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Content Count
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Everything posted by Wargasm
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Not to derail... but didn't they make an official statement (Retro?) that they were going to postpone launching a PvP server?
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Let me rephrase the question. What is the purpose behind your suggestion? A new vehicle skin? What's the benefit to using a heavy plow, if implemented by your suggestion? If it's a new vehicle skin... hell... I'd love to have a wagon that looks like an army tank (with my PMK colors, of course!)
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…… Why?
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Add PVE alliance templates for banners and tabards before steam!
Wargasm replied to Killroth's topic in Suggestions & Ideas
Only certain people? Last I checked, the borders of Chaos were open to all freedomers, not just the ones that aren't scared to cross. -
Trick.... let me just make sure you understand how tool belts work now, before you rip someone else's head off. That is my priest's toolbelt. Notice the numbers on the left side? 1, 2, 3? Those are different toolbelts. I cycle between them depending on my task, by clicking on the up and down arrows above and below the numbers. Their uses in groups are obvious.... general, farming and cooking. I can easily modify each toolbelt by saving it to a different slot by right clicking on the toolbelt. I even have a 4, 5 and 6 toolbelt for when I'm playing on epic, and the game saves your bindings for those belts even if you are on the freedom cluster. Now, what me and the other posters responding are trying to tell you is... you have 100 slot bindings if you are using a 90+ QL toolbelt. Sure, you can't see all 99 tools on the screen at the same time, but why would you want to? I don't want a toolbelt taking up a huge space on my screen, which is why I choose to use a 5 slot toolbelt for my priest. We are -1 your suggestion because we do not want to see 13 slots on our screen. We don't need that many, you don't need that many, and.... yeah.... those are our opinions.
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If they can be CoD'd, please mail the Macedon banner to Wargasm.
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-1 What single function can you perform using 13 tools? None. You should use multiple toolbelt rows, group them by things like Carpentry, Smithing, Terraforming, Cooking, etc.
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Seed pouch, an item for farming quality of life
Wargasm replied to joseanjim's topic in Suggestions & Ideas
Lets be honest here. This "seed pouch" would hold a maximum of 100 seeds. A satchel already does that, but the OP is asking for the added functionality of devs updating the code as not to require activation of a particular seed to sow a field. While yes, a single seed pouch would allow for planting a 10x10 farm (normal size for your average wurmian that isn't a crazy farmer like I am, you'll have to reload it several times to plant a larger farm... which is part of the reason I use multiple satchels inside my backpack. I simply don't see a code re-write for small scale farming to be a productive use of the dev's time. -
Seed pouch, an item for farming quality of life
Wargasm replied to joseanjim's topic in Suggestions & Ideas
This already exists.... use satchels. My priest (farmer) carries a backpack with four satchels inside of it, and the four satchels themselves are bound to my toolbar. I can press the numbers 1-4 on my keyboard, and the game activates the first item in the satchel. So I just hover over the next dirt tile, press "1G" to sow from the first bag, then hover the next tile 2G, 3G, 4G, and it queues up 4 sowing actions. -
Things tower guards should really be saying(instead of default lines)
Wargasm replied to wipeout's topic in Town Square
"You can't handle a hell horse by yourself? You do know which way the pointy end of your sword goes, right?" -
Add feathers to arrow recipe; increase feather yield
Wargasm replied to Schiann's topic in Suggestions & Ideas
I'm going to -1 this, with the exception that if a third arrow type was to be introduced into the game that did require feathers, it would allow the current system to remain in place. I dunno, call them marksman arrows or something, but leave the current system as it is. -
If you were never premium....ever.... your toon gets erased after not logging in for several months (although I don't know exactly how long).
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Best thing I can recommend is make bricks for people. Go to their deed, they'll usually feed you and even provide a decent chisel for you. Stand there and make bricks at 1s/1000 using their rock shards.
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I say they take it a step further, allow us to make rope from wemp PLANTS. And bow strings, etc.
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As the title says... it would be a good outlet for all the rods we could spend our new loyalty points on
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Nice exaggeration, but you and I both know that isn't the case. There are 4 legitimate ways to look through cave walls... use them. You have four servers..... FOUR.... spawning uniques, and not nearly as many people looking for them. Stands to reason you should be able to find one or two dragons to improve your drake/scale set with, etc. If 100% of the uniques on all four servers were penned and long forgotten.... you might have a valid point.... but they aren't.
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-1 Epic is a PvP cluster. Finding uniques should require leaving deed and spending considerable amounts of time roaming. Lack of population isn't an excuse to make the game easier.
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or bash the FSB until it has over 80 damage, then it magically unplants itself.
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If I were serious, I wouldn't be trying to trigger 1/4 of the freedom player base with my previous statement.
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Pre-existing conditions are not applicable. People that chose to move to Xanadu, despite the lag, are not eligible.
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+1, his art is better than the existing tapestries (example: the Battle of Kyara)
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That's more like 600+ tiles, and I would know because I'm the one that tunneled the canal to the lake that your screenshot above is originating from in the SE. To reach Summerholt from the ocean, you simply go in the next bay to the east (d24). Since E21 is pretty close to the ocean, the only benefit I see to such a massive undertaking would be for what few people live in the center of Xanadu to not have to go out to the ocean and then in to Summerholt. Not worth the trouble, IMHO.
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(celebration) delay when moving high quantities of items around
Wargasm replied to wipeout's topic in Server Bugs
It also happens every time I harvest 60-70 wemp, and then proceed to drop the wemp into a BSB. There's a few seconds lag before the items disappear from my inventory and appear in the BSB.