ayesha

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About ayesha

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  1. I have Window's 10 on a 64 bit machine - I have both 32 bit and 64 bit java downloaded/installed. When I log in I get the warning about using the 32 bit java on a 64 bit machine. I cannot figure out how to tell wurm to use the 64 bit version.
  2. Same issue, unchecked graphics. Game immediatly CTD at first movement of toon.. Deleted graphics and pmk and pmktemp relaoded and no pmk file. PMK stands for Pegasus Mail Keyboard File ... what is this for ?
  3. I had a similoar issue and basically found that current version of WURM and Firefox cannot exist together. In short, don use firefox while USING wURM.
  4. And which one of those 25 GMs ia likely to answer ? List is 3 months old.
  5. Walked out of a bldg and got very distorted graphics: Running two instances in seperate Monitors other instance was fine had to restart this client Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532) https://www.dropbox.com/s/q57s59wxrwlgrd0/WURM%20Graphic%20Screen.jpg?dl=0
  6. Wall turning!

    Dang I wanted teh secret door....
  7. My deed was planned and built before interior walls and multiple storied buildings. There is a series of 2x2 houses 1 tile apart. Rather then tear them down and rebuild is it possible to plan a wall between them in some manner ?
  8. Unable to Launch application window pops up details Error Failed to validate signing of launch file, The singed version does not match the downloaded version. I have Java Version 7 update 51
  9. I went on vacation for two weeks and now have on deed inside bldg storage vessels, mailboxes etc with anywhere from 10 to 70% damage . I have over 60 days upkeep. My outside barrel disintegrated completely. I have a limited time to play every day and dont intend to spend all my paid for play time time repairing stuff on a deed I paid for as well. Ive been with WURM from Roadside on JK home till now but this is just about the last straw.
  10. Log in with normal delay then every few seconds game freezes for 2-3 seconds - if movement was occurring toon warps to new location. This was happening ever since WURM 1.0 patch but now, after this mornings update, its so bad game is not playable. Ive checked java for updates and also tried unstable client, no different Time is Thu Jun 27 17:58:37 EDT 2013 Running client version 3.23-5106 === System information === Executing from C:\Users\KEVINK~1\AppData\Local\Temp\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_21 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 23.21-b01 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 8 >>> Main thread exiting. Loading character Headlune Loading config headlune Loading props file C:\Games\WURM Online\configs\headlune\gamesettings.txt Loading props file C:\Games\WURM Online\players\Headlune\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\WURM Online\players\Headlune\password.txt Saving props file C:\Games\WURM Online\configs\headlune\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1398) Loaded pack graphics.jar (r1392) Options up-to-date! Loading props file C:\Games\WURM Online\players\Headlune\playerdata.txt Loading props file C:\Games\WURM Online\players\Headlune\stats.txt Preparing to enable console logging. Now logging to C:\Games\WURM Online\console.Headlune.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = true cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 display_settings = false:false:0:1280:960:32:-1:false:false enable_debugs = false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 13 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true pbuffer_enabled = true player_texture_size = 2 reflection_texture_size = 1 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 1 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Games\WURM Online\configs\headlune\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 7 worker threads >>> Launch queue entry exiting. Using LWJGL display 1280:960:0:0 (false) === OpenGL information === LWJGL version: 2.9.0 Adapter info: atiumd64 (null) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 5900 Series OpenGL version: 2.1.9030 OpenGL extensions: GL_AMDX_abuffer_oit GL_AMDX_random_access_target GL_AMDX_texture_compression_dxt6 GL_AMDX_texture_compression_dxt7 GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.40 GLSL max vertex uniforms: 256 (1024) GLSL max fragment uniforms: 256 (1024) GLSL max varyings: 64 (64) Shader 'shader.white.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.white.fragment Program 'program.white' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.white' validation: Fragment shader(s) linked, vertex shader(s) linked. Validation successful. Bind attribute: gl_Vertex Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Missing required resource Shader 'shader.skin_tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.vertex Shader 'shader.tex0+light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.fragment Program 'program.skin_tex0' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0' validation: Validation warning! - Sampler value tex0 has not been set in fragment shader Validation successful. Bind attribute: gl_Color Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Normal Bind attribute: gl_Vertex Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0': 6 active Updating uniforms for 'program.skin_tex0' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 228 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0': 2 active (30) Loaded program program.skin_tex0 Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_solid' validation: Fragment shader(s) linked, vertex shader(s) linked. Validation successful. Bind attribute: gl_Color Bind attribute: gl_Vertex Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.fragment Program 'program.skin_tex0_rare' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare' validation: Validation warning! - Sampler value tex0 has not been set in fragment shader Validation successful. Bind attribute: gl_Color Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Normal Bind attribute: gl_Vertex Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare': 6 active Updating uniforms for 'program.skin_tex0_rare' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 228 : type 35666 : size 1 Single: time : loc 229 : type 35666 : size 1 Single: tex0 : loc 230 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare': 4 active (32) Loaded program program.skin_tex0_rare Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.vertex Program 'program.static_tex0' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0' validation: Validation warning! - Sampler value tex0 has not been set in fragment shader Validation successful. Bind attribute: gl_Color Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Normal Bind attribute: gl_Vertex Updated attributes for 'program.static_tex0': 4 active Updating uniforms for 'program.static_tex0' Single: tex0 : loc 28 : type 35678 : size 1 Updated uniforms for 'program.static_tex0': 1 active (29) Loaded program program.static_tex0 Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_solid' validation: Fragment shader(s) linked, vertex shader(s) linked. Validation successful. Bind attribute: gl_Color Bind attribute: gl_Vertex Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare' validation: Validation warning! - Sampler value tex0 has not been set in fragment shader Validation successful. Bind attribute: gl_Color Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Normal Bind attribute: gl_Vertex Updated attributes for 'program.static_tex0_rare': 4 active Updating uniforms for 'program.static_tex0_rare' Single: rarity : loc 28 : type 35666 : size 1 Single: time : loc 29 : type 35666 : size 1 Single: tex0 : loc 30 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare': 3 active (31) Loaded program program.static_tex0_rare Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.tex0' validation: Validation warning! - Sampler value tex0 has not been set in fragment shader Validation successful. Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Vertex Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.static_tex0_vertexlight.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0_vertexlight.vertex Shader 'shader.tex0+col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.vegetation' validation: Validation warning! - Sampler value tex0 has not been set in fragment shader Validation successful. Bind attribute: gl_Color Bind attribute: gl_MultiTexCoord0 Bind attribute: gl_Normal Bind attribute: gl_Vertex Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 24 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (25) Loaded program program.vegetation Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Experimental direct buffer cleaner init successful Error connection to server, giving up. java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) at java.lang.reflect.Constructor.newInstance(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at sun.net.www.protocol.http.HttpURLConnection.getChainedException(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at com.wurmonline.client.f.a(SourceFile:156) at com.wurmonline.client.f.h(SourceFile:104) at com.wurmonline.client.h.run(SourceFile:1462) at java.lang.Thread.run(Unknown Source) Caused by: java.io.FileNotFoundException: http://www.wurmonline.com/client/ping/ at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getHeaderField(Unknown Source) at java.net.URLConnection.getHeaderFieldLong(Unknown Source) at java.net.URLConnection.getContentLengthLong(Unknown Source) at java.net.URLConnection.getContentLength(Unknown Source) at com.wurmonline.client.f.a(SourceFile:155) ... 3 more Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Increasing image buffer to 16777216 Startup Phase - Setting up.. Initializing font texture for SansSerif (13). Texture Size: 512 Initializing font texture for SansSerif (13, italic). Texture Size: 128 Loading window positions from C:\Games\WURM Online\players\Headlune\windows_1280x892.txt Loading props file C:\Games\WURM Online\players\Headlune\windows_1280x892.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.water.fragment Program 'program.water' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.water' validation: Validation warning! - Sampler value reflectionTex has not been set in fragment shader Validation successful. Bind attribute: gl_Vertex Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Single: normalTex : loc 4 : type 35678 : size 1 Single: reflectionTex : loc 5 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\WURM Online\players\Headlune\logs\_Event.2013-06.txt Disabling Nagles WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 WARNING: add on missing window 5257297668669459 Writing to C:\Games\WURM Online\players\Headlune\logs\Alliance.2013-06.txt Decreasing image buffer to 4194304 Jun 27, 2013 6:00:15 PM class.j a WARNING: Can't set attitude of creature 10268159508992 because it doesn't exist Writing to C:\Games\WURM Online\players\Headlune\logs\_Friends.2013-06.txt Writing to C:\Games\WURM Online\players\Headlune\logs\CA_HELP.2013-06.txt Login successful Executing C:\Games\WURM Online\configs\headlune\autorun.txt Starting update of login splash image... Finished loading new login splash image! Decreasing image buffer to 1048576 Increasing image buffer to 4194304 Increasing image buffer to 16777216 Initializing font texture for SansSerif (11). Texture Size: 128 Decreasing image buffer to 4194304 Writing to C:\Games\WURM Online\players\Headlune\logs\GL-Freedom.2013-06.txt Initializing font texture for SansSerif (13, bold). Texture Size: 128 Quit confirmed, closing client. (This is usually from going to sleep.) Time is Thu Jun 27 18:03:08 EDT 2013 Performing final cleanup after playing 2m Saving props file C:\Games\WURM Online\players\Headlune\playerdata.txt Saving props file C:\Games\WURM Online\configs\headlune\gamesettings.txt Saving props file C:\Games\WURM Online\players\Headlune\stats.txt Dumped skills to C:\Games\WURM Online\players\Headlune\dumps\skills.20130627.1803.txt Saving window positions to C:\Games\WURM Online\players\Headlune\windows_1280x892.txt Saving props file C:\Games\WURM Online\players\Headlune\windows_1280x892.txt Destroying game window XSI Model Loader Thread exited. Collada Model Loader exited. Collada Model Loader exited. XSI Model Loader Thread exited. Job executor 0 terminating Job executor 1 terminating Job executor 2 terminating Job executor 3 terminating Job executor 4 terminating Job executor 5 terminating Job executor 6 terminating Running garbage collector... Fast Clock Workaround Thread exited. Running finalization... Goodbye. Exit.
  11. You do not need a pickaxe activated or even in your inventory to analyze. After you analyze and get the tampered message you can in fact analyze it again. even after logging off and back on.
  12. Making farming, or rather corp growing season dependent would have made a whole lot more sense. I could also argue that a high skill farmer would be able to plant so that the crops need less tending, Why not add a requirement to water them as well ? Did we really need a bunch of new tree and fence types when (1) the statuette of Mag/Vyn/Fo is still a "?" and (2) cant pick up beds & chests ?
  13. Planned an 1 tile exterior extension while trying to replace a door with a double door. Cannot remove plan, I can 'destroy wall' it as it thinks its a wall but the plan remains. I destroyed the building wall its adjacent to but still cannot remove plan. In addition I cannot replace the wall i destroyed since it now thinks Im trying to make an interior wall with exterior walls unfinished. So I have a gap in my house now. Please fix or give GMs power to remove these.
  14. Fires at 15 mostly, sometimes fires at 11, never at 10. Very long delay - like 10 sec between fire and message, if message appears at all. About half the time the ammo is not near target or anywhere to be found. I shoot dirt to range in which is easy to spot. Doesn't matter if cat is in open field, next to wall or whatever. Adjusting cat on tile sometimes allows a shot that previously could not be made. Suggest a roll back.