Felthanne

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Posts posted by Felthanne


  1. Alright - I finally took the time to read through all of this thread, some I agree with and some I don't.

    @jaytoo- I appreciate you taking the time to consult with the community instead of just throwing a bugged and broken or DOA piece of content out.

     

    The biggest glaring issue I have is mailboxes are already overworked; can we look at something that got abandoned a while ago?

    How about Traders? Everyone's favorite NPC to throw on your deed and get a reduction in your upkeep.

    How about we allow a portion of that % tax to be given to the deed owner at the purchased location as directly fed upkeep.

         Say 10%. So that means you would get 10i - 50c per item BOUGHT at your deed via your trader. This isn't a huge number, but it is non-trivial.

    Markets would still have a community driven approach with merchants, but they'd also house a Trader to access the new system.

     

    To do this though, the mayor of every deed that currently has a trader would need to be refunded the trader contract and the ability to purchase them reinstated.

    But you can still give them the deed upkeep reduction, which there was supposed to be a substitute for (that we never got) + by putting it in a public location, you have a chance to further gain upkeep.

     

    And I understand the goal is to promote player retention - but new players that don't stay near the starting villages have a tough time.

    If they do settle near someone, why not make it fashionable to have a public access trading post (including a wagoner!) set up that the new player can benefit from?

    If they don't settle near someone, they won't have a mailbox anyway.

     

    Those are my 2c at least.

     

    - Kaufecake, CA


  2. Congratulations Shmoe and Sir Pancakez! 

     

    I will be posting a 5th hint at the top of the hour! Get your horse ready cause it's the last one left. Earn your bragging rights or certify your status as a top tier treasure hunter! 


  3. Instead of giving a speed boost - give a higher weight / speed reduction threshold.

    And I think it should work everywhere, but it only takes damage off of roads.

     

    Think of it like a hiking pole, adds stability and allows you the ability to traverse obstacles easier and at a higher rate.

    As for the weapons, why not just use the staff skill?

     

    As for item - wooden staff is a prime candidate and is already in the game.

    Currently you can't imp or repair them, so this would breathe life into an under/never used item.

    -> Probably should at least allow repairing if not imping if this moves forward.