Wort

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Everything posted by Wort

  1. I went out of my way in the design on my new village to build a dock that can by used in the winds, and it is still such a pain that I rarely use it. Having some control over the speed of your vessel seems like such a basic feature that it's silly that it's not in already.
  2. +1, with Yaga's addition of the last 10 transactions.
  3. Technically, "indefinitely" only means for an undefined period of time, so an animal dying of age, even if cared for, would not fall outside of this parameter. Does anyone know from code-diving if cared for completely ignores age checks, or just mostly ignores age checks? That would be the question to have an answer to.
  4. I don't see whats wrong with being able to reuse a reusable item sooner than the game mechanic naturally allows. He's not suggesting you get the wrongly planted spice/herb back, just the planter. If you put bison milk in a barrel instead of sheep's milk you don't throw away the barrel. If you press a grape instead of a lemon, you don't throw away the fruit press. Just let us pull a plant out of planter. Not a big deal. Not a game breaking change, just a little thing to put planters in line with other containers.
  5. I'd say if you de-prem, you'd keep the stuff in your bank, but if you took it out, you'd lose the slot. (not be able to put it back in.)
  6. Plaques

    Love this. Not sure if I'd make one myself, but I'd love to see them around.
  7. I hate to say it, but your best bet may be just to buy a shaker orb from trader. There's one at every starter town.
  8. A little bit off topic, but only a little: Does the ql bonus from Walnut hold true for campfires as well, or is it only true for charcoal piles?
  9. I think the default option for creation in the build window should be null. I have so many fishing hooks and yokes because those are the default options chosen fro carving knife and saw on log, respectively. If the default option was null then you would just not create anything rather than random stuff when you're changing back and forth a lot.
  10. I am planning to mine out my village cave is such a way as to maximize natural cave-ins. (trying to get veins). I just want to clear up a couple questions I have about how cave-ins work these days. I understand that cave-ins no longer happen in the middle of open caverns, but how open does a cavern have to be to prevent a cave-in? I can assume a wide open cavern would prevent almost all cave-ins, so I didn't bother to illustrate it, but I illustrated a few other options that I think will work, and one that I'm pretty sure won't. The marble slabs indicate tiles I believe are "safe" from cave-in. A.) This one, I know, will cause a huge number of cave-ins, because my one tile wide caves get caved in all the time. B. and D.) These ones I only illustrated to see if my understanding of the cave-in system is correct. C.) I think this is the one that gives me the most tiles susceptible to cave-in. Please let me know if I've got the right idea, here, or if I've missed anything. Thanks.
  11. +1 I can remember this seeing this suggestion for as long as there have been horses.
  12. Looking to sell a 90ql Rare Exquisite Meditation Rug for 5s. Reply on this thread or PM me if interested. Thanks. Edit: Sold. Lock, please.
  13. I've got 2 Rods of Transmutation I'd like to get rid of. Hoping to get 40s each, but reasonable offers will be considered. Edit: 1 sold, still have one to sell.
  14. Can I get some help using the height function? Mostly, I was hoping there's a way to set the height for the whole floor, so I don't have to go tile by tile and change it from the default of 5 to 1 (for cave level). Also, is the lowest level you can't drink from 1 or 0? Edit: I was able to get a workaround going to finish the project, but it seems as though this feature is not working as intended or I just have no idea how to use it (totally possible). I was able to set the height of my village by using the 'Set height' option, setting the 'Set (LMB)' field to the desired height, setting the other fields to 0, and clicking and dragging around the area I wanted to set. To adjust the height on the non-flat parts of my village, I had to do the math outside of the program and set the 'Set (LMB)' to the new desired height and clicking on the appropriate corner (still in the 'Set height' option). all of the other options seemed to just set the height of the tiles to 1
  15. I was getting ready to give this suggestion a huge +1, but this is such a good point, that it won me over. I still like the portion of the OP about max fillets, though. It's silly that after a certain point, the size of the fish stops being relevant. Stopping the filleting process when you run out of inventory space seems like a good solution, but I would add a longer timer, more of a variable timer, based on the size of the fish and produces a number of fillets (maybe 3) per unit of time, (idk, 3 seconds? Can be balanced by someone smarter than me) and can be stopped by the player at any point.