Crystallee

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Everything posted by Crystallee

  1. Honestly I'd just like to be able to improve action on items and continue option on building with a priest.
  2. COD to Crystallee please QL66 leather knife - CoC61, WoA71- 20c QL82 rope tool - CoC51, WoA61 - 25c Thank you
  3. Was wondering if I could get a wurm official discord invite link. I just today got the discord thing set up for the auction and fight stream. Thank you
  4. Darn work I'm missing the scavenger hunt only two more hours
  5. This sounds fun to me I'll be going with a priest or two as long as I'm not working
  6. Willing to travel just looking for someone to help me out with priesting up my Alt. account. PM me here on the forums or in game @Crystallee Thank you in advance
  7. how much for the two handed sword?
  8. Looking for a Tosiek follower or priest to do a convert. If anyone on Pristine is available, please contact.
  9. Hi I just sailed over 2 of my priests. And I found some of the above names in my local but didn't know where to go from there as I assumed most were AFK.?
  10. Hmmm personally no matter who your trying to attack on chaos i think you have already lost the ƃĀ©lƃĀ©ment of surprise. posting this in a forum everyone including chaos people can see. but i wish you all good luck chaos and freedomers who join in.
  11. Ummm why the neck are you making it worse for PVE trying to PVP better. Also the lƃĀ©ading one horse while riding a vehicle seriously????!!! Are you trying to make people quit the game ?
  12. Exodus Deed Map

    Y18/x6 gateway to the gods (disbanded) Y10/x8 port havensmead (disbanded) Y16/x16 whitemane hall (disbanded) Y15/x17 New Cordova (disbanded) Y16/x14 Hilltop (disbanded) Y14/x13 Rockytop (disbanded) though junkkman may still live there
  13. Im very sorry to anyone who does not believe me, This is the first time ive found one and had it on my deed. would appreciate any help given just want it gone
  14. Here on Madmountain in game coords of Northwest Exodus (9 H) the Dragon was last Seen. All 70FS+ fighters who are interested in helping out with this problem In 3 HOURS . will extend if we still dont have enough people Meeting at Port Sativa, around 8 H block on exodus map Butcher: will be needed Rolls to be done by item. and on site. No repeat wins (to be fair) [14:06:45] The venerable red dragon moves in to attack you.
  15. Also mailing bug pretty sƃĀ»re is fixed now
  16. Hello can i have 1 banner sent to Crystallee please
  17. I like the colors and such. Want to have ƃ collection of all the banners on deed. In need of Old Jk, old Hots banners. And the new versions of the same. 1 of each is suffiecient anyone willing to help me with this collection?
  18. Exodus Deed Map

    Bear neccessities and Tanelorn are no longer in the northwest of exodus
  19. Congratulations, you found a bug in the test client: <Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' > Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log: Time is Thu Mar 20 20:14:19 AKDT 2014 Running client version 3.51-6005 [unstable] === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character CrystalLee Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\CrystalLee\password.txt >>> LoginFrame queue entry exiting. Loading character smittybilt Loading props file C:\Users\USERNAME\wurm\players\smittybilt\password.txt Saving props file C:\Users\USERNAME\wurm\players\smittybilt\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1802) Loaded pack graphics.jar (r1813) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\smittybilt\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\smittybilt\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.smittybilt.log === Wurm options === animation_playback_self = 2 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 1 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = false contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 0 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:-1:false:true enable_contribution_culling = false enable_debugs = false enable_lod = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 30 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 0 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 0 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_texture_size = 1 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = false render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 0 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true stipple_enabled = true structure_render_distance = 0 submit_client_data = 1 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 0 togglePushToTalk = true treelist_outline = true trees = 0 update_optional = true use_alpha_particles = false use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 0 viewport_bob = true water_detail = 0 Setting up dotXSI Model Loader Mar 20, 2014 8:14:34 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=fcbda3d6-6abb-4247-ac8b-00553e85d7dd, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.51-6005 [unstable], name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=1050197337] Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Mar 20, 2014 8:14:34 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:0:0 (false) === OpenGL information === LWJGL version: 2.9.1 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics OpenGL version: 2.1.0 - Build 8.15.10.2141 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object Depth clamping disabled, enabling to allow capability test. Core Depth clamping not available. Extension Depth clamping not available. GLSL version: 1.20 - Intel Build 8.15.10.2141 GLSL max vertex uniforms: 512 (512) GLSL max fragment uniforms: 1024 (1024) GLSL max varyings: 41 (41) Intel hardware, enabling experimental GLSL problem workarounds Shader 'shader.white.vertex' log: No errors. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: No errors. Loaded pixel shader shader.white.fragment Program 'program.white' link: No errors. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.1_light.vertex Shader 'shader.tex0+light.1_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.1_light.fragment Program 'program.skin_tex0.1_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (256) Loaded program program.skin_tex0.1_light Shader 'shader.skin_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.2_light.vertex Shader 'shader.tex0+light.2_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.2_light.fragment Program 'program.skin_tex0.2_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (256) Loaded program program.skin_tex0.2_light Shader 'shader.skin_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.3_light.vertex Shader 'shader.tex0+light.3_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.3_light.fragment Program 'program.skin_tex0.3_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (256) Loaded program program.skin_tex0.3_light Shader 'shader.skin_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.4_light.vertex Shader 'shader.tex0+light.4_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.4_light.fragment Program 'program.skin_tex0.4_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (256) Loaded program program.skin_tex0.4_light Shader 'shader.skin_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.5_light.vertex Shader 'shader.tex0+light.5_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.5_light.fragment Program 'program.skin_tex0.5_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (256) Loaded program program.skin_tex0.5_light Shader 'shader.skin_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.6_light.vertex Shader 'shader.tex0+light.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.6_light.fragment Unable to link program (program.skin_tex0.6_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.6_light Shader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragment Unable to link program (program.skin_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.7_light Shader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragment Unable to link program (program.skin_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.skin : program.skin_tex0.8_light Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: No errors. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: No errors. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.1_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Program 'program.skin_tex0_rare.1_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (258) Loaded program program.skin_tex0_rare.1_light Shader 'shader.tex0+light+rarity.2_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Program 'program.skin_tex0_rare.2_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (258) Loaded program program.skin_tex0_rare.2_light Shader 'shader.tex0+light+rarity.3_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Program 'program.skin_tex0_rare.3_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (258) Loaded program program.skin_tex0_rare.3_light Shader 'shader.tex0+light+rarity.4_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Program 'program.skin_tex0_rare.4_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (258) Loaded program program.skin_tex0_rare.4_light Shader 'shader.tex0+light+rarity.5_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Program 'program.skin_tex0_rare.5_light' link: No errors. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 65536 : type 35678 : size 1 Single: time : loc 131072 : type 35666 : size 1 Single: rarity : loc 196608 : type 35666 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (258) Loaded program program.skin_tex0_rare.5_light Shader 'shader.skin_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.6_light.vertex Shader 'shader.tex0+light+rarity.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Unable to link program (program.skin_tex0_rare.6_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.6_light Shader 'shader.skin_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light+rarity.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Unable to link program (program.skin_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.7_light Shader 'shader.skin_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light+rarity.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Unable to link program (program.skin_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.skin_rare : program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.1_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.1_light.vertex Program 'program.static_tex0.1_light' link: No errors. Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (255) Loaded program program.static_tex0.1_light Shader 'shader.static_tex0.2_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.2_light.vertex Program 'program.static_tex0.2_light' link: No errors. Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (255) Loaded program program.static_tex0.2_light Shader 'shader.static_tex0.3_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.3_light.vertex Program 'program.static_tex0.3_light' link: No errors. Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (255) Loaded program program.static_tex0.3_light Shader 'shader.static_tex0.4_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.4_light.vertex Program 'program.static_tex0.4_light' link: No errors. Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (255) Loaded program program.static_tex0.4_light Shader 'shader.static_tex0.5_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.5_light.vertex Program 'program.static_tex0.5_light' link: No errors. Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (255) Loaded program program.static_tex0.5_light Shader 'shader.static_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.6_light.vertex Shader 'shader.tex0+light.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.6_light.fragment Unable to link program (program.static_tex0.6_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.6_light Shader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.7_light.fragment Unable to link program (program.static_tex0.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.7_light Shader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light.8_light.fragment Unable to link program (program.static_tex0.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.static : program.static_tex0.8_light Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: No errors. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: No errors. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare.1_light' link: No errors. Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (257) Loaded program program.static_tex0_rare.1_light Program 'program.static_tex0_rare.2_light' link: No errors. Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (257) Loaded program program.static_tex0_rare.2_light Program 'program.static_tex0_rare.3_light' link: No errors. Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (257) Loaded program program.static_tex0_rare.3_light Program 'program.static_tex0_rare.4_light' link: No errors. Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (257) Loaded program program.static_tex0_rare.4_light Program 'program.static_tex0_rare.5_light' link: No errors. Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: tex0 : loc 0 : type 35678 : size 1 Single: time : loc 65536 : type 35666 : size 1 Single: rarity : loc 131072 : type 35666 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (257) Loaded program program.static_tex0_rare.5_light Shader 'shader.static_tex0.6_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.6_light.vertex Shader 'shader.tex0+light+rarity.6_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Unable to link program (program.static_tex0_rare.6_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.6_light Shader 'shader.static_tex0.7_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.7_light.vertex Shader 'shader.tex0+light+rarity.7_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Unable to link program (program.static_tex0_rare.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.7_light Shader 'shader.static_tex0.8_light.vertex' log: No errors. Loaded vertex shader shader.static_tex0.8_light.vertex Shader 'shader.tex0+light+rarity.8_light.fragment' log: No errors. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Unable to link program (program.static_tex0_rare.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.mesh.static_rare : program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: No errors. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: No errors. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: No errors. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.vegetation.vertex' log: No errors. Loaded vertex shader shader.vegetation.vertex Shader 'shader.tex0+col.fragment' log: No errors. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: No errors. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 0 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (250) Loaded program program.vegetation Loaded material material.mesh.vegetation Shader 'shader.grass.1_light.vertex' log: No errors. Loaded vertex shader shader.grass.1_light.vertex Shader 'shader.grass.fragment' log: No errors. Loaded pixel shader shader.grass.fragment Program 'program.grass.1_light' link: No errors. Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.1_light': 5 active (254) Loaded program program.grass.1_light Shader 'shader.grass.2_light.vertex' log: No errors. Loaded vertex shader shader.grass.2_light.vertex Program 'program.grass.2_light' link: No errors. Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.2_light': 5 active (254) Loaded program program.grass.2_light Shader 'shader.grass.3_light.vertex' log: No errors. Loaded vertex shader shader.grass.3_light.vertex Program 'program.grass.3_light' link: No errors. Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.3_light': 5 active (254) Loaded program program.grass.3_light Shader 'shader.grass.4_light.vertex' log: No errors. Loaded vertex shader shader.grass.4_light.vertex Program 'program.grass.4_light' link: No errors. Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.4_light': 5 active (254) Loaded program program.grass.4_light Shader 'shader.grass.5_light.vertex' log: No errors. Loaded vertex shader shader.grass.5_light.vertex Program 'program.grass.5_light' link: No errors. Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.5_light': 5 active (254) Loaded program program.grass.5_light Shader 'shader.grass.6_light.vertex' log: No errors. Loaded vertex shader shader.grass.6_light.vertex Program 'program.grass.6_light' link: No errors. Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.6_light': 5 active (254) Loaded program program.grass.6_light Shader 'shader.grass.7_light.vertex' log: No errors. Loaded vertex shader shader.grass.7_light.vertex Program 'program.grass.7_light' link: No errors. Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.7_light': 5 active (254) Loaded program program.grass.7_light Shader 'shader.grass.8_light.vertex' log: No errors. Loaded vertex shader shader.grass.8_light.vertex Program 'program.grass.8_light' link: No errors. Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: time : loc 0 : type 35666 : size 1 Single: wind : loc 65536 : type 35666 : size 1 Single: tex1 : loc 131072 : type 35678 : size 1 Single: shadowUVScale : loc 196608 : type 35666 : size 1 Single: tex0 : loc 262144 : type 35678 : size 1 Updated uniforms for 'program.grass.8_light': 5 active (254) Loaded program program.grass.8_light Loaded material material.mesh.grass Shader 'shader.terrain.1_light.vertex' log: No errors. Loaded vertex shader shader.terrain.1_light.vertex Shader 'shader.terrain.1_light.fragment' log: No errors. Loaded pixel shader shader.terrain.1_light.fragment Program 'program.terrain.1_light' link: No errors. Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1 Updated uniforms for 'program.terrain.1_light': 3 active (210) Loaded program program.terrain.1_light Shader 'shader.terrain.2_light.vertex' log: No errors. Loaded vertex shader shader.terrain.2_light.vertex Shader 'shader.terrain.2_light.fragment' log: No errors. Loaded pixel shader shader.terrain.2_light.fragment Program 'program.terrain.2_light' link: No errors. Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1 Updated uniforms for 'program.terrain.2_light': 3 active (210) Loaded program program.terrain.2_light Shader 'shader.terrain.3_light.vertex' log: No errors. Loaded vertex shader shader.terrain.3_light.vertex Shader 'shader.terrain.3_light.fragment' log: No errors. Loaded pixel shader shader.terrain.3_light.fragment Program 'program.terrain.3_light' link: No errors. Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1 Updated uniforms for 'program.terrain.3_light': 3 active (210) Loaded program program.terrain.3_light Shader 'shader.terrain.4_light.vertex' log: No errors. Loaded vertex shader shader.terrain.4_light.vertex Shader 'shader.terrain.4_light.fragment' log: No errors. Loaded pixel shader shader.terrain.4_light.fragment Program 'program.terrain.4_light' link: No errors. Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1 Updated uniforms for 'program.terrain.4_light': 3 active (210) Loaded program program.terrain.4_light Shader 'shader.terrain.5_light.vertex' log: No errors. Loaded vertex shader shader.terrain.5_light.vertex Shader 'shader.terrain.5_light.fragment' log: No errors. Loaded pixel shader shader.terrain.5_light.fragment Program 'program.terrain.5_light' link: No errors. Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: tex1 : loc 0 : type 35678 : size 1 Single: shadowUVScale : loc 65536 : type 35666 : size 1 Single: tex0 : loc 131072 : type 35678 : size 1 Updated uniforms for 'program.terrain.5_light': 3 active (210) Loaded program program.terrain.5_light Shader 'shader.terrain.6_light.vertex' log: No errors. Loaded vertex shader shader.terrain.6_light.vertex Shader 'shader.terrain.6_light.fragment' log: No errors. Loaded pixel shader shader.terrain.6_light.fragment Unable to link program (program.terrain.6_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.6_light Shader 'shader.terrain.7_light.vertex' log: No errors. Loaded vertex shader shader.terrain.7_light.vertex Shader 'shader.terrain.7_light.fragment' log: No errors. Loaded pixel shader shader.terrain.7_light.fragment Unable to link program (program.terrain.7_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.7_light Shader 'shader.terrain.8_light.vertex' log: No errors. Loaded vertex shader shader.terrain.8_light.vertex Shader 'shader.terrain.8_light.fragment' log: No errors. Loaded pixel shader shader.terrain.8_light.fragment Unable to link program (program.terrain.8_light): class.rrqOCxh51w: Not enough space for defined varyings. Not enough space for defined varyings. Unable to load material program: material.terrain.bumpmap : program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\smittybilt\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\smittybilt\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Execution aborted at connection 0, iteration 0 Run time 0s, local time Thu Mar 20 20:14:41 AKDT 2014 Destroying game window ====== FAILED ASSERT ====== com.wurmonline.client.ExaIxgC8EN: Unable to compile vertex shader (shader.water.vertex): class.k3C0FePyPu: ERROR: 0:15: 'assign' : cannot convert from '4-component vector of float' to '3-component vector of float' at com.wurmonline.client.ExaIxgC8EN.rbFTF9lpTa(SourceFile:61) at com.wurmonline.client.ExaIxgC8EN.Ma4vZ9hcx8(SourceFile:35) at class.ndYoZXue79.Ma4vZ9hcx8(SourceFile:45) at class.NUOBb3AAIB.Ma4vZ9hcx8(SourceFile:130) at class.jEveg1BzAz.<init>(SourceFile:187) at class.mQbX6BhmVF.<init>(SourceFile:133) at com.wurmonline.client.XU4A7KzrWy.run(SourceFile:1466) at java.lang.Thread.run(Unknown Source)