Wargasm

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Everything posted by Wargasm

  1. I don't think this is going to change. If they don't advertise Wurm as "free to play", then there goes a large portion of the new playerbase. Whether or not you consider Wurm "free" is debatable, but if I were an outsider looking in, I would definitely consider this game "pay to play", maybe not "pay to win" because that's a much more loosely defined term. For example, someone could label Wurm as "pay to win" because they PvP'd and died to 5 guys in scale. Like many frredomers wrongfully assume that 5 people paid 300 euros each to win PVP, such is not the case...they probably killed someone for it. Just like I killed someone for my Drake set (thanks again MR :)
  2. Seems to me that if you can bin cloth squares and cordage ropes, you should be able to bin door locks.
  3. But it is only pollution in your mind because he doesn't agree with you, right? LT is quite necessary for new players to take on crocodiles, trolls, etc at low fight skill. There isn't an endless field of wolves and wild cats for new players to kill to gain fight skill from, so there is going to be a mix of harder creatures to kill, making LT a vital part of success. You also fail to account for healing resistance, which DOES play a role in long engagements with multiple monsters. If you're continually fighting and hitting stuff, you're continuously stacking that "buff", and it is going to reduce the amount of healing you get from LT for a longer and longer period of time. @FinnI think he meant slaying them one at a time with a weapon while "multiple" mobs are beating on you.
  4. There are 7 freedom servers. I'm sure you can sail to a different one and find a more reasonable mission.
  5. Look on the bright side, if someone beats you to the mission, you can make lots of birdcages.
  6. Further, mole senses needs to work exactly the same way as surface prospecting on rock. Don't just tell me "there is iron nearby". Tell me the quality, how many veins, etc.
  7. As trivial as it seems to argue over something so simple, if fueling a forge (frequently) is a problem for you, maybe you just need to improve your forge? That being said, I'll still +1 this, but it still doesn't alleviate the underlying annoyance of a lump going cold in the middle of a grind.
  8. Full Steam Ahead

    It isn't just about being able to chip bricks on 10 toons at a time either.... it's about how you grind accounts. I don't want to have to log off completely to switch to my priest to do one prayer every 30 minutes (or is it 20?). Same goes for sermons, meditation and lock picking. I feel very strongly about this, and I think the devs should too, considering premium alts (like priests) are a significant contribution to the Wurm subscription base. Not only would they be losing out on alt subs, but for people like me, I won't sub a single character because I don't want to play a single character at a time.
  9. and is the third WL champ forced to go Vyn? Because that's going to be so useful in PvP with the unannounced spell changes coming...
  10. Agatino, there could be other factors at play, such as domain bonus, armor penalty, etc. The journal is not to blame
  11. Full Steam Ahead

    Yes we do! Some of us get B O R E D waiting for 6 actions to finish on one account. Seriously Retro.... not being able to "multibox" is a major deterrent to convince people to play on that new server.... myself included.
  12. Crafters imp. Imping is a crafter action.
  13. When Xanadu first opened, I had a neighbor with a villager that became disgruntled and left the village after packing up his belongings. He packed up his MR wagon, loaded said wagon onto his corbita, and sailed out of local to the NW about 300 tiles. I believe the MR wagon is still floating in the water of NE Xanadu (F24 if memory serves) to this day. The boat sank, probably every item that was in the wagon has decayed, but the wagon itself remains, likely repaired by every sailor that passes it by. It's been what.... 5 years? Carts and boats aren't going to ever go away (abandoned by players that have quit) if people can just walk up and repair them. I would also love to be able to sink my own ships collecting dust in front of my deed.
  14. Things like addy and seryll lumps are not bound to your character - of course you can trade them. Things like religion swaps and affinities, probably not.
  15. But is still achievable on Freedom, and is not a bug.
  16. -1 to every single one of them, especially the first one. Priests should not be able to imp... get over it.
  17. Time and circumstance has known this never to be the case. Wurm has seen an entire kingdom disband in days due to the sudden change in karma teleportation. You want player input? Sure, that's how 3/4 of another kingdom got wrongfully banned last year. Dialogue? Oh, that requires communicating on a forum where posts are selectively edited by people other than forum mods these days. And more on topic, my issue is meta changes in general, and it is not a recent gripe. Constant and unnecessary meddling with game mechanics that worked just fine the way they were! Planter boxes implemented 2 weeks before an announced vegetable nerf is but one example of many.
  18. I almost stopped reading right there. Priests are able to do more than cast spells. Chipping bricks, making mortar, farming, sawing planks and breeding horses ARE NOT restricted by priesthood. Oh, and there's archeology in your particular case, Muse. Courier - I don't think it's unreasonable to ask a friend or priest selling their services to come "bless" your mailbox for you. It is a one time deal, and having a baseline spell for a one time use is trivial. Genesis - Kill it and breed another one. You don't have to dispel every poor creature. If you don't like to kill imaginary unicorns, release them into the wild like the other idiots, and I'll kill it for you if I find it. Strongwall - This one is worthy of its own forum thread TBH. I will not write a book to explain why I disagree with this one, but I will say if all priests get Strongwall, then there's no reason to be a Mag priest on freedom anymore.
  19. The Steam launch.... should.... be ready by the time the kids get out of school for summer. But, that assumes there is any resemblance of marketing strategy remaining on the team. Because of that time table, I can't help but wonder if they're trying to make all these papercut changes now to give the dust time to settle with a stable, not so change riddled future.... or if they're trying to run off as many players as they can before the steam launch.
  20. That depends on the dev's plans. If their plans are to segregate priest functionalities, mission accomplished. There is no longer a "one size kinda fits all" diety. You'll see people starting to say "WTB Strongwall casts" in trade chat again, you will see a whole lot of priest accounts being sold (for pennies on the dollar I might add), and soon veggies will be even more worthless than they have been for the last 2 years.
  21. I think his gripe is that Mag has microscopic utility outside of Strongwall itself. And he isn't wrong.
  22. What PvP? Are you serious right now? The last "death tab" on Chaos was in NOVEMBER. And Epic.... well.... it's Epic..... even more dead than Chaos. PvPers are not to blame for the dev's latest whim. I hope you don't blame PvPers for the "forge cleaning" producing ash too, Mr. Coal Piles.