Maelux

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About Maelux

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  1. Any info about, is of great usefulness... thank you
  2. ummm...almost..... Then we can say that is impossible hold them on a determinate place or zone right?
  3. Any way to put a unique creature in to a closed instance and that it does not break the walls? Managing walls permission with GM and make them indestructibles does not work. thank you
  4. Hi all. I activated on my server (pve,fredoom, non epic) random treasure chest function...I wondered if each time that one Ive be found it, a new chest are spawned randomly, or maybe restart the server are necessary or..."Seems" that after first players found a lot of them, does not respawn again. ┬┐Anyone knows how does this exactly work? thanks in advance
  5. uao ...thanks for your time, very usefull sugestions..and really I would not have thought of these...
  6. Any suggested event which I could proclame for 4 or 5 players who play on server from 1 month ago aprox (mostly newbies on wurm). I was thinking on summon a unique, but I think players are not enough stronger... Any suggestion is very welcome! Thanks!
  7. Just out of curiosity...are you spawn them through Lairs?
  8. Replace flags.map that can be found in Creative directory of your server. by the exact file that can be found in your client installation c/program files/steam/steamapps/common/WurmUnlimited/WurmServerLauncher/Creative/ At least this, worked for me and for others with the same problem...
  9. Glad to hear this! Well done!
  10. What about flags.map Sklo:D?
  11. Hi Batta I experimented this exactly issue and finally I et solved it. Before tell you the way that works for me, I try to expose some points that maybe could be helpfull to shedding some light on the issue As I say above my issue was exactly as Batta described. I also use a Ocrea Map on my server My server are recently created just one mine entrance had been created when I updated to 1.5 Uninstalling all mods the issue does not dissapear. I fixed the problem replacing rock_layer.map map_cave.map flags.map that can be found in Creative directory of your server. by the exact file that can be found in your client installation c/program files/steam/steamapps/common/WurmUnlimited/WurmServerLauncher/Creative/ In first place I recommend you try to replace just flags.map file and check if the problem are solved, if not, replace also the other two files. My server does not have many mines so reset the rock layer was not a problem for me but if your server has a lot of mines this is a problem. Grettings! EDIT: Seems that other members solve the issue just replacing flags.map file.
  12. Thank you!
  13. what is the Flags.map file for?
  14. thanks I hope that your experience help other cases...In case of my server, can resume it in simple words ...The server not load walls inside mines. I also tested to repairing walls and remake the tunnels as GM. But the problem affected both at old mines as new. Grettings
  15. I run the server without mods but the bug persist. I replace cave map and rock layer maps from my server by the originals. If I create a new tunnel on anywhere, bug appears (cave walls not render)... Anyone know what graphics file or part of the code cause this problem and if we can replace it to fix the render problem? in case of not: Some way to uninstall the patch from our servers, and come back to install it? (Linux headless in my case) Thanks