dapperdan

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Everything posted by dapperdan

  1. +1 for removing timer. or just remove the timer from turning off sleep bonus and have a 1 minute timer only if you want to turn it back on again. this way you cant really abuse it, but you can still go afk whenever you want without having to risk losing sb
  2. can someone explain to me please why stamina drain is so important to pvp, im genuinely interested. i get that its a common tactic, but if nobody can use this tactic doesnt that balance it out?
  3. what i meant is you didnt explain why this mechanic is there in the first place, you just told me how players use this mechanic to their advantage. im sorry but i dont get what you mean, doesnt improving drain stamina?
  4. remove stamina drain on all mounts and vehicles. this just feels like some mistake in the coding that never got fixed. secondly, allow crafting and improving and everything else for captains and passengers of any vehicle.(not mounts).
  5. well, i tried making an archery range in a cave and when i shot it from a boat it seemed like it worked but the troll wandered through the deep water when i left it untame. also you can command it to go through water aswell in a cave but you cant lead it through. above water they dont seem to do this so its definitely a bug
  6. thanks for the read i was actually looking for something like this because most of the tests i found arent done properly, which is probably why i thought what i thought. the reason we dont have all these roles in wurm is mostly because plate is so easy to get/make. i mean, nobody wants to be the poorly equipped frontline infantry guy if they would have a choice. in medieval times they didnt have a choice, if you had money you could afford a suit of plate, if you were poor you would enlist in the army and be placed in the infantry. atleast, thats roughly how it went i think. nerfing archery was a half-done job, like you said every piece of armour should have its own effect on the body. too bad most people would prefer a fantasy game over a historically correct game, so its probably not happening.
  7. sold, close please
  8. i can agree partially. you could say poi is clearly better then pok in a combat situation for example, but pok is clearly better if you're just grinding skills. Should all paths give the same abilties so they are all equal in every situation? i dont think so. as for the artifacts, one-hit kills versus a guy in full plate armour should be impossible. it has been suggested before but instead of just giving them huge amounts of damage output, which is pretty weak in terms of creativity, give them unique and permanent enchants. Example for any of the weapons: throw it at your enemy and watch it comeback like a boomerang. medium wound(?) short range and an hour cooldown or so
  9. i dont get why we should be buying stuff like this in the shop... instead, why not add different kinds of plate armour and hemets for example. helmets with a face or helmets representing an animals head would be awesome. if stuff like this would be added i think they should be very hard to make, so that such a plate armour would still be unique heres an example of gotic plate (top) and maximilian plate armour(bottom). these german masterpieces would also be alot more expensive then your ordinary plate armour. and if im not mistaken the so called fluting or ridges in the armour would strengthen the plates, so they could also give some more protection then the normal plate
  10. +1 id prefer them on a keybind though if possible
  11. +1 i would even suggest giving priests some spells that can lift some of their restrictions. very simple example, give priests a spell which lets them cut dig and mine, draining small amounts of favor for the duration of the action. or a spell that can crack a lock. small stuff like that can really help make priets more playable and it wont make them OP
  12. +1 A good start would be enabling us to actually send your pet to attack someone or something. As it is now you just send your pet to a tile and hope the animals attack it. And that only works on agressive animals ofcourse. Also maybe make it so a pet follows you by default unless you give it the command to stay.
  13. allright nice feedback dudes. especially ofcourse gary. i would be truly and utterly lost without your awesome words of wisdom
  14. i like the idea but instead of making it harder in plate just make it easier in light armour perhaps? and also realistically a longbow and war arrows could pierce plate pretty efficiently i think. youre british but you dont know the battle of agincourt?
  15. i kinda like the buff for light armour though so +1 for removing the debuff on heavy armour but maybe keep the buffs on light armour?
  16. well i dont mind about the spamming really i dont think anyone think thats a problem, if anything people like to watch the death tabs and stuff because it gives you additional information about your enemies. so making that an option you can just toggle on and off doesnt make sense since nobody would actually use it the idea is that people could then plant a deed or kill someone for example without everyone knowing right away. also, this just concerns enemy messages so it wouldnt affect you i think
  17. I have some ideas about stuff on epic and chaos. they probably should be tested on challenge first though. Removing the name list from local is a bit harsh on the freedomers perhaps so i suggest just hiding enemy names in the local name list (not their messages.) and maybe hide enemy names even when you mouse over them, so you dont know exactly who youre up against. If this was implemented i suggest stealth mode lets you lay down on your belly and crawl or something like that and enemies in the death tab and combat tab would just be shown as "enemy" or something. Secondly, the messages we get in the event window about enemy deeds disbanding and death tab messages that do not concern your own kingdom could be removed aswell. And also enemy deeds being founded, i dont know if they do actually show, but if they do i think that should be removed too Were getting all that information just handed to us and i think that it makes it too easy for us to tell if youre going to win or lose the fight. Basically it takes away most of the risk Make your first attack instant, instead of starting the swing timer at 0 make it start at whatever your attack speed is (dont know if im explaining it right but you get the point i hope) and make movement speed increase damage done and taken to you and your horse if youre mounted.remove the debuff you get for moving in combat. this would allow us to effectively charge into battle on foot or on a horse, perhaps even do repeated cavalry charges. Wurm has this wonderful mechanic that measures the distance between you and what you are fighting. but the effects are so minimal and i think they should be more pronounced. for example: when you are at perfect distance with a spear and youre fighting a guy wielding a shortsword, the guy with the short sword should be at a great disadvantage, maybe not even being able to hit you yet. now if he was to close in on you the tables would turn and you would suffer a great debuff of some sort, ofcours you could then switch to your side arm and even the odds. so in conclusion, give every weapon its own unique attack range so that all weapons can be useful depending on the situation. this last suggestion might seem weird but i want to know what people think of it. make it so that you cant walk through players. (and animals maybe). you might have guessed it, but this would ofcourse introduce, or rather force military formations upon us.