byxoft

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About byxoft

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  1. LAST UPDATES and NEWS: Added SERVER mods: WINDMILLs - adds the ability to create windmills PERSIST CROP TICK - display the next crop tick MINIPET - add small companions Non-combat pets FUEL STORAGE - Adds containers for fuel DYE MAKER - Adds container that store dyes Added CLIENT mods: MINIMAP - adds resizable, zoomable detailed minimap WurmESP - bestfriendMOD for archers Added NPCs and other contents: First floor of Minas City: - Stable Master (can turn any animal into a animalTOKEN) - Trader Saddler (equipment for horses) Second floor of Minas City: - Halloween Merchant - Archery, Merchant Bowman - Alchemy workshop, Merchant and Buyer ALCHEMIST Xlandia Harbor: - Buyer_Token (buys any AnimalTOKENs created by StableMaster) Crossroads: - DriverSpeedy (transporter to -> Xlandia Harbor and Fishing Port) Added TUTORIALs: - Alchemy - Minipets - DyeMaker EVENT updates: HALLOWEEN 2022 GRAVESTONE event - extended up to 30.11.2022
  2. HALLOWEEN 2022 - GRAVESTONE event - ENABLED up to 30.11.2022 more info on discord - https://discord.gg/uHMgG3B
  3. yes....and KEY and STRANGE BONE please thanks
  4. oh Thank you very much for the praise ... I appreciate it very much and it gives me strength for further work ... There is still a lot to plan to build, develop a story with new quests, tasks, expeditions and events ... many npc and places in the world of xlandia waiting to be created ... I try to bring some extra possibilities to this great game and I welcome every player who likes this sandbox game - either as ByxoftGM or as an ordinary player - Byxoft with our community
  5. Amazing World of Xlandia - opens the gates for everyone from 1.11.2021 Xlandia PVE server ... is ... a world with a story line and various events, quests, puzzles ... but MAINLY - FREE a vast world for everyone, even just for ordinary living and building, crafting, growing and much more in tir occupied territory (DEED) IN ADDITION, however, with the possibility to participate in the performance of various tasks / challenges for generous rewards, or to discover and search for treasures or hidden and secret places. By playing on the server for a better start of the business, you get: - for each vote for the server you will receive = 20 copper coin max once a day - for each minute of playing you get = 5 iron coin + 1 karma - for burning the found corpses of anything you get = 6 iron coin + 10 karma Xlandia welcomes every player who gets involved in building infrastructure .... roads, towers, waypoint points, etc. payment for built orders: - 5 copper coin = part of the path (2 tiles side by side FLAT + PAVED + CATSEYE!) - 50 copper coin = Guard tower - 1 silver coin = connection of DEED to Waypoint - 5 siver coin = build and activate Town Portal For SUPER ACTIVE users the opportunity to obtain the title of BUILDER and involvement in building cities and other parts of the world of Xlandia. Server Specifics: - ServerBackup every day - Livemap Update every day - more then 40 active MODs - FREE starter DEED - Starting gear is 20 quality(get as a reward from npc) - 2x Skill gain - 5x Action speed - 20.000 Mobs - 70% aggressive - Characteristics start at 20.0 - Body Control starts at 22.0 - Mind logic starts at 21.0 - Fighting start at 10.0 - Growth timers are set to 20 hours apart Map of Xlandia - Custom map size 4096x4096 the link to the live map of Xlandia is part of one of the many quests you will get from NPCs MORE INFO and ALL about server Xlandia on discord: https://discord.gg/uHMgG3B Visit and Join us TODAY ! Every players are Welcome....we speak ENGLISH / CZECH / SLOVAK (server running 24/7 in middle of europe on 10Gbit) GM online every day
  6. Hi I would like to ask you for a favor it can be removed from the code info about start movement and finished movement custom npc to log? ************************************************************* public void setNextMovement(IMovementStep nextMovement) { if (nextMovement != null) { CustomNpcMod.logInfo(String.format("New movement for %s: %s", getCreature().getName(), nextMovement.toString())); } this.nextMovement = nextMovement; ************************************************************* if ((next != null) && next.pollMovement(creature, creature.getStatus(), this, data, delta)) { CustomNpcMod.logInfo(String.format("Movement finished for %s: %s", creature.getName(), next.toString())); data.setNextMovement(null) ************************************************************* I think it slows down the system and fills the log unnecessarily Thank you very much
  7. [Alpha] Custom NPC

    Hi I would like to ask you for a favor...can anyone do this? -> remove from the code info about start movement and finished movement custom npc to log? ************************************************************* public void setNextMovement(IMovementStep nextMovement) { if (nextMovement != null) { CustomNpcMod.logInfo(String.format("New movement for %s: %s", getCreature().getName(), nextMovement.toString())); } this.nextMovement = nextMovement; ************************************************************* if ((next != null) && next.pollMovement(creature, creature.getStatus(), this, data, delta)) { CustomNpcMod.logInfo(String.format("Movement finished for %s: %s", creature.getName(), next.toString())); data.setNextMovement(null) ************************************************************* I think it slows down the system and fills the log unnecessarily Thank you very much
  8. hi, did you find any mod for this?
  9. hello can someone do a mod that does this: DISABLE -> "shriveled tree will replant itself " why? because the trees still grow in the same place when this default feature is turned on....and then the forest still looks the same...only it keeps growing more and more
  10. hi thx very much for this tool.....is perfect! but...is it possible to add a function: target_AGE ? for example: target_AGE=Shriveled and a mod that would do: DISABLE -> "shriveled tree will replant itself" would be perfect!!!
  11. WOW !!! GREAT ! I missed that ... thank you so much!
  12. the best would be mod: 1. when the server starts it would change all the required tiles to another ... for example = shriveled tree -> grass ... with the option to set in properties or 2. STOP Shriveled tree will replant itself could anyone make such a mod?