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WTS or (WTT for gems) support beams, concrete, woad, etc
Phyban posted a topic in Want To Sell (SFI)Deliverable to any coastal area on freedom isles. (although it may take me a while to get there.) willing to trade for gems @ 1ql=1c (rounded up. 10.1ql = 11c) 150+ support beams 4c/beam(incomplete) 5c/beam(complete) * reserved (partially complete with separate ribbon, or completed while you wait, at location) 30 concrete 1c/each 1kg 100ql iron lump 10c (OBO) 7kg 98ql iron lump 50c 1kg 96ql iron lump 5c 30 30ql cheese 50i/each (OBO) 20 30ql sprouts 50i/each (no oak, thorn, or cedar) 10 30ql flowers 50i/each (orange-red, purple, yellow, white) 19 20ql woad 50i/each 12 40ql woad 1c/each 1 60ql woad 2c
Suggested changes to enclosure and highway rulesFirst, thanks Rolf for asking for our input. Thinking about solutions is almost as fun as wurm itself. From the FCC. 'If your actions will actively and negatively affect someone else's gameplay, DO NOT DO IT.' Basically, don't take something that isn't yours. Don't destroy something that isn't yours. Don't build where someone else is building. kinda long. very random. apologies for poor grammar and structure in advance.(for the record, I did read ALL the other posts) Proposals. - Item/structure ownership. The first person to start to create an object/structure owns it. S/he can set the usage permissions to only self/friends/villagers/everyone. Someone without permissions can not pick it up(exceptions later). Items with decay over a certain amount (70?) may be picked up by anyone and repaired(salvaged) to become the new owner. Structures may not be bashed with less than 70 damage. (eg. the catapult is ineffective against the fence). This means abandoned chests, etc can not be loaded until they are salvageable. Carts may not be dragged by anyone but the owner until they decay. (unless of course you own the land). - land ownership. Add option to writs,deeds to purchase land protection. similar to deed protection. (for settlements the protection would start in the free perimeter). no pickup, no build, no destroy, no farm, no dig, no drop, etc. start from building and right click to add ownership for adjacent tiles. same price as perimeter. (50i initial, 5i/month drawn from writ holders bank account.) Owning a tile allows you to pick up things that aren't yours and bash adjacent structures(if you own the other side too or the other side is free). Instead of disbanding when banks runs dry, foreclose and have a bank auction. Abandoned buildings (no usage for 1 month?) might also be put up for auction. Sealed bids for a week. Highest bidder wins. check at token for list of foreclosures and locations. deed foreclosure sales might be fun too. doors become temporarily unlocked, but other protections remain during length of auction. owning both sides of a fence, protects from bashing until it decays. Land ownership eliminates the need for fences to protect things. Still need fences to keep animals in/out and to keep crops from being trodden. Similar method for mine ownership starting from mine door. I imagine the legal enclosure rule came about as a way for people without a lot of money to get a safe place to stay. But since last year, you are able to sell to tokens, etc, anyone can relatively quickly get enough to purchase a few tiles. If you don't want people attaching fences to your structures, surround everything by a layer of owned tiles. If you don't mind attaching fences, just do the internal tiles. Doesn't have to be rectilinear. - perimeter rule changes. current perimeter rules prevent non citizen repairs. This proposal is to change this to only the deed holder is allowed to add land protection in the perimeter. Protection already purchased by non citizens would remain, allowing that person to continue to repair and build within the perimeter, but not expand. Noone would be forced off their purchased and taxed land. - Animals. Animals that are being cared for may not be led or tamed. However, if the caregiver hasn't right clicked on the animal for a certain amount of time (2 weeks), you will be given the option to start caring for the animal. (XXX was caring for this animal, but it looks abandoned, do you wish to look after it?) - highways. any road may be designated as a highway. each designation costs money (50i?). On perimeter or on deed designations, the money goes to deed owner. otherwise goes to king. Off deed highways, maybe 1i returns to builder per day (within limit) if highway was used? existing highways deeded over cannot be removed/blocked. (subtracted from deed cost?) templars ignore kos on highways (unless provoked). highways created after deed placement may be changed by deed owner. maybe highways have white side tiles? Unused/low usage highways return to roads. maybe a change in side tile color to indicate low usage immentent reversion to road. Off deed highways may not be changed/blocked (not possible to remove or build across.). must wait until revert to road. land ownership of highways not permitted. cannot create highway on owned land. however roads maybe owned (and thereby protected). Looking forward to jumping and flying, especially flying (may even go premium just for that). as long as the land is owned, others won't be able to do anything, anyway. Oh, allow us to pick locks on salvagable items(70+ damage) without penalty. maybe sunken boats too(remember for salvaged items owner is replaced . Phyban
Skill tracker increment
Phyban posted a topic in Server BugsLooks like the skill tracker increment (number in parenthesis) is only the skill gained in the last tick. Used to show the total skill gained during the current session.