SeeD

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About SeeD

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  1. Like it or not Epic exists, it's separate, and it is staying that way. The devs have repeatedly said so. Epic offers several advantages over chaos, and if people want to wipe chaos, why not use the opportunity to consolidate the PvP base rather than create a third server at the expense of closing down the other two? Keeping epic/freedom separate has numerous benefits, gives PvP proper flavor (provided valrei is fixed i guess) allows for distinction within the code base, and also, eliminates the items transferring across and doesnt place such a heavy hand on RMT. RMT and full loot PvP is insane to run together, but that's wurm. Things lost on a PvP server shouldn't be shipped to freedom and flogged off, it encourages negativity and doesn't give the other team a chance to get stuff back, if it's full loot there should be circulation like their is on epic.
  2. So it's the non transfer of skills? What if the curve/2x skillgain was removed from Epic? or make Home servers pvp hybrids, say, hypothetically; Serenity = PvE, Desertion = PvP no raiding, Afflection = full PvP (same as elevation). Would mean more people having more choice over the style of PvP they want, a fallback to more PvE style play, but also meaning more reason to play on those servers. (Or make them all pve/opt in pvp)
  3. why is it a failed cluster? if chaos was shut down and epic became the ONLY pvp servers, what would need improving? Making epic the only PvP server makes sense, and if you were able to freely transfer skills to epic, what would hold you back?
  4. What is lost by having PvP moved to the epic cluster if skills are transferrable? If economy is not the issue, great. I'm not saying it was, I was asking if it was and it seems it isnt. The ability to have a deed on Freedom as well as epic is still there, as well as the ability to have a deed on the home servers. I'm not talking complete and utter seperation, I'm talking the existing system except it's possible to take freedom skills to epic.
  5. I'm not suggesting it's only for that, im asking if it is. If the clusters allow skillgain transfers, what would hold someone back? Given the desire for Chaos to be reset, or a new server, it would not be the server itself holding these people back, so there would need to be reasons as to which way to consolidate PvP servers, why merge epic into chaos when chaos would be merged into Epic, giving one pvp to focus on, as well as improve how missions work, valrei scenarios, and home servers. This would mean that PvP would have a distinctly different flavour to PvE, would also allow the devs to focus on one PvP system rather than the differences between epic and chaos, and would also allow them to have the epic curve and skillgain system intact - perhaps even boosted - without affecting PvE. along from this would mean that it's easier for players to move from freedom to epic (a big downside being having to regrind skills) but would also allow NEW players to start on elevation (or a home server) and gain skill to be pvp effective sooner. PvP is end game content, and comes before skillgain. Challenge placed the focus on PvP over skillgain a little too much with how fast the timers and the skills went, but WU also shows us that PvP gets more people involved when skillgain isnt so slow, so perhaps something could be worked on there
  6. why are you cutting yourself off if skills transfer? Or is it the ability to make money by selling kingdom exclusive items?
  7. The no support from devs argument is silly, there's been plenty of support from the devs since budda took over, we just cant agree on anything other than "omg reset" one of the biggest draws for chaos has been the ability for existing players to migrate over, skills earned on freedom translates to skills in PvP, withut having to regrind on epic (curve or not). Allowing a stat transfer means players could still travel to epic and be skilled there without regrinding, and we'd have a sensible PvP/PvE split
  8. Because moving epic > freedom would mean closing down 4 servers with population on them all (albeit small). Elevation is a relatively fresh map with plenty of space (albeit a lot of water) and there's also the option of home servers. I don't see the need for PvP players to be able to access freedom beyond the selling of PvP goods, home servers provide some relative peace enough.
  9. Why the opposite? Why not send PvP to epic rather than epic to a new server?
  10. Make Chaos a hardcore hunting server. Valrei mobs, stronger more greenish creatures, no deeds Allow a one time stat transfer to Epic, if your stats on freedom are higher, they overwrite epic stats. Consolidate the PvPers on Epic, and then work from there on issues like raiding and so on.
  11. My bad about the reasonings, it was how it was explained to me by MR early last year. My reasoning for the suggestions was simple, allow a focus on older, lived in deeds to be harder to remove, with the simple spammable wardeeds being easily removed. A lot of the penalties suggested around here are financial, which as you previously stated (or someone did) it becomes essentially wallet warrioring. Perhaps PvP needs reworking from the ground up with a points system rather than anything else
  12. End game content with mechanics worth striving for and setting as a goal is pretty much what Wurm has always been about, the biggest house, the highest quality tools, rares, supremes... Simple easily attainable things that anyone can do is not what makes wurm great, the ability to set goals and see them come to life with time and hard work does. This system reinforces that.
  13. Instead of just infinitely exponential growth, what if it was based off a few things a) age of the deed, older ones are harder to remove. This means that as you break into deeper enemy territory, it becomes slower to advance in, deeds that have been long established are more resilient whereas wardeeds dropped for land ownership disappear quickly. b ) size of the deed. Larger ones have less drained, as they have a larger upkeep in them already c ) disable adding funds to upkeep while siege timer is in effect. If you're chaining drains, they can't add to the token unless they actively defend it and break the raiding chain. I agree with not wanting lived indeeds to be easily wiped out, but something needs to change in order to allow more effective land control, eespecially if deeds are the dominant force in that process, there needs to be a counter. the reason we havent seen this before is the need for premium players to place deeds in the past, removal of the need for a settlement form as well as the lowering in deed costs, all of those have led to the throwaway nature of wardeeds.
  14. There's always a huge difference to how things are, and how things should have been, Unfortunately, at times tough decisions have to be made to change things from how they are to how they should have been. This often is for the better, improving systems and expanding on existing ones. The problem is though, some things have come in as OP (in this case, healing) and unfortunately need to be brought into line. (I also place refreshing in the same basket, with many agreeing that's how refreshing should have worked in the first place, but are unwilling to see it change to do that.) Adaption is necessary in all games, yes PvE players have benefited from healspam covering their mistakes, but now they need to learn to fight as a group cohesively. This isn't a nerf, or any reduction in fun. The training wheels are off, learn to ride.