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Everything posted by xzea
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Maybe he was "rescuing" those horses.
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The problem is a lot of people seem to think their feedback and ideas are the best and the developers should do what they want. Thus when the developer does something that does not fit with their idea of how the game should be they throw a hissy fit and we get post along the lines of "Revert this now", "The developers sucks / don't know what there doing" and "The developers don't listen to the players". Happens almost every time. They forget the game is not just made for them and the overall is more important than any indiviual player.
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Put new servers with new game mehanic on separate hardware
xzea replied to MarkSilard's topic in Suggestions & Ideas
-1, Think before posting. -
-1 No, stop removing all the challenges from the game.
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ALT-F4 closing the window is likely a feature of the OS rather than the wurm client. You need to disable or change that ALT-F4 is the short cut for close window in your window manager.
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So you have decided what is timely fashion despite not knowing anything about what is involved in implementing them?
- 66 replies
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- news update
- work and progress
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I agree, never understood why the option to buy prem ingame with silver was added or why traders function as they do.
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pvp with deeds or in settlements in pvp, and deeds in pve..
xzea replied to ldrancer's topic in Community Assistance
The separation of Chaos from the rest of freedom cluster has been debated numerous times before. There are arguments either way, but ultimately Rolf decided to connect it and then keep it connected. No sure on the player base opinion on it now though. -
What does ISIS have to do with it?
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Wurm uses LWJGL 2 which has a separate native code component for Linux, Mac OSX and Windows. The native code is only x86 or x86_64 using specific operating system functionality. There is no native component for Android on ARM which would be needed for it to work. Also Wurm uses OpenGL where as android devices only support OpenGL ES, which while similar are not the same.
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Wurm won't run on ARM based devices.
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The operators of the network nodes including and between you and the problematic node are the only ones that can provide data to diagnose the cause of the data lose. None of these are under Codeclubs control, however one or more is under your control so you are the only one that can provide that part of the diagnoses data. Edit: They can tell when you loose connection and that is about it.
- 132 replies
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- Crash Test Dummies
- Headbanging against walls
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Buyer beware and warnings are derailing/trolling?
xzea replied to Argustin's topic in Community Assistance
Probably removed because they are posted in a rude an insulting way like you do. Your post is exactly the type of thing that should be removed.- 25 replies
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Wurm crashes as soon as I try to log in
xzea replied to BlackDeathDragon's topic in Technical Issues
Two issues noticed in logs: - No graphics drivers, need to install the ones for your card. - Using 32-bit JRE instead of 64-bit. -
Could be a problem with a node on the particular route to the wurm servers. Would be good to run a traceroute when it happens and post results here so it can be looked into.
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Balance Libs Saccing item with every other faith
xzea replied to Redd's topic in Suggestions & Ideas
-1 for failing to understand overall balance may require some sub components to be imbalanced. -
The amount of lies and miss leading information from either side makes me wish I had a vote to get rid of both of them.
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Not sure whay you expect when running 6 clients, seems about right to me.
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Animations exaggerated, Horizon Reflections, Texture distortion (ground)
xzea replied to Miretta's topic in Client Bugs
Only "fix" I know of is to switch to using Linux as the OpenGL implementation in the drivers is far less buggy.- 11 replies
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- animations
- reflections
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Please Revert Mailing Change, and fix it Altogether
xzea replied to Xor's topic in Suggestions & Ideas
The current system is based on item volume, if its too big in volume it can't be mailed. Its not random at all. -
You never posted enough information for anyone to be able to help you with that, though that probably should have been pointed out. If yout still get the crash post again but please include logs this time.
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Likely caused because the depth buffer has limited precision and xanadu is larger. Edit: This problem is called z-fighting btw.
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Can't really see as the Options menu is in the way and devs will need a lot more info than you have provided.