Pandalet

Asst. Lead Forum Moderator
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Everything posted by Pandalet

  1. So I know this suggestion has come up lots of times, but I figured I'd offer a suggestion as to how it could actually work. For anyone who missed it, the basic problem is that you can only pull as many items as you can carry at a time out of a BSB, even when transferring from one BSB to another (for BSB, you can substitute crate or FSB). For small, light stuff like cotton, this will probably be limited by the number of items in your inventory, so probably not too bad; when transferring, say, ore to a smelter (from a crate), weight becomes an issue, and you might only be able to transfer 8, 10, 12 (etc) ores per action. This leads to much pointless click-drag-enter, which doesn't add anything to the game beyond speed bumpage. The situation is even worse when transferring a wagon's worth of rock shards or dirt to storage BSBs. Compare this to digging. You can individually dig single dirts, but you can also set up a level action; levelling doesn't take any less time but it provides a similar outcome without all the unnecessary click-and-drag. I propose that there be a similar action for transferring items to and from BSB-like containers, so you essentially start the action going, and it continues until the source container is empty, the target container is full, or you run out of stamina. Or (obviously) you cancel the action. Thus transferring a lot of items still takes some time, but doesn't require so much annoying micro-management.
  2. Folks, please keep this thread for bugs, requests etc. specific to this mod. There has been enough topic drift here, so if you'd like to continue to discuss whether this sort of mod is good or bad, please create a new thread in the WU discussions area. Thank you Pandalet (Assistant Lead Forum Moderator)
  3. I assume not cared for by anyone or branded?
  4. Heh, I'd forgotten this suggestion. Still seems like it may be useful, tho, if it's not too complicated to implement.
  5. While I'm there, I can do BS, PAS, JS and NS (assuming someone needs potions or dyes mixed).
  6. You will be able to see wagoners moving around the world when they're making deliveries - they do actually follow the highways and travel to their destinations. They don't operate cross-server, and they can't swim (although they should use bridges, assuming the bridges are part of the highway).
  7. Doesn't look like there's anything more useful to be had here. Thread locked
  8. Merged threads.
  9. I've edited the post above to add spoiler tags - if you're posting a large chunk of log, please use a spoiler tag to make it easier for people to read through - it's the icon in the editor that looks like an eye. Pandalet (Assistant Lead Forum Moderator)
  10. Moved to merchant threads.
  11. Renamed Brickyard Hollows to Scarborough Added Frygenstig Landing Removed: Puddlesby Heights Puddlesby Sands Ocean Refuge Tortuga
  12. I have taken over management of the map from Akaryd. If you'd like your deed added, please post here with your deed coordinates (with an image of exactly where your deed is if you wish). Map: https://dl.dropboxusercontent.com/s/ox9aubpjn8c9os3/release map.png?dl=0 (updated 10 April 2016) General Instructions Just post the following information. Please only post settlement locations that you own. And do not PM your update requests. Thanks Settlement name Location (x,y) If posting new roads, bridges or tunnels then please include an image with your post. Use an image hosting service such as imgur.com and enclose the image link in [img.][/img.] (remove the periods).
  13. Good on you - the central desert could use some de-terraforming too, if you run out of stuff. I generally fix a few tiles whenever I go through it. Just a thought, try not to make things too perfectly manicured - a few random sharp dunes and things are nice to have, and regularity is really jarring.
  14. Moved to Toolbelt.
  15. Locked, as thread is pretty old.
  16. Split this out into its own topic.
  17. Folks, please stay within the forum rules: Language A ) You must use English when posting in the forum. If you cannot use English, we suggest the use of a translator. - You may use your own language in the recruitment thread(s), provided that there is an English translation in the original post. See https://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/
  18. Moved to suggestions.
  19. Whoops, my bad. Fixed.
  20. Removed: Angelfire Oasis Added: ThankYouVeryMuch X4/Y21 Scorpion Harbor X25/Y47 Haldia X23/Y32 Nightshade Hollow X22/Y29 Renamed Star-hill to Ocean Summit
  21. Moved to toolbelt.
  22. As I tend to do this at slayings I attend anyway, I figured I'd offer this a little wider. I have 70 nat subs and I'm happy to mix unique bloods into potions for no charge. If you'd like something mixed, mail me the blood (same name in-game) and I'll send back the potion (CoD'ed for 1i). You do not need to supply source crystals or salt, although if you're sending a large number of bloods, I'd appreciate some source (either crystal or salt) - 1 crystal does 30 bloods, FWIW, and I do have a fair stash of them. Obviously, you're not guaranteed to get a high ql potion - what I produce is what you'll get back. I'm not in game every day, so please be patient - it may take a couple of days to turn your mixing around, particularly if this offer proves popular. I reserve the right to refuse service, or to terminate this offer at any time - if I don't mix your bloods for whatever reason, they will be returned to you. I will not accept CoD'ed bloods - you pay postage both ways. Mixed potions will go back to the char who sent the bloods. If you have a particularly large haul that you'd like mixed, and you'd prefer to save on postage, you're welcome to come visit in person - I'm at Southern Release (around P15 in-game); probably best to PM me to arrange a time.
  23. We know what Keenan's doing today: Happy Birthday!
  24. Removed: Novastrov Mistwood Haven Added: Silvir Bluff
  25. To reinforce what's said in the OP, due to other commitments, I'm sometimes not able to get into the game during the week; this can mean that if you send bloods on (say) Tuesday, they might not get mixed until the following weekend. You're welcome to PM me if you're worried (I do check the forums far more regularly), but do be aware that as a free service, this may sometimes take a little while, but I will get to your bloods.