icbash

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Everything posted by icbash

  1. rl for me and kaz both been crazy of late. but ya ill try adding this to database it will be marked with z for testing till i can prove the math is right. can u drink fermented stuff?
  2. Would be alot ezer for them to just repeat the skills and change them out with list 2. so mod 276 vs 138. Or just add another *##*skills and make a item that changes it it from list A to list B.
  3. -1 I have alone made over 3 knarrs full of dirt(max Lcrates) in just the last year of playing wurm.
  4. Im sorry but u do no have to use my tool or other's. hell it given me over 8 weeks of pure enjoyment figuring it all out and how it worked. i learned how to code inside google docs.(becuz of it) if you don't use the the tools its is hard to figure out with out a lot of experimenting.(math is the key). -
  5. Crops needed on Xan

    this code from Wurm unlimited but it is pretty close to wurm online. The difficulties of the crops (for farming purposes) are: Potato - 4 Cotton - 7 Rye - 10 Wemp - 10 Cucumber - 15 Oat -15 Pumpkin - 15 Barley - 20 Reed - 20 Carrots - 25 Wheat - 30 Cabbage - 35 Corn - 40 Tomatos - 45 Lettuce - 55 Onion - 60 Strawberries - 60 Peas - 65 Garlic - 70 Rice - 80 Sugar beet - 85
  6. +1 to more plate armor options -1 to no iron plate
  7. normal banner limited to 1 or 2 per tile.(seems to matter what kingdom of banner they are) back when this was fixed they sayed 4.
  8. +1 [23:02:48] You create a stronger bond with submissive mature fat Coffeeheart. [23:02:48] You create a stronger bond with {Tamelevel id} mature fat Coffeeheart.
  9. biggest thing what i am saying this can all be done with the models that are in game know if we could just manual build the roofs
  10. Manual Roof Building Wurm buildings have come a long way. Years ago, it was as simple as two options. Wood or stone. Now we have many different options. Buildings can become a lot more creative than once before. But this creativity only extends to the walls. The roof of a building is pretty ordinary. Sure, you can choose different materials to make them out of. But the layout of the roof is not up to the builder. The game auto-aligns each roof ridge. I propose a new roof system. Manual roof building. Not only would it be practical, logical, and intuitive - it’d add exponential creativity to the way we build our structures! Here’s how it could work. The roof plan would still happen the same: “Right click floor, plan roof above”. BUT whenever you go to build it with your chosen material you would have “roof type” options. The roof types could include(but are not limited to): “Shed roof” - like the existing roof, but can be built against a flat surface(an existing wall) “Gable shed roof” - like the above, but with diagonal walls on the sides. Can expand infinitely when placed adjacent to other gable shed roofs. “Half gable” - for when you want a gable roof to only be on one tile, rather than 2 side by side. These are just a few ideas for what could happen with roofs in the future. As you can see, there are plenty of interesting combinations you could use these roofs with to make very appealing structures! Lean-tos, sheds, gables, and more could all be possible. Almost any building in the real world could be recreated in wurm with the help of these roofs. To allow for proper alignment, the ability to rotate the roof tiles could be implemented (Perhaps with the help of a fancy tool) so that they line up in the way you intended them to be constructed. We already do that with wall types, why not roof types too? So what do you think, Wurmians? Should roofs have the same freedom that we have with walls? Let’s hear it in the comments below! Thank you Leifar for writing this idea of mine out