Samirahanson

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About Samirahanson

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  1. Very fast and friendly Service
  2. My Husband has now two accounts locked where He can not log in cause it always says display driver and crashes Him out when He trys to log in and we need Help cause this is getting crazy cause the first one we lost five silvers on and accepted it and with this one we would be loosing almost 10 silvers , a deed as well as His stats and I am not accepting it as a lost again. I can log in just fine so its not the computer cause it does not matter what computer in the house I log in on I have no issue logging in but we try logging either of His in and both say the same thing over and over again white screen and crashes Him out saying display driver stopped working due to Java. We Need Your HELP Time is Mon Mar 03 18:59:08 CST 2014 Running client version 3.4 === System information === Executing from C:\Users\USERNAME\Desktop\odds and ends\ Operating system: Windows 7 (arch: amd64, version: 6.1) Java version: 1.7.0_51 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.51-b03 (Oracle Corporation) [Java HotSpot 64-Bit Server VM] Available CPUs: 2 Mar 03, 2014 6:59:08 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. >>> Main thread exiting. Loading character Tuebor Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Tuebor\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\USERNAME\wurm\players\Tuebor\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1802) Loaded pack graphics.jar (r1806) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Tuebor\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Tuebor\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Tuebor.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = false cloud_shadows = false collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = true compressed_textures_S3TC = true contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1024:768:32:75:true:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod_1 = 16 lod_2 = 32 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 1 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 4 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 4 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 30 sound_buzzlevel = 20 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 20 sound_music_level = 0 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true water_detail = 2 Mar 03, 2014 6:59:17 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=7d9b8f97-8ec2-48cc-85c8-263acf350cee, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Startup, name=ev, value=true, name=cd01, value=-1778960031] Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Mar 03, 2014 6:59:17 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics java.io.IOException: font.sign not found at class.On33p9XeBp.Ma4vZ9hcx8(SourceFile:153) at class.LSp1tq8Vlm.<clinit>(SourceFile:35) at class.RTIFFtAKav.<init>(SourceFile:274) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Word filter loaded: 23 java.lang.NullPointerException at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:480) at class.rJqDsG5Ivs.Ma4vZ9hcx8(SourceFile:468) at class.rJqDsG5Ivs.<init>(SourceFile:58) at class.joNJHpe4lN.<init>(SourceFile:13) at class.RTIFFtAKav.<init>(SourceFile:453) at com.wurmonline.client.XU4A7KzrWy.<init>(SourceFile:175) at com.wurmonline.client.XU4A7KzrWy.Ma4vZ9hcx8(SourceFile:1449) at class.oc3EFCqMT4.iSx4WIvakA(SourceFile:874) at class.v6QlsGFRds.actionPerformed(SourceFile:1069) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Starting job manager with 2 worker threads >>> Launch queue entry exiting. Using LWJGL display 1024:768:32:75 (true) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.24) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon 3000 Graphics OpenGL version: 3.3.9836 Compatibility Profile Context OpenGL extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 3.30 GLSL max vertex uniforms: 256 (1024) GLSL max fragment uniforms: 256 (1024) GLSL max varyings: 64 (64) Shader 'shader.white.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.white.vertex Shader 'shader.white.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.white.fragment Program 'program.white' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.white' validation: Validation successful. Updated attributes for 'program.white': 1 active Updating uniforms for 'program.white' Updated uniforms for 'program.white': 0 active (1) Loaded program program.white Loaded material material.mesh.default Shader 'shader.skin_tex0.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.1_light.vertex Shader 'shader.tex0+light.1_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.1_light.fragment Program 'program.skin_tex0.1_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.1_light': 6 active Updating uniforms for 'program.skin_tex0.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 214 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.1_light': 2 active (16) Loaded program program.skin_tex0.1_light Shader 'shader.skin_tex0.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.2_light.vertex Shader 'shader.tex0+light.2_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.2_light.fragment Program 'program.skin_tex0.2_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.2_light': 6 active Updating uniforms for 'program.skin_tex0.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 245 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.2_light': 2 active (47) Loaded program program.skin_tex0.2_light Shader 'shader.skin_tex0.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.3_light.vertex Shader 'shader.tex0+light.3_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.3_light.fragment Program 'program.skin_tex0.3_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.3_light': 6 active Updating uniforms for 'program.skin_tex0.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 248 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.3_light': 2 active (50) Loaded program program.skin_tex0.3_light Shader 'shader.skin_tex0.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.4_light.vertex Shader 'shader.tex0+light.4_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.4_light.fragment Program 'program.skin_tex0.4_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.4_light': 6 active Updating uniforms for 'program.skin_tex0.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 251 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.4_light': 2 active (53) Loaded program program.skin_tex0.4_light Shader 'shader.skin_tex0.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.5_light.vertex Shader 'shader.tex0+light.5_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.5_light.fragment Program 'program.skin_tex0.5_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.5_light': 6 active Updating uniforms for 'program.skin_tex0.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 254 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.5_light': 2 active (56) Loaded program program.skin_tex0.5_light Shader 'shader.skin_tex0.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.6_light.vertex Shader 'shader.tex0+light.6_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.6_light.fragment Program 'program.skin_tex0.6_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.6_light': 6 active Updating uniforms for 'program.skin_tex0.6_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 257 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.6_light': 2 active (59) Loaded program program.skin_tex0.6_light Shader 'shader.skin_tex0.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.7_light.vertex Shader 'shader.tex0+light.7_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.7_light.fragment Program 'program.skin_tex0.7_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.7_light': 6 active Updating uniforms for 'program.skin_tex0.7_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 260 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.7_light': 2 active (62) Loaded program program.skin_tex0.7_light Shader 'shader.skin_tex0.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_tex0.8_light.vertex Shader 'shader.tex0+light.8_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light.8_light.fragment Program 'program.skin_tex0.8_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0.8_light': 6 active Updating uniforms for 'program.skin_tex0.8_light' Single: bones : loc 0 : type 35666 : size 200 Single: tex0 : loc 263 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0.8_light': 2 active (65) Loaded program program.skin_tex0.8_light Loaded material material.mesh.skin Shader 'shader.skin_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.skin_solid.vertex Shader 'shader.col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.col.fragment Program 'program.skin_solid' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_solid' validation: Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_solid': 4 active Updating uniforms for 'program.skin_solid' Single: bones : loc 0 : type 35666 : size 200 Updated uniforms for 'program.skin_solid': 1 active (2) Loaded program program.skin_solid Loaded material material.mesh.skin_solid Shader 'shader.tex0+light+rarity.1_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.1_light.fragment Program 'program.skin_tex0_rare.1_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.1_light': 6 active Updating uniforms for 'program.skin_tex0_rare.1_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 214 : type 35666 : size 1 Single: time : loc 215 : type 35666 : size 1 Single: tex0 : loc 216 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.1_light': 4 active (18) Loaded program program.skin_tex0_rare.1_light Shader 'shader.tex0+light+rarity.2_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.2_light.fragment Program 'program.skin_tex0_rare.2_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.2_light': 6 active Updating uniforms for 'program.skin_tex0_rare.2_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 245 : type 35666 : size 1 Single: time : loc 246 : type 35666 : size 1 Single: tex0 : loc 247 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.2_light': 4 active (49) Loaded program program.skin_tex0_rare.2_light Shader 'shader.tex0+light+rarity.3_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.3_light.fragment Program 'program.skin_tex0_rare.3_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.3_light': 6 active Updating uniforms for 'program.skin_tex0_rare.3_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 248 : type 35666 : size 1 Single: time : loc 249 : type 35666 : size 1 Single: tex0 : loc 250 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.3_light': 4 active (52) Loaded program program.skin_tex0_rare.3_light Shader 'shader.tex0+light+rarity.4_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.4_light.fragment Program 'program.skin_tex0_rare.4_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.4_light': 6 active Updating uniforms for 'program.skin_tex0_rare.4_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 251 : type 35666 : size 1 Single: time : loc 252 : type 35666 : size 1 Single: tex0 : loc 253 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.4_light': 4 active (55) Loaded program program.skin_tex0_rare.4_light Shader 'shader.tex0+light+rarity.5_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.5_light.fragment Program 'program.skin_tex0_rare.5_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.5_light': 6 active Updating uniforms for 'program.skin_tex0_rare.5_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 254 : type 35666 : size 1 Single: time : loc 255 : type 35666 : size 1 Single: tex0 : loc 256 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.5_light': 4 active (58) Loaded program program.skin_tex0_rare.5_light Shader 'shader.tex0+light+rarity.6_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.6_light.fragment Program 'program.skin_tex0_rare.6_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.6_light': 6 active Updating uniforms for 'program.skin_tex0_rare.6_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 257 : type 35666 : size 1 Single: time : loc 258 : type 35666 : size 1 Single: tex0 : loc 259 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.6_light': 4 active (61) Loaded program program.skin_tex0_rare.6_light Shader 'shader.tex0+light+rarity.7_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.7_light.fragment Program 'program.skin_tex0_rare.7_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.7_light': 6 active Updating uniforms for 'program.skin_tex0_rare.7_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 260 : type 35666 : size 1 Single: time : loc 261 : type 35666 : size 1 Single: tex0 : loc 262 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.7_light': 4 active (64) Loaded program program.skin_tex0_rare.7_light Shader 'shader.tex0+light+rarity.8_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+light+rarity.8_light.fragment Program 'program.skin_tex0_rare.8_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.skin_tex0_rare.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Bind attribute: vIndex Bind attribute: vWeight Updated attributes for 'program.skin_tex0_rare.8_light': 6 active Updating uniforms for 'program.skin_tex0_rare.8_light' Single: bones : loc 0 : type 35666 : size 200 Single: rarity : loc 263 : type 35666 : size 1 Single: time : loc 264 : type 35666 : size 1 Single: tex0 : loc 265 : type 35678 : size 1 Updated uniforms for 'program.skin_tex0_rare.8_light': 4 active (67) Loaded program program.skin_tex0_rare.8_light Loaded material material.mesh.skin_rare Shader 'shader.static_tex0.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.1_light.vertex Program 'program.static_tex0.1_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.1_light': 4 active Updating uniforms for 'program.static_tex0.1_light' Single: tex0 : loc 14 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.1_light': 1 active (15) Loaded program program.static_tex0.1_light Shader 'shader.static_tex0.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.2_light.vertex Program 'program.static_tex0.2_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.2_light': 4 active Updating uniforms for 'program.static_tex0.2_light' Single: tex0 : loc 45 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.2_light': 1 active (46) Loaded program program.static_tex0.2_light Shader 'shader.static_tex0.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.3_light.vertex Program 'program.static_tex0.3_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.3_light': 4 active Updating uniforms for 'program.static_tex0.3_light' Single: tex0 : loc 48 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.3_light': 1 active (49) Loaded program program.static_tex0.3_light Shader 'shader.static_tex0.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.4_light.vertex Program 'program.static_tex0.4_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.4_light': 4 active Updating uniforms for 'program.static_tex0.4_light' Single: tex0 : loc 51 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.4_light': 1 active (52) Loaded program program.static_tex0.4_light Shader 'shader.static_tex0.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.5_light.vertex Program 'program.static_tex0.5_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.5_light': 4 active Updating uniforms for 'program.static_tex0.5_light' Single: tex0 : loc 54 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.5_light': 1 active (55) Loaded program program.static_tex0.5_light Shader 'shader.static_tex0.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.6_light.vertex Program 'program.static_tex0.6_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.6_light': 4 active Updating uniforms for 'program.static_tex0.6_light' Single: tex0 : loc 57 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.6_light': 1 active (58) Loaded program program.static_tex0.6_light Shader 'shader.static_tex0.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.7_light.vertex Program 'program.static_tex0.7_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.7_light': 4 active Updating uniforms for 'program.static_tex0.7_light' Single: tex0 : loc 60 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.7_light': 1 active (61) Loaded program program.static_tex0.7_light Shader 'shader.static_tex0.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_tex0.8_light.vertex Program 'program.static_tex0.8_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0.8_light': 4 active Updating uniforms for 'program.static_tex0.8_light' Single: tex0 : loc 63 : type 35678 : size 1 Updated uniforms for 'program.static_tex0.8_light': 1 active (64) Loaded program program.static_tex0.8_light Loaded material material.mesh.static Shader 'shader.static_solid.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.static_solid.vertex Program 'program.static_solid' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_solid' validation: Validation successful. Updated attributes for 'program.static_solid': 2 active Updating uniforms for 'program.static_solid' Updated uniforms for 'program.static_solid': 0 active (1) Loaded program program.static_solid Loaded material material.mesh.static_solid Program 'program.static_tex0_rare.1_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.1_light': 4 active Updating uniforms for 'program.static_tex0_rare.1_light' Single: rarity : loc 14 : type 35666 : size 1 Single: time : loc 15 : type 35666 : size 1 Single: tex0 : loc 16 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.1_light': 3 active (17) Loaded program program.static_tex0_rare.1_light Program 'program.static_tex0_rare.2_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.2_light': 4 active Updating uniforms for 'program.static_tex0_rare.2_light' Single: rarity : loc 45 : type 35666 : size 1 Single: time : loc 46 : type 35666 : size 1 Single: tex0 : loc 47 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.2_light': 3 active (48) Loaded program program.static_tex0_rare.2_light Program 'program.static_tex0_rare.3_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.3_light': 4 active Updating uniforms for 'program.static_tex0_rare.3_light' Single: rarity : loc 48 : type 35666 : size 1 Single: time : loc 49 : type 35666 : size 1 Single: tex0 : loc 50 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.3_light': 3 active (51) Loaded program program.static_tex0_rare.3_light Program 'program.static_tex0_rare.4_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.4_light': 4 active Updating uniforms for 'program.static_tex0_rare.4_light' Single: rarity : loc 51 : type 35666 : size 1 Single: time : loc 52 : type 35666 : size 1 Single: tex0 : loc 53 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.4_light': 3 active (54) Loaded program program.static_tex0_rare.4_light Program 'program.static_tex0_rare.5_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.5_light': 4 active Updating uniforms for 'program.static_tex0_rare.5_light' Single: rarity : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: tex0 : loc 56 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.5_light': 3 active (57) Loaded program program.static_tex0_rare.5_light Program 'program.static_tex0_rare.6_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.6_light': 4 active Updating uniforms for 'program.static_tex0_rare.6_light' Single: rarity : loc 57 : type 35666 : size 1 Single: time : loc 58 : type 35666 : size 1 Single: tex0 : loc 59 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.6_light': 3 active (60) Loaded program program.static_tex0_rare.6_light Program 'program.static_tex0_rare.7_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.7_light': 4 active Updating uniforms for 'program.static_tex0_rare.7_light' Single: rarity : loc 60 : type 35666 : size 1 Single: time : loc 61 : type 35666 : size 1 Single: tex0 : loc 62 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.7_light': 3 active (63) Loaded program program.static_tex0_rare.7_light Program 'program.static_tex0_rare.8_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.static_tex0_rare.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.static_tex0_rare.8_light': 4 active Updating uniforms for 'program.static_tex0_rare.8_light' Single: rarity : loc 63 : type 35666 : size 1 Single: time : loc 64 : type 35666 : size 1 Single: tex0 : loc 65 : type 35678 : size 1 Updated uniforms for 'program.static_tex0_rare.8_light': 3 active (66) Loaded program program.static_tex0_rare.8_light Loaded material material.mesh.static_rare Shader 'shader.tex0.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.tex0.vertex Shader 'shader.tex0.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0.fragment Program 'program.tex0' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.tex0' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.tex0': 2 active Updating uniforms for 'program.tex0' Single: tex0 : loc 1 : type 35678 : size 1 Updated uniforms for 'program.tex0': 1 active (2) Loaded program program.tex0 Loaded material material.mesh.tex0 Shader 'shader.vegetation.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.vegetation.vertex Shader 'shader.tex0+col.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.tex0+col.fragment Program 'program.vegetation' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.vegetation' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.vegetation': 4 active Updating uniforms for 'program.vegetation' Single: tex0 : loc 54 : type 35678 : size 1 Updated uniforms for 'program.vegetation': 1 active (55) Loaded program program.vegetation Loaded material material.mesh.vegetation Shader 'shader.grass.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.1_light.vertex Shader 'shader.grass.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.grass.fragment Program 'program.grass.1_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.1_light': 5 active Updating uniforms for 'program.grass.1_light' Single: shadowUVScale : loc 12 : type 35666 : size 1 Single: time : loc 13 : type 35666 : size 1 Single: wind : loc 14 : type 35666 : size 1 Single: tex0 : loc 15 : type 35678 : size 1 Single: tex1 : loc 16 : type 35678 : size 1 Updated uniforms for 'program.grass.1_light': 5 active (17) Loaded program program.grass.1_light Shader 'shader.grass.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.2_light.vertex Program 'program.grass.2_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.2_light': 5 active Updating uniforms for 'program.grass.2_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.2_light': 5 active (59) Loaded program program.grass.2_light Shader 'shader.grass.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.3_light.vertex Program 'program.grass.3_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.3_light': 5 active Updating uniforms for 'program.grass.3_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.3_light': 5 active (59) Loaded program program.grass.3_light Shader 'shader.grass.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.4_light.vertex Program 'program.grass.4_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.4_light': 5 active Updating uniforms for 'program.grass.4_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.4_light': 5 active (59) Loaded program program.grass.4_light Shader 'shader.grass.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.5_light.vertex Program 'program.grass.5_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.5_light': 5 active Updating uniforms for 'program.grass.5_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.5_light': 5 active (59) Loaded program program.grass.5_light Shader 'shader.grass.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.6_light.vertex Program 'program.grass.6_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.6_light': 5 active Updating uniforms for 'program.grass.6_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.6_light': 5 active (59) Loaded program program.grass.6_light Shader 'shader.grass.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.7_light.vertex Program 'program.grass.7_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.7_light': 5 active Updating uniforms for 'program.grass.7_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.7_light': 5 active (59) Loaded program program.grass.7_light Shader 'shader.grass.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.grass.8_light.vertex Program 'program.grass.8_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.grass.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.grass.8_light': 5 active Updating uniforms for 'program.grass.8_light' Single: shadowUVScale : loc 54 : type 35666 : size 1 Single: time : loc 55 : type 35666 : size 1 Single: wind : loc 56 : type 35666 : size 1 Single: tex0 : loc 57 : type 35678 : size 1 Single: tex1 : loc 58 : type 35678 : size 1 Updated uniforms for 'program.grass.8_light': 5 active (59) Loaded program program.grass.8_light Loaded material material.mesh.grass Shader 'shader.terrain.1_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.1_light.vertex Shader 'shader.terrain.1_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.1_light.fragment Program 'program.terrain.1_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.1_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.1_light': 5 active Updating uniforms for 'program.terrain.1_light' Single: shadowUVScale : loc 18 : type 35666 : size 1 Single: tex0 : loc 19 : type 35678 : size 1 Single: tex1 : loc 20 : type 35678 : size 1 Updated uniforms for 'program.terrain.1_light': 3 active (21) Loaded program program.terrain.1_light Shader 'shader.terrain.2_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.2_light.vertex Shader 'shader.terrain.2_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.2_light.fragment Program 'program.terrain.2_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.2_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.2_light': 5 active Updating uniforms for 'program.terrain.2_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.2_light': 3 active (70) Loaded program program.terrain.2_light Shader 'shader.terrain.3_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.3_light.vertex Shader 'shader.terrain.3_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.3_light.fragment Program 'program.terrain.3_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.3_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.3_light': 5 active Updating uniforms for 'program.terrain.3_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.3_light': 3 active (70) Loaded program program.terrain.3_light Shader 'shader.terrain.4_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.4_light.vertex Shader 'shader.terrain.4_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.4_light.fragment Program 'program.terrain.4_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.4_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.4_light': 5 active Updating uniforms for 'program.terrain.4_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.4_light': 3 active (70) Loaded program program.terrain.4_light Shader 'shader.terrain.5_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.5_light.vertex Shader 'shader.terrain.5_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.5_light.fragment Program 'program.terrain.5_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.5_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.5_light': 5 active Updating uniforms for 'program.terrain.5_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.5_light': 3 active (70) Loaded program program.terrain.5_light Shader 'shader.terrain.6_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.6_light.vertex Shader 'shader.terrain.6_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.6_light.fragment Program 'program.terrain.6_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.6_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.6_light': 5 active Updating uniforms for 'program.terrain.6_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.6_light': 3 active (70) Loaded program program.terrain.6_light Shader 'shader.terrain.7_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.7_light.vertex Shader 'shader.terrain.7_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.7_light.fragment Program 'program.terrain.7_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.7_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.7_light': 5 active Updating uniforms for 'program.terrain.7_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.7_light': 3 active (70) Loaded program program.terrain.7_light Shader 'shader.terrain.8_light.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.terrain.8_light.vertex Shader 'shader.terrain.8_light.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.terrain.8_light.fragment Program 'program.terrain.8_light' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.terrain.8_light' validation: Validation warning! - Sampler value tex0 has not been set. Validation successful. Updated attributes for 'program.terrain.8_light': 5 active Updating uniforms for 'program.terrain.8_light' Single: shadowUVScale : loc 67 : type 35666 : size 1 Single: tex0 : loc 68 : type 35678 : size 1 Single: tex1 : loc 69 : type 35678 : size 1 Updated uniforms for 'program.terrain.8_light': 3 active (70) Loaded program program.terrain.8_light Loaded material material.terrain.bumpmap Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 3 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Tuebor\windows_1024x768.txt Loading props file C:\Users\USERNAME\wurm\players\Tuebor\windows_1024x768.txt Gui initialized Startup Phase - Preparing terrain Shader 'shader.water.vertex' log: Vertex shader was successfully compiled to run on hardware. Loaded vertex shader shader.water.vertex Shader 'shader.water.fragment' log: Fragment shader was successfully compiled to run on hardware. Loaded pixel shader shader.water.fragment Program 'program.water' link: Fragment shader(s) linked, vertex shader(s) linked. Program 'program.water' validation: Validation warning! - Sampler value normalTex has not been set. Validation successful. Updated attributes for 'program.water': 1 active Updating uniforms for 'program.water' Single: eyeCoord : loc 0 : type 35665 : size 1 Single: windDirAndForce : loc 3 : type 35665 : size 1 Single: normalTex : loc 4 : type 35678 : size 1 Single: reflectionTex : loc 5 : type 35678 : size 1 Updated uniforms for 'program.water': 4 active (6) Loaded program program.water Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Tuebor\logs\_Event.2014-03.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Tuebor\logs\_Friends.2014-03.txt Writing to C:\Users\USERNAME\wurm\players\Tuebor\logs\Alliance.2014-03.txt Login successful Mar 03, 2014 6:59:43 PM class.hKiQxUFMJO run INFO: PostRequest parameters: [name=v, value=1, name=tid, value=UA-44537377-1, name=cid, value=7d9b8f97-8ec2-48cc-85c8-263acf350cee, name=t, value=event, name=an, value=Wurm Client, name=av, value=3.4, name=ec, value=Churn, name=ea, value=collect, name=el, value=Login, name=ev, value=true, name=cd01, value=-1778960031] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Writing to C:\Users\USERNAME\wurm\players\Tuebor\logs\CA_HELP.2014-03.txt Mar 03, 2014 6:59:44 PM class.hKiQxUFMJO run INFO: Event successfully posted to Google Analytics Finished loading new login splash image!