Grumpysmith

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Everything posted by Grumpysmith

  1. @MalenaVery Nicely Done! http://www.andrea.net/wurm/items/Food.shtml#cooked
  2. +1. It would be nice if meals looked more like the Christmas Dinner Buffet, rather than the 1960's horror movies Blob. I don't expect that each meal needs it's own graphic. But, roasted Turkey, Pig, Bowl of Mashed Potatoes, and corn on the cob could make a nice picture. This in place of every one sitting down in front of there very own steaming pile of Blob.
  3. First, TY you for all of your responses to questions/comments. Your statement quoted above indicates that I may not have been clear in my question. Prior to the advent of player gods, WL priests would be attacked by guards and Templars of BL and vice a versa for BL priests on WL servers. So it was common to keep priests in caves off deed. With the advent of the player gods that did go away. My concern was in looking at the way things seemed to be going, I was concerned that we would return to the old ways and that God Alliance would supersede kingdom alignment. . This concern is partially driven by that fact that Truehit is becoming a WL only cast (unless the currently undefined Gary has that ability). Both my Lib and Tosiek priests lose this and Tosiek loses LOF as well, but gets scorn. While priests get a CR boost that may counter that, BL non-priests lose the ability to receive that from their priests. This means that BL priests cannot provide either nimble enchants or Truehit, both of which are accuracy enhancements which are especially important when fighting champs or at PVE events (rifts and unique hunts). Regarding Libila farming, my comments were made before seeing @Wargasmtable (TY Wargasm) showing that the other gods were losing Alchemy saccing. While I'm still concerned with a Lib Priests ability to feed itself - without having to forage for every non-meat item), the concern for materials for sacrificing are receding slightly as everyone will be on closer footing. Although to collect materials for sacrificing I will always have to take a cart and crates to collect materials when hunting. I am still working through all of these changes, so my opinions may change as time goes along and I hear other comments. And last but not least, my complements on all your work. As, well as to all of the other devs, data tables are hard to make sexy.
  4. Adding to my list of questions: Already Asked - Farming for Libila, without this Libila is at a significant disadvantage for the generation of favor due to saccing. New Question - 1. With the update, will WL template demigods be attacked by BL guards regardless of their being a BL village member, and vice a versa? If true this will eliminate the current ability to have opposing template demigod players in the opposing template's villages and eliminate the ability to, for example, have a PAA priest in a BL village to cast Nimbleness. As none of the BL template priests can cast nimble, or for that matter lurkers in the deep or lurkers in the woods. NOTE: this may change once GARY is added to the BL template list. New Question - 2. With the addition of Sleep Bonus to Rite of Death, its to be expected that it will be cast more often. This will cause the spread of mycellium. BL players should have the ability to harvest from trees, shrubs and bushes without the need to absorb the mycellium first from infected tiles. Couple of years ago, the ability to perform forage and botany actions on mycellium was added, but harvesting from trees, shrubs, and bushes was left the way it was. So we have to run through a thorn bush, take a lot of damage, and then go absorb myc from each tile, wait 30 seconds, do it again and again and again. Takes at least 3 times as long per harvesting action. Farmed fields don't have this problem due to cultivating, harvesting and replanting activities. This would even the playing field between WL & BL homeservers. This severely hampers the ability to complete Personal Goals (for example 5000 wine) as well as Transmutation due to the significantly greater time commitment. Comment - I haven't fully digested the inability to arm Rebirthed Trolls. On the one hand if charmed and dominated trolls can't be armed it seems like a leveling of the playing field. On the other hand rebirthed creatures only survive 24 hrs, whereas dominated and charmed creatures can be kept literally forever (unless killed). So rebirthed creatures have to be replaced, at minimum, every 24 hours. Only corpses with less than 10 dmg can be rebirthed, so no real storage option. However, in combat, corpses can be rebirthed, but without a weapon is the expenditure of favor worth it? Maybe for a Croc or similiar which retains its teeth.
  5. Is there a reason why Libila is still banned from farming? All of the other priests can Farm and Now they can all mine. Libila is the only priest who can't Farm or Garden. Or, is it simply that she is the Goddess of Destruction and it would be unseemly for her to grow things? It severely limits her ability to produce items for Saccing.
  6. I killed two Avengers of Light (spawned for a mission that was reset) and an Eagle Spirit yesterday. Killed a Drakespirit that wandered into my village day before. They are still on Afflication in sufficient numbers, if your bored I can tell you where to go to find them. But they are not as numerous as they were prior to the changes. But, I run into them almost every time I venture forth to do missions particularly in the map border lands. And, for the most part, still worthless to kill. Spirits don't drop anything of value, ever. SOL Demons are another matter. Have not seen any of those in a long time.
  7. I've been asking myself that question for several hours now. My Temple to Libila is finished, so my OCD is satisfied. The Devs have been doing a good job of fixing things, the armor expansion to Freedom is understandable, but no transfer of new skills to Freedom, no transfer of items to Freedom, no discussion of the future of Epic other than as testing ground, why would/should a new player come play on Epic? So why stay and play? Hmmm, no good answer comes to mind. Maybe time to open my eyes and rejoin Real Life.
  8. @Sindusk - Thank you for your post, I will patiently wait for your work to be revealed.
  9. I hope that @Sindusk is successful in achieving the "Sisyphean " task that he has set out in his post today. As a result of that post I have sat and read through these posts and thought it appropriate to bump this thread again. A couple of thoughts I had re-reading the thread are: 1. I liked the idea of using favor gems instead of or in addition to linking for high favor casts. To this I would add the use of Karma for casting similar to the way sorcerers use Karma. This would make linking the most efficient way to do these casts, but would also add the ability for single casts of high favor casts for the lone priest. I think that the Global Casts costing 300 favor should be kept as linking only. The reason is that these casts are "community" casts in my opinion and the "community" should have a say in when they are cast. 2. I think that all priests should be able to make a basic altar without being penalized. Possibly a stone altar without the metal bowl. Combine some rock shards or log, use chisel/carving knife to make in a single action. It could be shaped like some of the ancient altars with a chiseled bowl for offerings. Can't be imp'd or repaired, decays rapidly. Doesn't contribute to domain calculations, just lets priest pray and sacrifice. I thought there used to be a way of using a blessed bowl with a sacrificial knife to sacrifice animals, not sure if that is a thing anymore or not. 3. I still think that the Lore of Wurm needs to be revisited. The Lore is the glue that holds the reasons for the actions of the Gods and their followers together and why they fight for dominion. However, I don't want that to get in the way of fixing priests and religion. 4. I agree that there should be a bright line dividing WL and BL spells. For example Rebirth is a Dark Art and should not be available to WL as it is incompatible with WL philosophies. 5. With the advent of all priests being able to use chopped corn, liblia should be able to farm and harvest. Libila simply can't compete on the amount of favor that can be gained by saccing corn, with saccing of butchered items based on time actively spent generating the materials for saccing. 6. I still believe that player gods should not be full gods but remain as an "Empowered Demi-God" with powers not part of its Parent God's list. Priests of x-faith could be a disciple of this "Empowered Demi-God" and a follower priest of the Parent God.
  10. @Sinduskre: sink. In the majority of the games I've played its a container (space ship, sailing ship, tank, etc.) that gets blown up and is completely lost or some % is salvagable. Here it is the character that is destroyed and recreated completely. The container armor is just dropped to the ground. I don't see any good way to assess loss based on that. However, loss based on a very small % chance that a blow will shatter or damage an item beyond repair should be feasible and would mimic real life. As well in RL nothing is truly repairable forever. Metal weakens with age, with use, with repairs. It thins due to rust, gets brittle due to bending and welding (which is what blacksmithing does). The game already tracks damage due to use and non-use for each created piece in the game. Set a lifetime damage total where once an item has passed it, it can no longer be repaired. The metal can be smelted back into usable lumps, leather and cloth just get tossed. It is insane that I can find a boat or maul at 99% damage, click repair a couple of minutes later I have a perfectly good item. I should get a message that says "Sadly the item was too damaged and crumbled into dust". In this way during a fight the armor and weapon stays intact, taking damage and protecting as well as it can until the fight is over. Once over it is determined if the piece is too damaged to be repaired. Would you risk your life on a breast plate that had 3 2" spear holes that had a patch placed over them?
  11. +1 to the OP's post. Except, the whole default God/Religion still needs a rework,spells to work, spell visualizations and balancing. I have yet to see any discussion or action on this matter in something like a year.
  12. Important to note that you can use a portal to get to Blossom on Pristine from epic. But there is no ability to portal back to epic from Pristine because the Blossom portal is gone. I built a portal to the north of Blossom, just off of the perimeter so I could return to Epic. Obviously, if you have a portal other than at Blossom that you use, you can still use those.
  13. I'd like to be able to craft spy glasses, binoculars, or something similiar. My transferred toons from Epic to Freedom had to leave their spyglasses behind. I don't think there is any mechanic for me to earn another one on freedom. So it's either create a new toon, premium it for a year and trade it, or buy one off the market from someone's alt, or just live without it. Brass or Tin (Tin to differentiate it from the reward), couple pieces of glass. Using jewelry skills.
  14. +1 If it is just a note in the even tab I will likely never notice the affinity change. To much stuff scrolling by on a busy day.
  15. I suggest that the Avenger of the Light ( and I assume the other servers have Avenger of the Dark) avatars should despawn after the mission that created them is closed. On epic we just went through a long process to reduce the number of Drakespirits and Eaglespirits on the server. Now there are new monsters that are as fast as the spirits, are not stopped by deep water, and have a very large aggro range. Unlike the spirits they can't go through walls, but I suspect they can bash walls down. Like Nogumps, they are reasonably easy to remove by someone with good archery skills and a guard tower to engage them. However, there is no reason to hunt them once the mission is over, as they don't drop anything of value ( that I've heard about), not even a Val Item for saccing like all of the other mission monsters. So over time these monsters will grow in numbers and create the same problem as we had before, just a different monster. New players have no chance against them, they can't swim away from them, they hold aggro for a very long time and a new player isn't going to be able to out run them even if they can ride a wild horse. I see no purpose for them once the mission is closed other than to harass players. I mean, do you really not want new players on Epic?. So Please DeSpawn Them at mission close.
  16. Chaos is a PVP server. A player in a slow boat with a defined route would be a sitting duck unless given protection. If players, or items, where given safe passage while on a ferry it would provide a very safe way of moving stuff on and off the server. Stuff leaving for Freedom is, as I understand it, a sore point for many people. Now I've never set foot on Chaos, so if people wanted the ferry system, it wouldn't bother me. But being able to move stuff on and off of a pvp server with complete safety and no ability to be intercepted, seems to me to be completely against the concept of a pvp server.
  17. +1 But I'd suggest having a ferry dock at each route end point. For pristine this would be 2 ferry docks. As Qwyn suggested these two docks should be connected by the buggy suggestion. At row boat speeds it would take forever to get from one end of Freedom to the other, so I would suggest sailboat. Or has an alternative, a Corbita tied in not only with the buggy suggestion but also with the wagoneers with fees set high enough to encourage entrepenaurs to continue to provide quicker, more convenient delieveries. The ferries should not cross to Chaos, and have no place on Epic.
  18. Sadly, I can see no reason why any new player would or should choose to start playing on Epic. According to the dev's, the transfer from Epic to Freedom was a one time deal based on the characters and their skills on that date which is now in the past. Which means that no new player, who starts on Epic, will be able to transfer their skills in the future to Freedom. For a fun thing to do, with no real consequences, jumping from Freedom to Epic will be great for Freedom players particularly new players, and for old players who want to test their metal against No Gumps and the other Valrie creatures not found on Freedom. For myself, I've started a small deed on Freedom where I will grind body stats on my characters for the time being. I still go to Affliction when possible to help out. But I've stopped working on my deed there as there is no point for it now. As far as whether or not the transfer should be both ways all the time or a one time shot deal either way, I'd have to say make it a one time shot. Turn off continuous transfer of skills, I'll go back to my home on Affliction.
  19. Personally, anyone who is able to communicate effectively (even if not perfectly) in 2 or more languages has my respect. Anyone capable of communicating effectively in two or more languages where the alphabet ( probably not the correct word) like Russian and English has my absolute utmost respect for the mental gymnastics they must go through. So salute to all you multi-lingual people.
  20. Forgot to mention another suggestion that has been suggested and suggested again and again ---- Pack Horses or Mules with Panniers https://en.wikipedia.org/wiki/Packhorse
  21. -1 Simply, I don't think that a reset at this time will be beneficial. They have effectively eliminated the need of home servers on epic with the recent changes by making Freedom the skilling location for Epic. Epic is dead as it was originally conceived, may as well eliminate the home servers, join Ele to the Freedom cluster the same as Chaos is now. It'l make the crafters happy to have a bigger consumer base to sell their wares. Perhaps, after the religion/priest stuff is done and the dust has settled from the death of the home servers then revisit the issues around the pvp island resets, reboots, combining or other options. But tearing everybody's stuff down now, and then possibly doing again possibly in 6 months isn't going to help.
  22. A long time ago, 4 or 5 player god ascensions, I made a post basically stating that player gods should never have been full gods. They should have been placed on the Val map as ascended mortals, if they survived they should have ascended as demi-gods and granted 2 or 3 spells. Lore Priests could then pick one or two of these Player demi-gods to worship along with one of the lore gods. The priests can in this way round out their spell list, the main priests of the lore gods wouldn't be eclipsed by the new RNG created god spell lists, you wouldn't have the domain issues you have now. The Lore would still be intact as to the reasons the gods and their faithful fight. At this point, I don't know if anyone even reads the lore or if the lore is even still available to be read. It probably doesn't even matter anymore. I really can't wait to see how the devs are going to balance all of these gods, and then keep them balanced as new gods are added. For myself I believe that the Devs have heroically set before themselves tasks which are "Sisyphean" in nature. I wish them all the best, as the World of Wurm rests on the shoulders of these Atlas Devs.
  23. While the Gods seem to like our prayers, they also seem to have an affinity for our worldly goods. Libila has smiled benevolently on me many times during my many falls from high places, when I have sacrificed worldly goods that she likes. Generally when I have been overly generous with my sacrificing she has graced me with kindness, healing my wounds, giving me favor and food. Gods love gifts, something to try the next time misfortune befalls you. Grumpy
  24. Yes as a long-term Epic Player who has never set a pixel created foot on Freedom I recognize all of what you just said. Keeping a badly conceived and implemented feature which will only continue to destroy any temporary balance achieved by the devs is not a long term benefit to the game. This would just be one more addition to the game, that once implemented, was determined to not be in the best long-term interests of the game.