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About Meep

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  • Birthday 10/28/1981

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  • Chaos
  • Epic

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  1. Just as i was about to give up all hope for the game you go and actually do something i never thought would happen Looking forward to see what other changes there might be down the road
  2. And yet again you fail with the pvp part of things.... For this marks shop, first off the tomes that are a big killer of pvp and something i think should be removed or reworked to not give any advantages when it comes to pvp you make it easier to obtain them now that you can buy them. Second this tranfer of faith, in a pvp situation i could buy that and use it cause my group needs a healer and convert Fo instead or we are on a boat so i convert Vyn to get a bonus. How about you try to make PvP work again and work well as it used to? Game is losing players rapidly and PvP is non-existant, could it be that PvP generated more content to all? A PvP player died and instead of making his own gear he bought it from the guy on freedom that likes making gear and selling making the game fun for that person as well? I played on the Conquest Wurm Unlimited server and there was no priest, no meditation and no tomes and that reminded me why i really used to like the game and the pvp, sadly the people in charge here fails to see anything from a pvp perspective and we just keep losing players. The way the game is going i don't even see how this Steam release is gonna help, just going to get crap reviews and it will die out. Unless it's just a cash grab....
  3. I remember a few years back when a couple of us discussed this whole matter with some mechanic to speed skill gain up for new players to a certain level, i still think that is a good idea and at the same time i feel like removing tomes or remaking the benefits you get from them into something like a higher chance of creating rares or slightly higher imps while crafting instead of anything related to pvp would be better. Same with all the different priest there is, just have the original ones as it once was and balance them out instead of what we have now. I also agree on the HH, either lower the BC and taming required to use them or remove them and have everyone on regular horses. Would make it a lot more fun to pvp. I don't want the game to turn into something boring because people are to lazy to grind but i think there needs to be a middle ground, use Epic as a testing ground now that it's said there will be a wipe in the end once the whatever is planned in a year or so gets out...try mechanics for skill gain etc for new players.
  4. I like it, keep the map at 2k tho. Rather have a smaller map with lots of people then i giant one without anyone
  5. Just bring the old Elevation map back.... Only reason this map was accepted is cause the first suggestion was the worse piece of....i ever seen. Or have Ausimus make a few suggestions and have people vote on them. Just make it the same size as the old Elevation one, pointless with huge maps when we don't have the people for it.....i remember old Ele and you would login and see it was "only" 80 ppl on so me as a new player felt that i could go work on my fight skill since pop was lower then i'd be so happy for 80 on the whole cluster with the homeservers lol...
  6. Just reading up on answers here and it is the same vague responses as before where nothing is really explained or any hints given on where the game is headed. Maybe time to switch whoever is in charge of what the dev team is to work on? This game needs some serious changes like the one Platinum and Mclovin said, new Elevation map/the old one back and most likely something the same way on Chaos and it is needed now not in a year..... Remove the playergods and tomes and bring the game back to when you didn't have to spend tons of money on toons/materials and whatever to be able to have some fun in pvp. Bring back the old way to get shieldskill up instead of having it the way it is now, only one i seen defend it is of the people i played with hates that change, same with the archery nerf. There has been so many suggestions from players on things to do/fix to attract more players but it is all being ignored, mostly with the "we are working on something right now but we cant tell you anything" answers.... It really is time for the people in charge to get down from their imaginary thrones and talk to the people that buy your product....if i'd do the same thing as you guys do working as a chef my restaurant would not have a single customer....
  7. I mean most people here seem to agree that the biggest problem is the lack of info, feels like we have a higher chance of getting to know the secrets of scientology from little Tom then we have of getting to know what's being worked at with Wurm. And it does not really help when the only answer is " you get to know what we work on once it is done" just be more people leaving and as always during summer numbers will go down when people do other things instead...question is how many more summers there will be before people stop coming back....might be time to get off the high horse and get on the pony and work more with the players instead of looking down on them as they would be stupid. After all they are the ones paying for the game.....
  8. I would say it is cause the players and devs could see that it was way to powerful in pvp that caused it to change, apart from your group that got a huge benefit from it being as strong as it was most people thought it did to much damage. If TC was to get everything through don't you think we would have pushed for say moonmetal armour to block all spells and be more OP since we have tons of it from Hota? I can agree that 10 sec is kinda meh to eat a sandwhich, should be break out of comat with nobody hitting you should be enough tho. Personally i never used sandwhiches but seeing how people ate them and never ran out of stam in fights i would say it is a bug and it is good that it is fixed.
  9. You guys think you are being followed by the CIA/KGB as well? Hiding and sneaking in bushes when going to the store so they dont see you? The paranoia is kinda funny and scary at the same time. As for the spells, yes it was broken and you could pretty much kill someone with just spells at the start and it was said to get tweeks along the way and people put in feedback for it on the forums and then it was updated. You guys could also put in feedback there so to come now and say that devs are all TC etc because you lost a few fights lately is just lame...even tho you could eat your sandwiches and what not lol...
  10. Whats the fun with infinite stam in fights? Same with horses, thought you had to break combat to lead them unless they are tamed so you could just jump straight on them tho. Why not just report stuff that is broken instead of using it? Not the first time people in your kingdom decided to exploit it instead of reporting and then claim the devs/GM's are in TC's pocket when they report it...*supreme boat* If you can't win without it then maybe go back to the drawing board and come up with a new strategy instead?
  11. Problem is that the range on some of the spells that do most damage is greater then tanglethingy and since they still block archery with the shield while holding a statuette in their 2 hands there is not really a good way to counter it. I think what Wulf said is a good thing.
  12. I like the ideas posted, first off guards is a must cause of the alts and also a smaller area that you can build fences in, be horrible with 500 million gates to pass through. And as Mclovin said limit the spawns so you actually have to fight/cap from another kingdom in order to win it, kinda pointless with a bunch of camps where you dont have to fight the enemies to win...
  13. Just smile and wave boys, smile and wave.....soon they will forget what they reported or asked... sad to see you go @Sinduskyou have done a really good job during your time on the team!