Wargasm

Members
  • Content Count

    2,659
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Wargasm

  1. +1 for decoration -1 for fruit farming (which the OP addressed) As a side note, I like the idea of being able to control the stage of growth of the tree, so I wouldn't have branches inside my house.
  2. If I destroy a house wall, there's going to be debris. Rocks, dust, wooden splinters, whatever. I don't want players to receive free re-usable bulk mats for tearing down house walls.... but since you mention restoration, maybe it would be better if you got 2-3 plank fragments, nail fragments or brick fragments from destroying a house wall? Then you can use your restoration skill to re-create a few 5 QL planks, having spent 5 minutes to recycle the 3 planks it would have taken you 15 seconds to saw for the next house wall. I can't truly criticize your suggestion until I see the numbers involved. How long do the actions take? How many bricks/mortar do I get "refunded" for salvaging a house wall? The abundance of raw materials used for making building mats makes me inclined to think this suggestion is a bad idea.
  3. Why does every "overhaul" suggestion involve convoluting perfectly functional game mechanics? Farming is fine the way it is. Plant your seeds, walk away for a week, come back and harvest your 6 plants per tile, rinse and repeat. For those that put effort into farming, tending every day, standing there with a rake in hand waiting for each tile to turn "untended", with their farm littered with bee-hives, yes, there is a significantly increased (doubled) yield. It is "cotton season" when I plant cotton, when I need cotton, not when the game says I should plant cotton. If you want the game to tell you when to harvest certain fruits and vegetables, I highly recommend taking up forestry and leaving the rest of us alone.
  4. So we're to grind Archaeology/Restoration to save a few bricks and mortar from tearing down a single house wall? I only see a benefit to this when used on a larger scale. Like demolishing an entire castle when you're preparing to move your deed to another place, or if you're someone that destroys house walls 10 times to make a house look *just right*. Pretty pointless if you ask me.
  5. Sharing of accounts is not a Steam issue. It's a "Wurm isn't making enough money" issue. 100% greed behind this rule change. I will say this - this change is (and should be) targeting PvP kingdoms specifically (and that's a good thing). Having 30 different people log on a mayor toon when a particular deed is attacked is kinda dumb. Same goes for a whole kingdom of people sharing a weaponsmith/blacksmith with uber skill, or sharing out the hash to a 99.99 channeling Vyn priest to cast up your horse shoes.
  6. Cool.... so non-prem alts can spam bulk mats and sell them for coins... BRILLIANT. /endsarcasm Seriously though.... if you want to help the newbies, then add a timed buff for the creation changes that lasts 7 days. This way the GM's can distinguish new players from alt abuse.
  7. So now we have to choose between 10% skill gain or 10% characteristic gains? (Does the increased "bonus" mind logic even allow eligible players an extra action or will the ML only affect things like attaching runes? This is a foolish change, the problem was that followers had no motivation to pray, and still don't. Also, say goodbye to anyone wanting to complete their Rite cast for their Benediction journal without capturing lightning in a bottle and being on at the right place and time.... just like before...
  8. Can you provide the URL that you added to your exceptions list? I want to try this for my friend's machine having the same problem.
  9. Because some of us WANT to kill horses on our deed. 4 speeds, those with bad traits (and we don't have a Fo priest), or culling our herd for whatever reason.
  10. I agree, I also think it should be more than 10% damage. Maybe tier it like the "new" SoTG on PoI.
  11. -1 Unequip your weapon so you don't kill the horse in 1-2 hits?
  12. You guys completely overlook the entire reason for the segregated cluster. Us "veteran" players that want to play in a new litterbox have to sub to play there. If they are "connected" even by portals, then my existing sub lets me play in the new area for free. Not gonna fly with new ownership trying to find ways to monetize the game.
  13. That depends on if B and D are feeding their families (IRL) by selling bricks, or they just need coins to fund their deed's upkeep. If it's for upkeep, okay, go ahead.... hell I might even buy from them once or twice. But the guy that spams trade chat every 5 minutes for three years straight isn't getting my business. Said player needs to go find a real job.
  14. Yes! That's great news for hunters and foragers
  15. Thanks for the response, Samool. Are there... changes... to that current system being made? The way Retro's post was worded leads me to believe that's the case.
  16. I open this thread not to segregate the RMT discussion from the 18 pages of "am I going to get banned" in Retro's "no more RMT" thread in City Hall... but to get clarification on a post Retro made. This thread is not the place to discuss your opinion of the RMT changes. Now... on page 14 (I think) of the RMT change thread, Locath Made the following post: After which, Retro replied (and quoted) the above with the following: Okay... so @Retrograde are changes being made to "recycled" currency? Will kingdom funds continue to be re-distributed through foraging, killing/burying animals, etc? Or will the only option to obtain silver (other than trading players be from the online shop?
  17. Channeling Grind

    For low and mid-level channeling, try the new "protection" spells, such as Fire protection. They have a 30 second cast, so larger skill ticks.
  18. back your wagon into the wall and use an alt to see if there's any "holes" near you before you start mining. Problem solved.
  19. everyone has questions about how the economy will work without rmt as it pertains to the trade and sale of both goods. I am very pleased about the announcement for the sharing of accounts. For the freedomers concerned about using your buddy's weaponsmith tune, I don't believe that is going to be a concern. This change is targeted specifically toward accounts that are used by numerous, as in more than two or three people, for specialized things like kingdom priests, kingdom weaponsmiths... 90% of the rule change should and hopefully will pertain to account sharing on chaos and other PvP serverd. I don't think it should be allowed at all.
  20. This makes me *very* happy. This pretty much nullifies my fear of not being able to multibox on steam.
  21. You're concerned with the "skill" of making the cordage rope, I get it. I was just offering torches as another possible avenue.
  22. Vyns can dig, and there exists a "repave" option that allows for replacing cobblestone with slate slavs (as an example) without having to destroy the cobblestone.
  23. Good information guys, allow me to contribute some "legacy" hints. Cordage rope used to give 10 favor at 70 QL, and I think cordage across the board (not linear to QL) seems to have increased by 25%. I HIGHLY recommend QL sorting your ropes. Also, for Vynn, another alternative to yoyos was torches. Now that priests can continue unfinished items....it's shaft + moss + tar. All obtainable by a Vynora priest, bonus points for those of you with high digging skill.
  24. Third person is running smoother than I expected it to. I like having increased visibility of my combat actions (weapon swings, shield blocks) and I look forward to seeing PVP videos shot in third person. The priest changes on the other hand (with exception to the removal of player gods) were completely unnecessary.