Retrograde

Honored Retiree
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Everything posted by Retrograde

  1. There have been other lines of communication including PM's and IRC, apologies for insinuating that it was all in this thread, I am taking note of each persons suggestion though. The decision is ultimately up to the development team, this is an attempt to identify what changes are favourable, because there WILL be changes. They were changed to being loadable because the ability to load items was introduced, prior to that everything was static, there must be give and take with these changes. I can certainly understand and agree with that, thus why I mentioned it was unlikely to happen. Ruling out this as a trader item is in no way insinuating no changing at all, it is not the only avenue of balancing.
  2. a fountain pan allows the smelting of 60 ores at once, or 2x that of a forge, which is hardly a great advantage. that said, the suggestion of a smelter is noted, yet not within the scope of this current discussion, as it would require more coding time and art assets as well. There will be warning prior to any changes, allowing those who feel that they no longer wish to own these may sell them
  3. The mechanics would be roughly the same either way, making them too heavy and non tradeable would mean theyre stuck in the chest and the chest is stuck on the ground/wherever its placed and cannot be traded. Making them moveable when empty would also come with making them too big to fit in a nodecay chest, effectively creating the same situation as the fountain inside the container, thus it's unlikely to happen.
  4. Determining the owner of the container would be creating more issues if just allowing the owner to move it, thus rendering it immobile. While this would mean them being permanent in their location, there would also be a window in which players will be informed of the changes, and these changes going live, allowing those who wish to make arrangements (or indeed sell) can. Prior to the ability to load large magic chests themselves were immobile, as were many other things, which seemed to operate just fine, as i said before, there will be a window allowing players to make adjustments. expansion of magic chests would not occur in tandem with these items, more as a trade off for reduced functionality of these containers. The issue lies in the fact that "untradeable" can be bypassed, by simply loading into someone elses wagon or cart/ship. Making this a trader item is at this moment more time and coding effort than we're looking at, there are a lot of ongoing projects and this is a small piece of it all. There are always areas in which we can improve, this thread and discussion is a way of us avoiding issues that impact the community negatively in the future.
  5. Basically the item would be stuck in whatever container it was in originally, if placed in a no decay container, the option is to have them unable to be taken out, or moved to another container. Alternatively, if they could be taken out, they would be unable to be put back, and decay at a faster rate
  6. I've read through the past.. now 13 pages and it seems the following are the most supported: Renaming and combining into one item making it immobile - untradeable, unliftable (thus ensuring functionality for current owners, yet eliminating them from the future market) Now there are other ideas floating around, such as: expansion of magic chest size in general making this a trader item Potentially adjusting the amount they can hold. non repairable (though in a no decay chest it renders the option moot) I will be making note of those, and other options as well, but would like feedback on the individual ideas listed here (given that name/item change is not really a "suggestion" as it will be happening, it's more in regards to the remaining functions) Bear in mind that in the end it comes down to developmental and game direction, but we would like to reach a mutually beneficial decision that most, if not everyone can agree on
  7. This discussion is a byproduct of the ability to now carry large barrels and huge tubs as well as the addition of amphoras. Doing so caused a note that fountain containers would be removed which is what sparked player discussion. Any change itself will not be a huge investment of time or code so don't think this is operating at the cost of not working on things to ensure that Wurm Unlimited is fully supported. This is an opportunity for us to gather player feedback on the situation, to improve communication on an issue and be transparent about our actions in the hope of continuing this down the line with subjects and issues that cover a much broader percentage of the playerbase.
  8. Actually, you are quite mistaken, As the year goes with wurm, we have various influxes of new players over summer, and then they slowly taper off around this time. While in the monthly graph it does appear player numbers have dropped, in the yearly graph we are about the same range. It will take some considerable time before making statements like yours, Wurm Online is going fine
  9. This is not the reason they were allowed to stay, while this is now the main reason players use them, it wasn;t why they were kept in.
  10. This issue has been fixed, large barrels which hold 250L can now be carried (and also have the advantage of not weighing an additional 125 kgs to begin with) There are now also small and large amphoras which can also hold high volumes of liquids
  11. Cared for and branded horses already have such a feature in the new permissions: [07:21:33] You are practically standing on the Aged fat Wildhunting!
  12. In loose terms no, that's not correct, we'd be looking at making them too heavy to pick up, meaning you couldnt empty the lmc to load it, it would force you to be in the one position but it would also allow you to retain the use of the item rather than completely removing it. The items will be renamed, this is something that will happen if they stay in the game in any way, shape or form. Another suggestion is to compensate by increasing storage space for the large magic chests themselves, those with these containers would still have the extra volume, but purchasers from now on (and indeed those who have purchased it prior without a fountain pan) to benefit from larger storage in these chests Be sure to read the Original Post for a list of suggestions that we have come up with ourselves, we'd like to see your feedback on each one, and are always happy to discuss new ideas too
  13. I can see a lot of people would like to see these simply become a trader item. We'd prefer to leave these items as legacy items rather than opening the floodgates and making them easily available but I am taking note. In terms of the containers themselves, we'd like to limit them from continuing on through the game, obviously the most basic choice is to remove them, but that's clearly something we don't wish to do. What we wish to do is find a way to still allow those who paid for them to enjoy their moneys worth, without leaving them as an item that will continue to exist and be passed on. Thus the making immobile and untradeable, the owner still gets a benefit, but in the end, the bucks stops with them. I recall someone mentioning making it hard for them to move, until loading came out large magic chests couldnt be moved at all, so it's not too unusual a situation
  14. The main issue is the major reason they were left in has now been fixed (large volume liquid containers). Now I've heard it said that Rolf said these could remain indefinitely, but like everyone else, struggle to find proof of this, doing so would make things much easier, but afrer 7 years of development I'm sure you can understand that situations change. They do provide a rather large unintended benefit when it comes to expanding storage, a single saucepan takes up 2.5 volume yet creates 1125 volume, which is obviously a huge advantage. These items are the result of an exploit, and we'd like to see things neatened up, everyone knows they provide a major advantage thus their worth, we'd like to balance that out to have a downside to the space, suggestions such as making these immobile or further redundant so they still provide a benefit to the owner, yet dont continue to plague things down the line
  15. Once again, this is not about anything other than working out a balance of keeping these items ingame, not about who got what when and why. PLease keep it on topic guys and girls
  16. Hi icebones and welcome to wurm! You can disable the highlighting by opening settings in the launcher (the cog button beneath your character name) going to graphics, and unchecking "outline hovered objects" As for the pvp killing, you are correct, you can also set the server to pve, meaning no one can kill you at all, even if you let them onto the server. hope you enjoy the game!
  17. This is by far not the only ongoing task. This is simply an area in which we have an opportunity to involve the players in the discussion rather than making the decision for them, allowing you to have a say in the path we take in working with these items. If you don't wish to contribute to this discussion that is fine, it is not a requirement, this is simply an open board for people to give their input on the topic
  18. I guess the correct phrasing would be they are the result of a bug, not the cause of a bug, as for the rest, that's the aim of this thread. Now that large barrels, huge tubs and amphoras can be lifted and filled with large amounts of liquids, the major reason for fountain containers remaining ingame is replaced in functionality, our goal here is to work out how to bring them into line without simply removing the item from players who spent silver or real life money on these items
  19. They are not causing a bug at all, they are the result of an old bug regarding unfinished items and being finished inside containers. This has nothing to do with any bug they cause, simply addressing them as a whole and bringing them into balance now that we have replacements for carrying large capacity liquids
  20. HI everyone, Just to clarify, this discussion isnt about the nature of these containers or how they should have been handled in the past, our goal here is to work with you to achieve a balance in which their obvious advantage is countered. We have provided some initial ideas, such as those listed on the original post and would like to hear your feedback on those, or suggestions as to other ways they could be brought in line with things, without opening up other possible areas for overpowered or unbalanced items.
  21. If you examine the tile, what growth stage is it at?
  22. Hi wasntme (totally was, I saw you), If you're hosting the server yourself you will only see it on LAN, you'll need your friend to look for it in the server listings (make sure it's named something unique!) Also make sure the following ports are forwarded in your firewall/router:
  23. HI amyzel, This error occurs when you have a copy of the game running, either after it failed to end the process after quitting the game, or another client running. BEst thing to do would be make sure no clients are running when updating, or restarting your pc then trying again
  24. HI Bart, We do have a tutorial and guide on steam, the link can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=539113618
  25. HI neofit, Adventure mode is Wurm with a twist, and a main quest line in mind, rather than just open world pvp. It will require pvp enabled and multiple kingdoms simply for the sake of the storyline, but can be played in single player easily