Wurmhole

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Everything posted by Wurmhole

  1. That could be a great addition too!
  2. If you read my original post, my suggestion actually is to keep the rare chance the same and only get the MOI when it is actually going to go rare. No more MOIs with no rares. I really don't want a lot of rares. Way too common now. Just adjust the MOI chance to = the actual rare chance, so we don't get any more empty MOIs.
  3. So to play the game the way devs intended, we need to make more alts. Check. Edit: I really just want to play the game and not have to game the play. Seems when we have unusual coding mechanics that make us play in ways that are not intuitively natural, it just detracts from the immersion of the game. Such as lowering our tool QL so we can gain skill, when using higher Q tools provides no skill, because we did our job and "got good". Sure, 99% of the player base has had 10+ years to learn this bizare gaming technique, but as I've said in the past, this is not a great system to introduce new players to. I know WU had some code changes to address the skilling system, but nothing changed here. Can't change it here, because all the existing accounts had to use the old system. But honestly, so what? All the other game companies evolve (well most do) and change their mechanics as needed. One can hope.
  4. Simple idea and maybe there is a really important reason that this would not work, but why not just have a rare roll on imping turn the item into a rare, rather than just a chance it might go rare? Simply adjust the chance of a rare roll so they happen less often on imping and make every roll count. It would be far less disappointing for us.
  5. that seems like a big potential abuse kind of thing, where you could tunnel straight a long distance under a steep mountain, plop a door on it, bash it then run up the mountain
  6. Basically the same as when you open a new tunnel.
  7. Sweet. I am dead center of that band = best results
  8. Thanks! Yeah, there will be some more specs up there, but moving stars are fun too! When I look up on a clear night here (Northern Idaho) with very little light polution, I do see a couple satellites now and I can say they are not distracting in the least. Edit: I think most of the "pollution of the night sky" is a concept that people latch onto, without realizing what it will actually be like. What is worse, stringing land cables through our rural cities, making a huge impact on our views of the local landscapes and sunsets, or a few extra pin pricks of light in a dark sky? One people see every day and the other would be viewed rarely, except by those star gazer enthusiasts.
  9. For those living in areas with really terrible internet options, I suggest signing up for this (Beta soon). Sounds like it might be North America initially, but 100gig and under 30ms latency, which is killer for satellite. Better than a lot of land based internet. I'm signed up to be notified when Beta is available and if I get in, I'll post back with my results. Game changer for rural locations. https://www.starlink.com/
  10. For everyone wanting combat variety, just look at the games out there. Whatever class you are, there is always a max version of skill/gear that everyone gravitates towards. People that want variety always have to sacrifice to get variety. When the game maker makes a little balance tweak, there will be a few weeks or adjustment and suddenly everyone switches to the new max combo.Meta? Is that the slang that the kids use now days? Only way I see keeping folks on their toes in their quest to max gear, would be a little variable injection into the numbers. Make different armors and weapons have hidden bonuses that last a week.. maybe a couple days? Every server reboot? Something that keeps people wondering what the best of the best is that day and inspires folks to train up more weapon skills. Probably also good for the market economy. Probably a terrible idea, but it could be fun?
  11. I agree with you Muse. Toggle would be even better.
  12. Also, I've commented on this many times in the past, but when you do the COMBAT tweaking, please (pretty please?) address the targeting issue of being locked to a target that is no longer close, while a close enemy is attacking. We should auto switch from a target not in range, to one that is attacking us. This is my single biggest contributor to death in Wurm. I go on a trip, something targets me as I ride past. several KM later, I need to take a bio break, go afk and while gone, something else moves in to attack.
  13. This is the most important work you could possibly do right now.
  14. Don't be mad that someone else gathered animals to breed. That is what the game is about. They didn't gather them up to grief anyone. They went hunting for them and brought them home. Verdant is a huge village with multiple deeds and they have a lot of people to outfit with bison/horses. I gathered up probably 6 or more horses that I dropped into my own alliance stables. If I could have found more, I'd have grabbed them too. Problem is the server spawning is terrible. So if you have to be mad, be mad at the server and not the people just playing the game as it was intended.
  15. Maybe this has been said, but this is what happens when you have max favor and sacrifice: [10:13:35] Vynora is surprised by your generous offerings. It does not go into a pool. It just goes away, or towards your enchanting bonus I'd guess, but no favor pool gain at all.
  16. I would like this, but it all depends on an a complete change to account management. Right now and as always has been, one character is one account and there is no connection between it and any other. A number of us have been pushing for a much better acount management system, that would allow one account to hold multiple alts. This could handle the transfer of silver, marks and deeds between characters within the same account. This could allow deeds to be paid from one pool of upkeep funds. Could handle account profile management, permissions, email/password changes. Allow for a global sign in for all accounts of granular access to each character login. So much could be done with a new account management system. Web based and not one where you type it in chat windows, which people inevitably say out loud in local and freedom, with a typo. "hey everyone, have my password" The marks consolidation would be wonderful, but probably not something they want to do, because it would likely reduce revenue.
  17. Remove the requirement to have your mouse pointer hover over some close by rock surface. Make it just like digging. You stand in a spot and click "mine" hot key and you mine. Currently the mouse pointer does nothing to determine exactly where you mine on the surface, so why have it?
  18. Well crap. I put a trader on my deed. That means I get no villagers. This is a "pay to lose" scenario. So the message is, don't buy traders or templars for your deeds. They reduce your bonuses. This is not good business. Thank you Oblivion! I am sad, but smarter.
  19. It wouldn't need a server reset to update or anything, would it?
  20. https://www.wurmpedia.com/index.php/Faith_bonus#Deed_Faith_Bonus So I am taking my new priest role seriously on Harmony and the bonus thing has me very confused and concerned. If I am reading it correctly, we are penalized for having villagers? All I can see if the devs forcing every priest account to go make their own deed for enchanting. Why not just make a store purchase for "priest rare/enchant bonus subscription" and call it what it is? You could charge 1s/month and problem solved. It would reduce extra deeding and allow us to have all our villagers on our primary deeds, without a silly penalty. If I am completely wrong, please someone explain this better so it makes sense? Also. Now with the new favor pool, did any devs look to make sure it isn't messing with the sacrifice for faith bonus mechanic?
  21. Holy Crop Rdy

    After speaking with Annette, it makes much more sense for her to host this one. Good luck all