transllusion

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About transllusion

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  1. Will the skill requirements for bridge lengths be affected by the epic curve?
  2. I had recently started playing and was looking for a place to settle down on Exodus with my friend. We were eyeballing a spot on a mountain that appeared uninhabited so we climbed up there to look around but during our trek we had both diminished our food bars so we killed a mountain lion, cut down a single tree and started a fire to cook the meat. Around this time the owner of a deed further up the mountain logged in, saw our fire and slid down the mountain to investigate. For some reason or another, cutting down one overaged pine tree in "his" forest made this guy so upset that after he finished yelling at me for 5 minutes in local he cut down every tree in sight and burned them in my campfire while I was waiting for my food to cool, just so I couldn't have the wood. I never said anything to the guy, just ignored him and went to build a place a bit east in the Golden Woods instead. Around 6 months later my place was fine and all but I never deeded anything so the same dude came by us and plopped an empty deed outside our walls to extend the perimeter over us just so we couldn't repair anything in an attempt to drive us out of the area. I've never seen that level of butthurt before or since.
  3. Any other game and I would have realized.
  4. What about a price column? Toggled the same way as the imp column.
  5. Same thing happened to me awhile back, I think I was heading some place on Elevation and happened to mark something down.. Had to readd everything from memory, and I'm sure I missed plenty of things and forgot the names of certain places. Another thing I noticed is the cap on the amount of markers you can place is waaay too low and I was constantly having to delete stuff to place new stuff before I lost everying, it should definitely be raised.
  6. I just want to be able to know when my window has passed, I probably succeed 60%+ of my rolls that I don't screw up by failing the imp, but sometimes I go for 3 days of imping 16 hours a day without even seeing a single roll and it drives me crazy.
  7. It was pretty brutal before the newbie buff and up until tents it still was after the buff wore off if you ever decided to go off road, but now you can drop a tent and all your stuff when you are about to run out of stamina, run a bit more to lure the mobs away and just respawn to regen, the skill loss doesn't really matter unless you used to be prem and had skills higher than 20. The tent you start with weighs practically nothing so you can carry it everywhere you go and it never decays as long as you don't leave it sitting out so it should be easy peasy to go anywhere if you make use of it. I like to play freelo sometimes and have had some of the most fun as a freelo but when doing anything I recommend having a large group or at least 11 alts if you run on 2 monitors and don't have any friends. There was a 50-man freelo village I was a part of on Exodus in 2011 and it was the best Wurm I ever played but even with 15 guys stacking on an Anaconda we'd usually have a couple casualties so definitely build a guard tower as the first order of business, ALWAYS. (we never bothered because for some reason we thought that they only attacked players on the pvp servers and were just decoration on Freedom so we had a bunch of unfinished guard towers sitting around (same model as the normal one back then) to dual wield as weapons and no actual towers) Playing Freelo could also be pretty frustrating back then though, I remember spending over 7 hours one time trying to penetrate deep into the forest on top of the mountain north of Sloping Sands on Release by slowly luring the totally absurd 1-hellhound-and-2-trolls-every-5-tiles (a conservative estimate) mob density down the slope of the mountain to the guard tower and templars, and it was a feat to clear them out faster than they were respawning and I was killed many times in Sloping Sands because there weren't enough Templars to get the aggros off me but I finally managed to make it to a tower that was in said forest and built a shack right next to it as a rest stop (there were so many mobs I would run out of stamina while waiting for the guards to kill everything/respawn and I doubt there was a single tile in that entire forest where you wouldn't draw the aggro of something to rest) I decided not to play on Release shortly after that but I had managed to acquire all I needed to survive in Wurm, 4 walls and a guard tower. Now that guards mosey along slower than my grandma pushes her walker I doubt that would be possible anymore, but with tents it doesn't have to be. I don't think getting that deep into the forest would be any problem at all anymore, I've never seen mobs that dense anywhere else and with tents it wouldn't be an issue even if there was the same density.
  8. Lava tiles burn you when walking over them so only mag priests can build over lava pits. Until their faith runs out anyway.
  9. Here goes nothing, will post an update if this actually works.
  10. The guy who made it hasn't been on in awhile. Would mining it down into a hole and erupting the sides make the lava flow down into the hole?
  11. Does anyone have experience destroying colossi with lava? I'm getting messages like "The Colossus of X blocks your efforts." when I try to erupt directly under it.
  12. Of course, I also forgot to mention a "reset window" option in either the same context menu as lock window or expand all/collapse all since I do sometimes close/reopen containers to reset the organization for whatever reason.
  13. There are few things I find more annoying than walking a little too far away from my cart/forge/whatever and then needing to resize, reposition, reorganize and re-expand my containers how I like them to be for the umpteenth thousand time. I think there should be some way to have the client remember that kind of stuff. In addition, when you open containers the window is generally much too tall in most cases and not nearly wide enough to keep most text from clipping off the side of the window. There should at least be an option to set the default dimensions of windows upon opening them, or an option to toggle on some kind of window scaling to prevent the text from clipping and needing to resize windows pretty much every time you even need to see how many of an item you have and get rid of most of that criminally wasted vertical space.
  14. We've been getting rid of the veins in our boat cave for the past week, and now this has happened to us twice. The first time we were totally confused as to what exactly happened and could only generate a few theories but now we think it's pretty clear. When an erupted lava tile cools off on it's own, the floors and ceilings of the surrounding tiles in the cave shoot up to the level of the rock on the surface. I would at least believe this is not intentional, but correct me if I'm wrong. Enki came by and fixed it for us the first time, but said that if it happened again he would consider it to be a "natural issue." Not exactly sure what he meant by that so we haven't bothered the GMs about it again yet.