Cookiestomper

Members
  • Content Count

    46
  • Joined

  • Last visited

Everything posted by Cookiestomper

  1. Under the new European law, which gives Eeuropean citizens the right to be forgotten, Code Club is most likely obliged to submit to requests of deletion. Restrictions are listed based upon scientific value of that data (among others), but none of those seem to be of relevance here. For reference: Article 6(1)A Be aware of these laws, Code Club. Sweden is part of europe, so this law applies here. Don't make any rash decisions. For reference: http://ec.europa.eu/justice/data-protection/document/review2012/com_2012_11_en.pdf
  2. Starting bid: 3s Minimum increment: 25c Buyout 5s Location: Pristine. Mailed to anywhere, CoD payed for by me.
  3. In before: Houses are no longer protected as they are used to enclose vast areas, which was never what they were intended for. So there it is: 96, 84, 72, 60, 48, 36, 24 carp requirements for those new enclosures.
  4. Our lawns! what did you do to our lawns? I smell a WIP from the art team that snuck in again. that or some goofy grass spreading bug appearing
  5. Had a quick go while shipbuilding. This is a WIP (have to do windows, clean up etc. but do tell if you like the idea) Also, what buildings/resources do you want ondeed? (adding more angles of different buildings soon, tell me which ones you want to see most.) Album here: http://imgur.com/a/YyAB9 Overview: Topdown: Edit: some minor changes. The collage and album may have a few tiles differing from the overview as the deed plan was reworked slightly.
  6. Nearly no place on the east either. unless you want to live on a mountaintop.
  7. Read through suggestions again and updated. Also small bump to not have this drowned in xanadu topics.
  8. Read the disclaimer. I am not stating my personal opinion; anything written on front post is written by commenters on this and Rolf's thread. That said, I have added the last comments to the first page if they included something that wasn't already there.
  9. Interresting. Thanks for sharing. Seems like one side didn't have time to suggest anything. In the mean time, the /shout wars about traders rage on.
  10. Thanks Seara, The aim was to get suggestions flowing from both sides to help the developers out with a viable system, but I suppose this works in town square too. A secondary aim was to move the discussion off Freedom chat to a place where it will be easier for them to see.
  11. Disclaimer: I will not state my personal opinion,. Instead I will try to resume your thoughts below. Keep it friendly. If you don't agree with a suggestion, leave a comment explaining why so I can add a note with drawbacks of th It is up to Code Club to define the final implementation as they see fit, but a summarizing post might give some valuable feedback, no matter how dead this horse is. Terribly sorry Seara and board mods, if a move back to suggestions is needed :/ The Issue: One side proclaims: There is nothing wrong with traders, you pay 50s to get a small (not a fountain) turnover each month, which you have to work arguably hard for. (by setting ratios, crafting items,...) Also, the game cost is high, so to be able to afford most items ingame a steady source of income like a trader is required. Traders can in a way also be considered as a lifetime subscription. The other side says: Free money (between 6-7s) each month for a 50s (12.5s immediately drainable) initial investment. The deed owners without traders pay for that free money, which is deemed unfair. Furthermore, it may be seen as hurting the low-end of the economy in the long run as coin is only recirculated to those that can afford it and non-trader owners will miss out. The question that arises often from this side of the argument is: Why can't the kingdom pool be accessible by multiple means? (for instance by having goblin camps that can be raided for some coin) Selling to token is a nice addition, but leaves a lot of gaps to be really useful. Also refering to Rolf's post: Feedback on Trader suggestion: http://forum.wurmonl...tion/?p=1001418, as pointed out by Ayes. Post was closed after 5 hours by Rolf with the following note: Adressing the issue/Discussion: (Summarizing suggestions and comments from you here) 1) Before the Change/Considerations Any change if not considered carefully, will have the potential to upset a large playerbase, as a lot of investments into the current system have been made. A solution that satisfies both sides should be sought and discussed.Adding onto the former point, A lot of people rely on traders for ingame income.Warn about changes a long time (10ish months) in advance so the recently placed traders can earn their worth back. Or do not wait and reimburse investments. Or disallow placing of traders (under old system) and diminish returns of the existing ones gradually.Do not include traders under the old system on the new servers. Xanadu is a chance to change things without upsetting players.Multiple premium characters may be needed for a full game experience, so there is a high need for silver, which traders provide to a disputed degree.The sale of accounts provides economic difficulties.Decrease upkeep cost, or game cost in general (is this feasable for the devs? This seems to be important to many.) Traders are a secondary need because of high game cost. Make it easier to afford ingame items.It may be counter intuitive to have a money redistribution system owned by players.New redistribution functions should be fair to all playstyles (crafters, hunters,..)2) Additions to status quo Add items worth buying. (Mirrors, Name changes, starter kit)Make merchants also sell trader items if traders are removedAllow option to enforce ratio (trader stops buying if under ratio)Global cap on what can be drained from traders. (per player, per trader, total lifetime...)3) Suggested minor changes Make traders player owned, not (only) deed owned. Traders will not receive funds if owner is not premium, maximum payout per month is 10s to prevent abuse.Remove traders leaving upon disband of deed.Increase useability of the current token selling system (Use a trade/container screen to sell, Limit by day instead of hour, block by IP?)Make it easier to browse marketplaces (Local screen for merchants instead of having to browse each individually f.i.)Rename traders to treasures and have them be more transparant about their returns.Possible chance roll (like the rare system) to receive money from the pool.Reduce trader cost by half or moreRemove silver for premium option and let it be payed for by cash only, those funds could be used to decrease the cost of the game. Also add the option to gift premium to others.Change trader radius limit.4) Suggested overhauls Auctioneers instead of traders - Vean (post #20 in Rolf's thread)Remove traders (possibly replace them by non player owned only versions)Monthly allowance for premium players, that can be collected from any trader.Let payouts be determined by number of unique trades, not coin ratio of sold/bought.Stop traders from handing back coin. Edit 1: Cleared up some sections, added to disclaimer, added referral to Rolf's post. Edit 2: Included the suggestions in Rolf's thread. Edit 3: Added more suggestions, marked recurring ones in bold.
  12. The problem is there when someone has a small house with enclosed fields and suddenly gets deeded over. A newbie who couldnt afford a deed yet has no way to prevent this from happening. He has no choice but to move and hope he can afford a deed before the same thing happens at his new place. Yes they are working on it, I'm just pointing this out. It may be something that is easy to miss when you are working on a lot simultaneously.
  13. To prevent careless expansion of a perimeter over someone elses house, a warning message may be nice. Warning: You are expanding your perimeter over "The Hermit's Soup Kitchen". Please consider that this person will not be able to repair his walls. This could be detrimental to this person's game experience. Or something similar.
  14. overpopulation of Vynora priests...That's the point. Other priests get little love compared to Vynora. The only reason LT is so expensive compared to MS, is that there arent enough players that can be bothered to grind their channeling on a priest that doesnt have anywhere near the number of useful PvE spells vynora has. Once again PvE is not PvP. Combat spells are not overly useful on a server where you can solo everything easily at a certain point. Genesis, Courier and LT vs.: CoC, WoA, Nb, Aosp, MS, Fb and mend I think the choice is easy, knowing that LT and Courier are really only casted once in a blue moon. CoC and Woa on the other hand can be put on everything that you use daily.. Then there is magranon, with only Strongwall.. When was the last time you made a mining mistake that couldnt be fixed with concrete? Yes, Dominate can be fun, but there are a lot of animals you can tame and you dont have to give up improving for that ability. Unless you want to breed trolls, animal taming can go a long way.
  15. It seems to be a bit weird. Using 50ql or 30ql mats made no difference to me at 25 coalmaking. Piles would be 20ish quality no matter what. Raising the skill to see what it does, but wouldnt be surprised not being able to get piles over 30ql
  16. The toolbelt will not show when I log in. I have to unequip and re-equip it to display it again. (options are set to show toolbelt, it just doesn't recognize I have it equiped). Minor inconvenience, yes, but annoying still.
  17. There is Web armor, RT, BoTD that pop to mind. But aside from trade with chaos freedom doesnt get any of that. New cluster will never see a BoTD tool. And sorry, maybe I should've specified PvE as being Freedom in this case.
  18. Dragons are unique and are penned upon server opening. Usually by people who do not play on that server but funnel their loot to be used elsewhere (pvp f.i.). Dragons should be a rare occurence, very difficult to kill, but more than a select few should have the chance to go out and do it. Dont blame the players though, blame the system for encouraging it.