The hard cap stuff is so boring, the game is greenlit, but what isn't these days? It means absolutely nothing, just means steam's stupid quality control greenlit system is failing. (It's getting scrapped apparently.)
The hard cap, so players that work extremely hard are shat on? No thanks, a terrible game that has already done what others have done, and making it even worse. It's a okay concept, but as far as I can see, bad execution, theres a difference between idle work, and BUSY work, and I think we'd like idle work. (Sitting behind timers, and doing our thing.), instead of busy work. (Minigames that mean absolutely nothing in the end.)
and that twitch combat, so someone thats gonna lag hard is gonna win, or someone thats lagless is gonna win, either two.
Sad game, sad development team, sad backers, sad steam, sad greenlight. It's just going to be there after its out and the rustles are iron'ed out of our jimmies, it's not going to have some 'vast' popularity for a year, probably after school starts the next year, it's going to be 'that game.'
Well, first of all, the game focuses on hardcore survival and geopolitics, so it's different from what we've been used to in Wurm. Even the title says it's supposed to be hardcore.
The hard skill cap seems intended to make the players specialize, rather than become masters of everything. You can have a lot of skills, but if you really want to master a craft, you got to focus only on one or two crafts at once, because seriously, I doubt anyone should be a master blacksmith, a master cook, a master alchemist, a master carpenter, and a master mason all at the same time. It destroys immersion.
Also Craft and Combat use different points, so you won't have to sacrifice your combat skills for crafting, or vice versa.
You can also choose between doing mini-games or just sitting behind timers. You can even let your friends play the mini-games for you by giving them some codes - on their mobile device, no less.
So yes, you may not like it, but it caters to those who like risks and immersion.
life is feudal
in Wood Scraps
Posted
Well, first of all, the game focuses on hardcore survival and geopolitics, so it's different from what we've been used to in Wurm. Even the title says it's supposed to be hardcore.
The hard skill cap seems intended to make the players specialize, rather than become masters of everything. You can have a lot of skills, but if you really want to master a craft, you got to focus only on one or two crafts at once, because seriously, I doubt anyone should be a master blacksmith, a master cook, a master alchemist, a master carpenter, and a master mason all at the same time. It destroys immersion.
Also Craft and Combat use different points, so you won't have to sacrifice your combat skills for crafting, or vice versa.
You can also choose between doing mini-games or just sitting behind timers. You can even let your friends play the mini-games for you by giving them some codes - on their mobile device, no less.
So yes, you may not like it, but it caters to those who like risks and immersion.