loenabelle

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Everything posted by loenabelle

  1. -1 if this would be applied, you can't even do stuff in your home deed when an enemy walks by. Free to play does not mean noob, would be shame if you can't play everytime your premium runs out, than why bother having the level 20 skill cap on skills if you could just make it a pay to play game from the start. This also stops most younger people from playing since they can't afford being premium all the time.
  2. Or there is an option on low hp to put rope around someone. Then you transport them like you drag a horse around d: The person captured can go to his inventory and see the rope (in some slot somewhere) and try to remove it by clicking an option remove which has some sort of 'breaking chance'. The higher the ql, the lower the breaking chance. the rope is lost when broken and you can try to run off/escape in any way. It's hard to run away on your own but maybe call some people from your kingdom/friends first, then when they are close break the rope and they can attack the party who held the person captured or the deed, more action confirmed. You can't do "stuff" (had te edit because the word got censored XD) with your character when you have rope around you but walk. So when they stop dragging you around you can walk with a small speed penalty. So it's also possible to sneak away and have someone else remove the rope (which falls off at once when someone else does it, no trying a 150 times it just falls off)
  3. I really like this idea. Many times I have been stuck in places (or lost) and people came to help me out but i could not sit on the wagons/carts or horses in general or we would get attacked by something while riding in the cart. I would love to see such a thing ingame
  4. I like this idea a lot, mostly the ally/neutral kingdom relation. I was a jk member who later went Abralon (a new pmk). It was said to me that jk and abralon would be allies (i did not know this was impossible at the time) this misunderstanding caused A LOT of problems. So a feature that would make it possible for kingdoms to be allies would be highly appreciated. Note: there is no more abralon and i'm jk again.
  5. See this thing is still busy. Let's face it, no one ever wins.
  6. there is no last post... the last post is a lie. Lie rhymes with pie. Pie is (nearly) the same as cake. I should take a brake :/ but i will be back!
  7. I needs them bridges O - O. <<<<<<<best grammar ever... THAT'S WHAT YOU GET WHEN WE DON'T GET BRIDGES (yet) +1
  8. I did see some actual rivers in game, in chaos as an example there is a waterway past tyre and ratpoint.
  9. Also it's already hard enough to do this. Otherwise it would just take even more materials.
  10. nananananana fishcaaaaaaake!
  11. The blood shines bright on the mountain tonight Not a footprint to be tracked A kingdom of isolation Where all dirttiles are packed. The wind is howling like they got in tonight. Could not keep them out, heaven knows I’ve tried Don’t let them in, don’t let them see Be the good guard you always have to be Conceal, don’t reveal, don’t let them know Well, now they know don't let go, don't let go Can’t hold them back anymore don't let go, don't let go You can stay just slam the door I don’t care I just have to pray. Let the fight go on. They can never get in my way. It’s funny how some distance makes them all seem small and even though fear controls me, they can't get to me at all It’s time to see what we can do To test the walls before they break through No right, no wrong, no rules they see we're free don't let go, don't let go hold onto to deeds of mine don't let go, don't let go You’ll never see us cry Here we stand and here we stay Let the fight go on. our power flurries through the air into their ground Our priests are spiraling frozen fractals all around And when we catch them in our icey blasts We will push them back we'll fight until the last. don't let go, don't let go. we'll rise and they fall down. don't let go, don't let go. They will be gone from now. Here we stand now and every day Let the fight go on We will be staying safe anyway. I was bored and it had to be done
  12. because it will stack with other large tools. To not stack it has to be dropped on a different tile. Also i made a mistake in the description it said not stack but meant stack so fixed it.
  13. Some tools will pile when put on a tile with eachother. With these tools i mean large tools like rope tools/grindmill/press etc. It would be nice to be able to all give them their own spot on the ground (simply not stacking). I think looks actually pretty nice and you can use it as furniture. edited: i said not pile but i meant pile, quite a difference.
  14. Sounds fun. But maybe neither can shoot however you can use melee as the passenger when close enough with a bigger chance of hitting. It is more like a parade wagon. Fights with one vs one but we fun to see though.
  15. Tiny idea: If you reach soul strength or soul depth (according to what priest you are) to level 70 (or higher i dunno) you lose your limitations. This way you have to work extremely hard but it will give you a huge reward.
  16. Would be fun though if it were something like ecrir said. You don't need an entire new bar for this that would be useless. Just the soap item, you wash yourself, it says you're clean and then you would have a buff that lasts about 5 minutes every 1 ql of the soap would add a second to that. The buff makes the monsters ignore you but if you attack them they will still attack you. Done So you don't need it just take some with you on a trip if you like and you can use 3 per day max (real life)
  17. back was on a school trip . But HA can't have the last post.
  18. Ideas: 1. Make jumping a skill. What does it do? This makes it possible to jump from one til to another. However this only works when there is one tile missing inbetween and there is no fence/wall/whatever on the border of both tiles. Also the tile has to be on precisely the same level as you are standing on. This CAN be ground that's not flat but to find that is nearly impossible. When you click on the border of a tile there is an option (jump). You will then try to jump from one tile to another. Your amount of skill determines the chance of succes when jumping. If you failed: "You jump, but you miss." and you will fall all the way down between the two tiles til you touch the ground. Also with high enough skills you can jump further. With a max of 3 tiles. Jumping once takes all your stamina and you have to regain first. 1 tile - skill from 0 --> 70 2 tiles - skill from 70 --> 90 3 tiles - skill from 90 --> 100 message: "You feel like you can fly, poorly you only jump." This enables parkour (sort of) and helps you cross some things like ravines or canals. I know this would also unlock more pvp advantages but there is still a lot to do against it. 2. A glider made out of dragon scale or hide. examine: "This material looks a little bit magical and would be perfect to fly with." Has a huge decay rate. You can fly up (one house wall high) 4 times by pressing S which would normally be backwards. The item decays with 20 damage every time you do this. Also the decay rate is 0.5 damage per second when you fly. This means that you have 200 seconds of flytime when you don't use S and 40 seconds if you use all 4 of them. Thereafter it will decay and when still in the sky you will fall down. Not repairable or improvable. Let the critics or suggestions rain on me .
  19. Congratulations! This got suggested for the fifth time in a few months. AND WE WANT IT SO BAD. ROLF LISTEN TO THIS!!!