NeeNee

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Posts posted by NeeNee


  1. 1 hour ago, Nordlys said:

    5 years ago is not the same as now. It might be that some problems and challenges remains the same, the same way something might be much better now, but its not the same situation. And 5 years ago was not the same scale of destructive intrusion of a single person without any knowledge to the game other than the financial aspect.

     

    Its fairly simple to gather information about a company like GCG, and its fairly simple to see the reasoning behind a mad rush of making income - at all cost.

    GCG have 5 full months left of the year. Thats 5 months to get some more revenue on the paper. Thats all well and good, we all need to make as good figures as we can in this world. The method on the other hand is, mildly put, questionable.

     

    Nordlys is dead on. This is absolutely not like 5 years ago, or any time personalities have clashed. 


  2. 55 minutes ago, Miretta said:

    Little things...big things...I think also one thing to remember is, that wurmians are very used to using wurmpedia as a source for many many things...but if someone new joins a game, every time they have to open a website to check something, it rips them out of the immersion into the game. It's bad game design. All Info of game related things need to be able to be found ingame in some form.
    I don't mean to just throw a box of text at a player pretty much imitating wurmpedia ingame (that's how last tutorial change turned out), but by having the world be self explanatory to some extend.
    Want to know that there is fishing ingame? show some fish jumping out of the water near the shore.
    How to communicate to the player without text that you need a mallet/hammer/trowel to plan a building? heck how do you explain that they have to make a plan before they can build? in most games you directly build walls, floors etc.
    We can't expect that people "just know that" or that they have to dig through wurmpedia to see it.

     

    I really love this idea. I'm not sure how we'd make some things more self explanatory but the fish is a great example. Obviously, I love the wiki and use wikis in other games, but you have a good point on immersion. The in-game wiki helps and we try to make it useful, but it's not the same as a visual clue. This would also help with our large non-English speaking population. I don't know about making building made more sense, but off the top of my head:

     

    -Bigger fruit on trees (Okay, I don't want it to glow or sparkle, but it is hard to see sometimes).

    -Would a different model for an unbotanized/foraged grass tile be possible? 

    -It would be amazing if when building, the crafting menu showed visual options, not just words. 

    -I personally would love some kind of in game NPC guide that did a tutorial with you, but that's probably even more complicated. "Jeeves, how do I build a house?" 

     


  3. Looking for:

     

    Pet bat or pet bat fragments

    Octopus statue

    Xmas 2022 items

    Starberry cordial

    Box of chocolates

     

     

    Drop your items for sale here, with a price, and we'll make a deal! I'll pay in silver, powder, or I have a few lumps of moonmetal, if that's your thing. I'm on Release server. Thanks!

     

     

     


  4. I don't disagree, though the recipes that everyone gets are already in the cookbook in game. (Of course the crafting recipes are as well!) I'm not sure how to cleanly and effectively add hundreds of recipe pages (IF we did, no binding promises being made here) in a way that helps anyone (there are some nice Google Docs out there, but some that are pretty messy) with a small team, but it is something that has come up and is on my list to discuss/ponder.