Daddar

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About Daddar

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  1. Hello all, I haven't played in quite some time but I am having some major issues! I can't login to my main account "Daddar" nor can I reset the password. I answer my security question but it only resets my password for my other accounts. If this isnt the email I used to for my main account, how do i find out what to do next? I REALLY want to play on my main account again! Thanks
  2. I can't seem to login to my account "Daddar" nor can I reset the password. I answer my security question but it only resets my password for my other account "Datlaug". I am at a loss as to how to get my old account back. Any help would be appreciated.
  3. This game is supposed to be an MMO. It should have a server that is capable of handling thousands of players. One Big world + thousands of players would be great.
  4. The last beta map before gold was my favorite map. It had the best layout, the best mountains, and less rules and regulations than what we have now. I would love to play that kind of map again.
  5. Everytime I log in, everything acts fine for a few seconds, then terrible lag and then I get disconnected. Here is the log You got disconnected from the server for some reason. Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable. Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you. Contents of console.log: Time is Sat Dec 06 14:35:04 PST 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_11 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 4 Loading character Daddar Loading config default Loading props file C:\wurm\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file C:\wurm\players\Daddar\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\wurm\players\Daddar\password.txt Saving props file C:\wurm\configs\default\gamesettings.txt Loading props file C:\wurm\players\Daddar\stats.txt Preparing to enable console logging. Now logging to C:\wurm\console.Daddar.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = true cavedetail = 3 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = false:false:0:1680:1050:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 3 has_read_eula = true hint_fog = 2 hint_linesmooth = 2 hint_mipmap = 2 hint_perspective = 2 hint_pointsmooth = 2 hint_polygonsmooth = 2 hint_texture_compression = 2 hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 4 model_loading_threads = 4 opengl2_enabled = true other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 4 release_context = false remember_password = true render_distant_terrain = true render_glow = false render_near_terrain = true save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 1 showKChat = true skydetail = 2 sound_al_gain = 10 sound_engine = 1 structure_render_distance = 4 terrain_bump = true terrain_res = 2 tile_transitions = true tiledecorations = 1 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = 26048808879106 toolSlot4 = -1 toolSlot5 = 188730895761922 trees = 4 update_optional = true use_anisotropic_filtering = 4 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = true use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = true viewport_bob = false >>> Game launcher thread exiting. Using LWJGL display 1680:1050:0:0 (false) JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 4800 Series OpenGL version: 2.1.8201 Release GLSL version: Not available Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_buffer_float GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Setting up Sonar Sound Engine Showing Mojang Splash Screen use auto mipmap generation true use compressed textures false use S3TC compression: false use non power of two textures: true Windows Vista Startup Phase - Setting up.. Loading window positions from C:\wurm\players\Daddar\windows_1680x1050.txt Loading props file C:\wurm\players\Daddar\windows_1680x1050.txt Gui initialized Loaded tree texture id as 4 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\wurm\players\Daddar\logs\_Event.2008-12.txt Disabling Nagles Setting up dotXSI Model Loader Startup message: Welcome back, Daddar! The Mol Rehan home server has been waiting for you. Executing C:\wurm\configs\default\keybindings.txt Keybindings saved. Executing C:\wurm\configs\default\autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Starting update of login splash image.. Setting up Anisotropic Texture Filtering Using program object 3 for water Writing to C:\wurm\players\Daddar\logs\PM__Doctortasty.2008-12.txt ====== CLIENT CRASH ====== java.io.IOException: An existing connection was forcibly closed by the remote host at sun.nio.ch.SocketDispatcher.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(Unknown Source) at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source) at sun.nio.ch.IOUtil.write(Unknown Source) at sun.nio.ch.SocketChannelImpl.write(Unknown Source) at class.bD.a(SourceFile:518) at class.bD.c(SourceFile:427) at class.r.a(SourceFile:136) at com.wurmonline.client.l.l(SourceFile:1016) at com.wurmonline.client.l.f(SourceFile:361) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source)
  6. I love this idea and it would be great for boats, right now if you have a underwater cave for boats it looks weird when they go in such a tiny opening.
  7. Everything needs to be alphabetized. Especially the skill and inventory windows.
  8. I would love to see the footstep sound effects come back to wurm.
  9. MUSIC: metaL!

    Anything by Iron Maiden, Metallica, Black Sabbath, Megadeth, Judas Priest or Helloween!
  10. NOFX - The Decline / Dinosaurs Will Die Bad Religion - Modern Man Pennywise - Time To Burn The Misfits - Where Eagles Dare / Last Caress Anti-Flag - Captain Anarchy Black Flag - Six Pack Flogging Molly - Drunken Lullabies Rancid - Olympia, WA Reel Big Fish - Sell Out The Ramones - Beat On The Brat I like Punk music
  11. The beginning of Gold 2 was probably my favorite time, although the beginning of Gold 1 was great too.