JockII

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Everything posted by JockII

  1. Full epic reset. Fresh start, major rebalances.
  2. @here economic report November (little late) player banks = 2g 63s 28c 31i (2632831 irons) Deed upkeep = 1g 62s 1c 31i (162031 irons) Kings Coffers = 57s 58c 25i (575825 irons) total wealth of the server = 4g 31s 7c 87i (4310787 irons) Net increase = 36s 50c 44i No deed add and money for being online added has created a slow increase in money supply.
  3. Jock-Today at 6:57 PM @here Economic Report Deed upkeep = 63s 98c 12i (639814 irons) Player banks total =2g 17s 91c 79i (2179179 irons) kings coffer = 1g 12s 67c 50iron the total wealth of the server = 3g 94s 57c 43i (3945743 irons) Net Decrease = 90s 90c 10i (909210 irons) More deeds planted and the lower player count has caused this loss of money. This balance allows the shifting population and gold flow to equal out time, preventing excessive inflation or deflation.
  4. Personally, i think they are missing a trick, they are opening freedom to epic accounts. Why not turn epic into 1-2 years fresh start cluster. where it open sup and allows people to transfer with some ###### to freedom (chaos gets new pvpers of relative power comparison) and epic gets a clean slate. The best time epic ever was at the start. EVERYONE loved the start of epic and the first year was pretty lively.
  5. On my WU server i have create new properties for 2 of the standard metals to both lessen the gap between glimmer/addy and add more value to metalurgy. Bronze weapons have 5% swing timer. Steel has 5%bonus damage. Both have cause a large increase in the production of weapons and more people doing metalurgy. Little things like this can change the game. However, the biggest issue with wurm is the lack of solid item sinks. People keep occumulating, then eventually a deed pops and someone collects all that stuff. Redistrubites it rinse and repeat.
  6. Wyvern Mods

    Once again, savage work sindusk.
  7. You could just make an non decaying lava spider layer. As a temp solution.
  8. personally with how fast you can create in WU it be better to juat straight up delete the woodscrap.
  9. Mining does not yield maps. set the chance to 1:1 and no maps, digging works etc
  10. it prevents the client from rendering the trees visually on your screen but they are still their just invisible.
  11. Thank you, the spyglass option of zoom would be good to have once again.
  12. i would love to see this mod expanded to offer increasing the difficulty at set levels e.g. 50, 70 and 90 skill
  13. Jock-Yesterday at 3:58 AM @here Economy update Kings coffers = 5 gold, 83 silver, 89 copper and 16 iron (5838916 irons). Total Player Banks = 55 silver, 32copper, 59 iron (553259 irons) Total Village Upkeep Funds = 28 silver, 29 copper and 96 iron (262996 irons) Total Finacial Wealth of the Server stands at = 6 gold, 65 silver, 51 copper and 71 irons(6655171 irons) (Note *5 gold added when beta ended for player growth) Net Increase of 4 gold, 85 silver, 49 copper and 53 iron (4854953) To often servers ignore the value of money, with many players having banks full of gold. We track the amount of gold in our economy and release these updates monthly so everyone else can see how much we track and manage our economy and where they fit into it. As you can see we have a slow drain of money from the economy, 15 silvers have left the economy during beta We have added 5 gold to allow for player growth and deed's being planted and expect this to drain down until more players begin doing treasure maps and the pvp server is added to the cluster. Until then we can manually manage the economy to prevents hyperinflation.
  14. Beta Period was a Huge success. We now have a solid custom skill gains, a well-balanced economy which we can continue to track and a solid core to the server. All patch notes and information regarding our economy is publicly available on the discord(updating tonight). Many thanks to all the players who have helped and played here during the beta period, i hope to see this expand further in the near future. A special thank you to all the modders who have released their mods publicly and those who made mods, especially for our server. Without you, none of this would be possible. Now on to the next phase of our cluster and the continued growth of the PvE server!
  15. Had a great time so far, Progress has been huge. The beta period has allowed us to test a lot and gather a huge amount of information, causing many changes to gameplay based on player feedback. The server has begun growing in player base and is getting ready to end it's beta phase. Any accounts that took part in the beta will be awarded 5 hours sleep bonus. I have also been asked on several occasions if i would be wiping skills or the map once beta ends, this is not the case and has never been the plan. However, it has highlighted that i will need more information for the pvp server and it will delay that launch. In place of this, i plan to launch a 1-month challenge style PvP server to collect data on some of the major changes i have done over wurm. This will be launched in a separate thread and will be a much faster server run as a temporary event server for the cluster. There will be prizes awarded to players on the main cluster for participation.
  16. Having agreat time using this mod. Working really well. MANY thanks for making and releasing it!
  17. Anyway, server start has been good first few deeds popped up within 48 hours, several tweaks have been made with regards to skill gain. I would like to take a moment and thank everyone one of the Wurm coders that publicly and freely give out their mods. you guys are what make these servers truly possible.
  18. I hope to spend a large portion of time playing with this mod. Have spent a great deal of time rebalancing armors and weapons, still much more todo.
  19. Once again, you do not fail to impress. Always a pleasure to see more of your work release.
  20. make a new file name it bulktransportmod.properties paste in: classname=com.webbrar.wurm.mods.bulktransportmod.BulkTransportMod classpath=bulktransportmod.jar put the jar file in a folder called bulktransoirtmod This worked for me, was a tried it to use it and worked.
  21. didn't even notice, my apologies. This will be part of a cluster and the name will adjust with that.