Wargasm

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Everything posted by Wargasm

  1. I don't want to implement anything that makes maintaining off deed enclosures any easier. -1 On second thought, for things like bridges, I do agree this could be very useful.
  2. Show me where he said the words "yes, there's going to be a PvP server" and not "Wargasm is wrong". If I'm wrong because I don't have recent proof, then I'm wrong.... but there's something to be implied from the official silence on the topic.... you wait and see. Right or wrong, it hasn't even been mentioned (officially, that is) on the forum in the last 8 months.
  3. Because I am not obligated to prove anything with scientific evidence. BUT, here's what I have to go on.... just like all the other PvPers wanting a steam PvP server: Mind you, that is from September of last year, 8 months ago. Said by the man himself, not his lackey. I also found another post, from Rofl, saying there would be 1 PvE and 1 PvP server right around the same time frame in a different thread. So yes, the confirmation is there, albeit very old. ALOT has changed in those 8 months. No more RMT, player gods have been removed, the list goes on. Where's the discussion since then? PMK's or no PMK's? The size of the map? Tower chaining? We all have questions, and the staff hasn't provided any answers. If they're actually planning to launch WoS (Wurm on Steam for short) in Q2 (at latest) end of June, we're about a month away at this point and have heard nothing. Nobody else finds that odd? Just so YOU know, I could give a flying #%$& about whispers on discord, it is as much hearsay as me telling you that several of my friends have PM'd me on discord saying they remember what I'm talking about, and they think Retro hid the post(s). Ridiculous right? Because it's been 8 months, I'd love to hear confirmation that there is still going to be a PvP server.... because it has been demonstrated on numerous occasions that plans can change. Those of us that truly love this game understand that plans can change, but uncertainty can be concerning. Maybe they look at the new Elevation imploding in about 2 weeks and they'll think "maybe a PvP server would be a waste of resources". If I'm wrong, this decision wouldn't have been made.... Again, that's from Rolf himself. Sure, it is referring to a "PvP overhaul" with significant changes to how we PvP, but it is a clear indicator to me of things to come (let me rephrase that... things that might not come... like a new PvP server). This post was roughly two months after Failevation 3.0 So you see.... it isn't what I have to prove.... it is what THEY have to prove.
  4. I don't feel like digging for the post, but I'm 100% sure they said they were going to 'postpone' (which in Wurm Dev speak means cancel) the launch of the PvP server. @Retrogradecan confirm. And to answer your question.... if there was a pvp server... yes, they would likely include tower chaining because kingdom influence is far too easy to exploit without it.
  5. There isn't going to be a new PvP server. This was announced like last year.
  6. For what purpose? RMT is banned... -1 to the OP suggestion. Sermons and prayer are working fine the way they are. Sometimes it requires leaving your 3x3 box in order to accomplish something..... so you go stand in someone else's 3x3 box for a few weeks
  7. "Cure" lets say cure light or focused will, heals for approximately 20 damage in a 10 second cast. A 10 second cast which is easily interruptable, or can be interrupted with shield bash, or simply tangleweave the caster (when they aren't casting) to increase this cast time to 20 seconds. I would also like to argue that limiting the functionality to non-vehicles is fairly pointless. I fail to see why people should be able to body-cast "cures" when not on a vehicle, as opposed to being on a vehicle. It can be just as easily abused for situations like being targeted while trying to climb a dirt wall. As for sickles + salves, salves are the problem, not sickles. You can smear an acid imbue on a spear (which does pierce damage and is meant for someone wearing chain) and it wrecks leather. 100% of the damage becomes acid, not "pierce". This allows any player to use *any* weapon they want, simply put an "I win" potion on the weapon and you can use it however you want.
  8. +1 To increased decay of offdeed walls and buildings. To those of you thinking increased decay/damage/enchant decay on tools is going to bolster the economy, you're idiots.
  9. This comment was the source of the colored font. You had already answered the guy's PC on a scale set. I will also answer people's questions in trade chat... like the guy that asked "PC 1 BSB full of dirt". I responded "PC 30c". I didn't start a discussion.
  10. Lock the creature cage on the originating server.
  11. 1. Revert the sailing changes completely. No compromise, no half-fixes.... just GONE. 2. Tangleweave was not an issue. If you want to stop spell spam... here's an idea... increase the cast time of the spells that you feel are being over used (LoF, etc). 3. Exclusive rights to tangleweave for Vynora priests does not begin to compensate for their lack of utility spells in PvP. I proposed a similar "focused will" spell that *can* be cast on the body while sailling, exclusive to Vyn priests. 4. Consider creation and modification of PvP mechanics that are unusable by priests. Shield bashing would be a great example.
  12. Supreme rope tool - 10s
  13. It's been nearly a month. Maybe if you posted an offer people like me would respond.
  14. I'd like to propose increasing their rate of decay significantly.
  15. Retro's Stream Vynora priests + PvP Medium Bows Washing bowls Cogs That's about all I can think of.
  16. +1, although I'm more in favor of removing focused will completely.
  17. Okay Retro.... you attempted to explain the changes (albeit poorly), so my questions are as follows: I would like you to elaborate here. What "spell spam" is a problem? Pillars? Healing spells? Direct damage spells like shard of ice? This is an unobtainable goal. You could nerf every single spell into the ground, and dedicated PvP accounts will all just become Magranon priests for the 25% damage buff. This is the reason people go Mag, not for uber powerful spell casts. Who is "we"? What two three people think they know what the entire PvP community wants? I'd seriously like to know what qualifies you to know what changes are needed for PvP, based on a freedom spar in 1v1. Also before the priest overhaul, a boat captain could take his foot off the gas, regain stamina, then continue sailing. The resulting change to your precious sailing update is that boat commanders are SUBSTANTIALLY more vulnerable to all attacks (even archery) because their ability to block attacks with a shield are 99% compromised once they have run out of stamina. Go to the skirmishes thread and watch Ciray's recent video that shows multiple players dying to archery in under 20 seconds on a knarr. Easily circumvented by rotating personnel. This does nothing to solve your issue. So...the answer to spell spam in your mind is to reduce our ability to stop spell spam? Clear as mud, got it. Vynora is, and should be, the epitome of "spell spam". Shard of ice, ice pillar, damage spells.... it's 100% all a Vynora priest can do (that isn't doable by every other priest, that is). Zero PvP utility spells, no healing spells, and coupled with your recent "unification" of spell damage types, Vynora priests bring NOTHING unique to the PvP table. Your PvP changes, as you can see from the responses in this thread thus far, share little sentiment with the members of the PvP community. I place no value whatsoever in your opinion of necessary changes for PvP, or even the game as a whole, and it boils my blood to see sweeping changes made to a system that is FINE the way it is. Stop catering to the needs of your friends and start thinking about the community as a whole.
  18. These PvP changes are ridiculous. Congratulations on going in the complete opposite direction that PvP needs to go.... down. Oh yeah, and one more thing... The change to cure light/med/serious not being castable on bodies should also affect Focused Will, thank you.
  19. At first, we attributed the lag to the 13 day uptime on Chaos. But, after playing the next day.... only a few hours after the server restart, the "lag" associated with these wagons persisted.
  20. Yes, this assumption is false. I'm not going to clutter the thread explaining why here. That's actually a really good idea. Something crazy like having to make 100 70 ql bird cages on top of a 1g fee. Or something else that is a culmination of skills that will take MUCH effort (too much for an individual, but attainable for an alliance of 5-10 people.
  21. You have to keep in mind there are more "deceased" PMK's than I can count on both hands. If someone (your typical PMK merchandise collector) were obsessed with having every single wagon, even the rare ones like Macedon, Black Legion and Crow Kingdom, they aren't necessarily just interested in the latest PMK graphic from Kenn-Jellon or Pirates, the two newest PMK's on Chaos. They'll want an EMR wagon, a JK wagon, maybe a TC, LoA,, DD or LoA wagon.... and buying those wagons from some other freedomer (or retired member of those kingdoms) does noting to impact the present economy of current kingdoms on Chaos. This is why I don't fully support the "kingdoms need the PMK merchandise income" argument from most people on Chaos. I'm not going to clutter this thread by trying to bother explaining PvP mechanics that you don't understand. I'll simply say you're wrong, and I'll also add that "9-5 players" have been exploited by pretty much every kingdom in Chaos' existence. What "change" would that be? A new form of making currency, selling banners/flags with your alliance pattern? Why would people want to buy them, when they can simply make their own, using your exact same design? Decoration? Okay, then it is perfectly reasonable that they only keep the "Design" if they are placed on that deed/alliance land. Motives for personalized décor can differ, but my argument is against having the ability to not only waive the risk of sailing to Chaos (which is all the anti-PvP crazies like you want to talk about) but also the economic COST to found a PMK.... that's right folks... they aren't free.
  22. You'll get various opinions from various people on all servers.... it all depends on what YOU are looking for in a deed.
  23. And that person is, still to this day, trying to sell what I consider to be a pretty cool graphic to other players. Good luck selling wagons for 50s post-RMT....but hey, God bless him for trying hehe. He came to Chaos, he made a kingdom, and he risked a 30 ql set of cloth armor and a 70 QL huge axe to found a PMK of his own. Oh, and a 50 ql sailboat... He did the work, other people can too. Whether or not my fellow PvPers on Chaos agree or not is irrelevant - because it is within their power to attempt to do something about it....it is a PvP server after all.
  24. Other than your usual attempt at trolling PvPers, I fail to see the relevance of the thread you just linked. You have no idea how the existing system works, you are merely here to pick a fight. If you knew anything at all about how the system currently works, you would know that there's more to it than one person planting a flag on a random spot.
  25. +1 for shortening the material suffix. Maple, cedar, Linden etc.