the fish, the more effective it is. For drinks it could just be quality-dependant (and then again - that goddamn water is always 100ql, so we need to come up with something better for SStr). How about that?
  19. On-topic: +1 for more variety in armour, I'm still hoping to see that splint, ring and scale armour some day. Getting even more armour types added may end up a challenge to tweak it all to still make sense (in a fantasy setting, yeah) yet keeping making harder-to-obtain armour/resources still worth it, without ending up nerfing other armour types in the process, but I think that's doable through playing with glance rates on the new armours. Worst-case you could always end up having new armour types almost on par with already available armour, which in my opinion isn't too bad. That was enlightening. Thank you very much!
  20. Wow... just wow. The plate is one piece of on paper o.O I guess these numbers are working when the actual hit lands, but the plate "glances" more in general? At least when updating from studded to plate of similar quality i started to get much, much more glances. Also I know it's just balance, but really? CLOTH has more SLASHING resistance than a goddamn PLATE? And "splint" looks pretty OPall-round, especially since it'd most likely be far lighter than a plate. *Waits patiently for his brigandine* But regarding the idea - yes, yes and yes! Always +1 to more diversity.