Melaquinn

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About Melaquinn

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  1. I'm getting the same msg.
  2. Stone Bridge Wip *updated

    They look great, but I don't think they fit with the rest of the world construction.
  3. Starting Servers

    Lol Waar, thats exactly what my neighbor is doing right now. It's not starting either!
  4. Playing LotRO and reading these silly threads and wishing my neighbor had not decided that 'right now' was the time to fix his broken lawnmower.
  5. Intermediate Update

    Oh, and my dog needs a bath while you're at it.
  6. Collection Of Free Games! Post 'em Here!

    LotRO. Come play with us on Dwarrowdelf server.
  7. Update About The Offline Situation

    lol I live in Florida. Our 'winter' is 4 days in January! Reading a book and listening to my hubby snore (my usual saturday)
  8. Game Hickup

    These kind of hiccups can lead to certain death. Hope 'next week' comes sooner than later.
  9. I had to just shut it down. Can't open anything, can't type in chat. I guess the game is telling me I should be working on my Ren dress instead of making fence bars.
  10. I Am Sorry

    On a side note, can we get the server status to show up on the default board? Currently it only shows up on the Wurm board.
  11. Servers Down?

    Someone apparently forgot to feed the hamsters. Release went boom also.
  12. Rite Of Springs

    Congratulations on a game first! RoS has not been successfully cast within 2 weeks (according to the wiki) ever before.
  13. Halloween Art

    I love the coffins, just not in my workshop. I feel like I'm working in a crypt now.
  14. Crash On Screen Shots

    Wox, mine is already set to that and I have maybe 7 pics in my ss folder.
  15. Crash On Screen Shots

    Had some interesting graphics bugs today and crashed out on taking ss of them. 9 out of 10 times I normally crash doing this in the first place (has been this way for over a year) but this time I got msg in the crash log to let devs know. So here it is Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Thu Oct 31 11:22:13 EDT 2013 Running client version 3.29b === System information === Executing from C:\Users\USERNAME\Desktop\ Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.7.0_40 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 24.0-b56 (Oracle Corporation) [Java HotSpot Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Mela Loading config default Loading props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loading props file C:\Users\USERNAME\wurm\players\Mela\password.txt >>> LoginFrame queue entry exiting. Loading character Melaquinn Loading props file C:\Users\USERNAME\wurm\players\Melaquinn\password.txt Saving props file C:\Users\USERNAME\wurm\players\Melaquinn\password.txt Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r1) Loaded pack pmk.jar (r1428) Loaded pack graphics.jar (r1508) Options up-to-date! Loading props file C:\Users\USERNAME\wurm\players\Melaquinn\playerdata.txt Loading props file C:\Users\USERNAME\wurm\players\Melaquinn\stats.txt Preparing to enable console logging. Now logging to C:\Users\USERNAME\wurm\console.Melaquinn.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 0 censor_chat = false cloud_shadows = false collada_animations = 2 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.0,0.6,0.0 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:false:0:1366:768:32:-1:false:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 15 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 15 fov_horizontal = 90 fps_limit = 40 fps_limit_background = 20 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = true hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = true log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true pbuffer_enabled = false player_texture_size = 2 reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = true show_old_quickbar = false silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 0 sound_al_gain = 9 sound_buzzlevel = 0 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 1 sound_footstepslevel = 10 sound_music_level = 5 sound_play_ambients = false sound_play_buzz = false sound_play_combat = true sound_play_door = false sound_play_emotes = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false sound_play_work = true stipple_enabled = true structure_render_distance = 4 submit_client_data = 2 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 togglePushToTalk = true treelist_outline = true trees = 4 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = false use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_phobia_models = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true water_detail = 1 Setting up dotXSI Model Loader Setting up Collada Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Word filter loaded: 23 Starting job manager with 3 worker threads >>> Launch queue entry exiting. Using LWJGL display 1366:768:0:0 (false) Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 2.9.0 Adapter info: igdumd64 (null) OpenGL vendor: Intel OpenGL renderer: IntelĀ® HD Graphics 4000 OpenGL version: 4.0.0 - Build 9.17.10.2875 OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 Loaded material material.mesh.default Loaded material material.mesh.skin Loaded material material.mesh.skin_solid Loaded material material.mesh.skin_rare Loaded material material.mesh.static Loaded material material.mesh.static_solid Loaded material material.mesh.static_rare Loaded material material.mesh.tex0 Loaded material material.mesh.vegetation Launching dotXSI Model Loader threads Launching Collada Model Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (15). Texture Size: 512 Initializing font texture for SansSerif (15, italic). Texture Size: 128 Loading window positions from C:\Users\USERNAME\wurm\players\Melaquinn\windows_1366x752.txt Loading props file C:\Users\USERNAME\wurm\players\Melaquinn\windows_1366x752.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\_Event.2013-10.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\Alliance.2013-10.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\CA_HELP.2013-10.txt Null tile type: 39 at (325,428)! Please let client developers know! Null tile type: 39 at (326,428)! Please let client developers know! Null tile type: 39 at (327,428)! Please let client developers know! Null tile type: 39 at (332,384)! Please let client developers know! Null tile type: 39 at (332,383)! Please let client developers know! Initializing font texture for SansSerif (15, bold). Texture Size: 256 Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\Freedom.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\_Skills.2013-10.txt Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\_Local.2013-10.txt Initializing font texture for SansSerif (24, bold). Texture Size: 256 Initializing font texture for Monospaced (15). Texture Size: 256 Writing to C:\Users\USERNAME\wurm\players\Melaquinn\logs\_Combat.2013-10.txt Execution aborted at connection 1, iteration 404117 Run time 3h 29m, local time Thu Oct 31 14:51:28 EDT 2013 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.OutOfMemoryError at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60) at org.lwjgl.BufferUtils.createFloatBuffer(BufferUtils.java:110) at class.ms.a(SourceFile:118) at com.wurmonline.client.h.a(SourceFile:1307) at com.wurmonline.client.h.e(SourceFile:328) at com.wurmonline.client.h.run(SourceFile:1464) at java.lang.Thread.run(Unknown Source)