Forgedrake

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About Forgedrake

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  1. ok so here is the idea in a nut shell and things I know are already in game (I'm sure there maybe another better looking item or model but going with small barrel) a small barrel that will slowly gain water say 2-3kg's 2 RL hours - this would allow for camps or new players to gain water without the need for pendulums and learning how to use them as well as travel inland or long term survival as well as being both a nice immersive element without being cheat styled wells placed anywhere - giving players time to set up longer without running carts with barrels to water and such the small barrels already in game and moveable (large barrel also would work) gm's get a auto fill function that lets wells be placed anywhere I know there is also a filter on time to fill as a well has a different timer then a source spring set to auto fill which only fills 0.1KG a every day so that is the idea
  2. thanks for fixing mod so fast also I saw in the properties you added the change guard tower - how does one do that in game? didn't see a how to on server (I don't know in my half awake state I might have misread)
  3. also can you add the ability to configure the replica weapons like you did for the staff of land I'd recommend also posting the base stats of a long sword / two handed sword as a example so people can tweak the numbers I think this would allow them to not just be look a likes but become new weapons in there own right letting servers tweak them and really adding some flavor to the servers
  4. any chance that the kingdom specific buildings - guard towers - wagons - tabards - banners - flags ect ect can be made into different id's so that people can build them without being that kingdom
  5. no I'm not running 32 bit all my java programs need 64 bit I just switched to a world painter tool and skipped it now I'm just trying to figure out how to make the world less bumpy
  6. no I did that it still won't go over 2.66 - 2.99 it locks at that even though I've told it to use 4 8 and 16 gigs it locks at that number 2. I even deleted then reinstalled java just to make sure - my computer says it can use 8gigs atm but moment the in game clock hits 2.99 it locks and error messages me even though it has 5 more gigs to work with my systems showing it only at 22-26% resources even though it still thinks it only has 2.66gigs - its something with the viewer it locks up only then not the far more intensive sculpting that can drive it up to 70% and it doesn't lock up then
  7. is there a way to get this program to use more then 2.66/2.9 gigs of ram I can't get it to do anything but errors for maps of 8k and higher
  8. very cool mod will you be making a reverse version of this? like a box that has a chance to spawn clay by mixing sand dirt and organic matters? as it would be nice to add clay to my servers without spawning it in as a gm
  9. I heard a guy talking about using the goblin model in game as a playable race - but not sure if he was serious or just talking I think it would be a enormous amount of work depending on how clothing and armor is modeled since I'm not sure if you could just smush the model or have to be redone - also what bonuses / negatives would they have or would it only be for looks and how to balance them would be a big big job I personally would go with more regional wurmians first like from different cultures and backgrounds to add more depth to start choices then move into races
  10. seems like they could just do what anarchy online did and have a simple loader in the game they simply added basically load map function you can select a map then it switched it without logging out took one of their interns I think 19mins to code so don't think it would be difficult
  11. note to self never remind people who my challenge char is so that if I kill rolf he can't find me later. . . .
  12. challenge is looking fun but I'd love ballistas to be in normal game as they would be fun for large animals pve or players pvp