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About Gregory

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  1. Wow! I'm excited to see what Nathan and Gregory look like on freedom!
  2. Started Epic at launch and have played ever since through the high's and low's. I think its great these changes are being looked at and given the history I think a 1:1 transfer would be fair due to the many reasons previously stated by long term epic players. I don't care about gear/tomes/karma etc I just want to play my character/my identity that I haved worked on in a populated community environment.
  3. Just looking at the Valrei map and as per the changes to the existing player gods at the time (Nahjo, Tosiek, Nathan and Paaweelr) all had their starting stats lowered closer to the existing original gods i.e 6/7, 6/6 for balance. Seems the new player god stats (Smeagain and Gary) haven't had their started stats adjusted yet, which I'm sure is just an oversight but haven't seen anything posted and it's been a while now. Also who's cannedjack on the Valrei map? I know no-one gives a crap about Epic and Valrei but its still a bug.
  4. Goodbye DNPA, sad to see yet another peice of Epic history crumble into dust.
  5. A dye-able cloak!
  6. +1 was suggested a while back due to the reason they are also a pain to kill for no reward I.e can't butcher for a chance at seryll or potions on epic.
  7. +1 I play both, would be nice to move more freely between the 2. + 1 to enemy stopping you on the side your porting from - 1 to enemy stopping you on the side your porting too
  8. A great update! Thank you to the Development team and everyone involved in the planning/testing and release! Lots of new content to explore and wrap my head around, many hours/days of sand-box style fun to be had. Cheers
  9. It's a tricky one but I think Darklords reply clearly highlights an issue exists. From a personal perspective as a player that is active on both Elevation and home servers since the release of Epic and has done over 500,000 karma worth of missions something needs to fundamentally change with the mechanics. Home server players should not be removed from earning scenario points (they are a part of epic) but missions done on the home servers should be weighted less. They are low risk / same reward. my suggestion would be to decrease to SP value of home server missions and increase the SP value on Elevation and add a further bonus to enemy home server missions. Split the type of missions per server type. Allow tamed mounts to use the portals as I believe this would allow more exploration/interactivity by home server based players on Elevation.
  10. I figured some maths wizard would come to the rescue with some incremental calculation adjustment for both Mining and Digging. 0 to 10 Skill = x% 10 to 20 Skill = x% 20 to 30 Skill = x% A flat 10% is probally a bit low, 15% too high, 13% might be the sweet spot for both looking at a few accounts. Thanks guys and thanks Retro for the response. Cheers
  11. Did some pondering and it seems an easy fix to correct the Body Stamina issue on Epic would be to increase Body Stamina by 10% each for Mining and Digging. Had a look at several characters and this would seem to bring it up to an acceptable level if raised inline with leveling the skills naturally. If you had 90 skill in both your Body Stamina would increase by 18. Thoughts?