Garis

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Everything posted by Garis

  1. I really like that this is difficult, because it will be correspondingly rare. Installing slate as opposed to wooden shingles should not merely be a stylistic choice, like choosing whether to wear a red shirt or a blue shirt. It requires difficult ingredients, more skill, and more patience. And for the players who have or procure those things, the pride and sense of accomplishment that results is probably greater as a result.
  2. Perhaps 50% of the current would be a reasonable place to start with a falling damage nerf. Falling down multiple tiles of a mountainside would still kill you, but tumbling down a steep hill would not: For those of you doing work on high, remember you can pray for the Unstoppable buff (assuming the appropriate tile for your faith is nearby), and then run down the mountainside whilst taking no damage.
  3. Yup. Looks like the god of love to me.
  4. No. You'll have to buy silver from the online shop before it will show up in your in-game bank (this happens almost instantly), and have to pay for premium before you'll be able to buy a settlement form. If you decide you want to venture inland at all, for example "I wonder if there's a good spot up on that ridge", or "I bet I can get a better view of the terrain if I climb up that mountain a bit", you will need some jars with water in them. If you find yourself far from the coast without water, and an empty water bar, you will have trouble regenerating stamina, so won't be able to run (from spiders, for example). More new players die for lack of water than I can count. Once you deed it, it's yours. You can go eat a sandwich or go to sleep, or do what you like. If you don't deed the spot you settle on, you could very well wake up tomorrow to find that you now live in someone's perimeter and have to go look for another spot. You will right click the settlement form as described on http://wurmpedia.com/index.php/Settlement, choose "found settlement", and follow the instructions described in the wiki. Familiarize yourself with the Game Rules on the GM Forum, and the page on settlements in the wiki (linked above). Mix equal parts preparation and luck, and you get better odds of success! I hope this has been helpful. Good luck!
  5. People commonly ask "Are there any good shoreline places available to deed?" What they are looking for is room for logging, farming, mining, and construction close to the water. Ask on the forums for advice from folks who've done this before. [COMPLETE!] Buy premium so that when you arrive on the new server you are already premium. You will spawn next to the starting village token. There will probably be a public trader somewhere nearby. Get 10s from the bank by right clicking the settlement token and choosing 'bank'. Buy a settlement form from the public trader. Pick a direction to travel. If possible, head toward a coast. Do NOT head inland initially. There will be no water, you will slow down and be vulnerable to aggressive monsters. (Wurm is a game about starving to death in the wilderness and being eaten by spiders) If there is any clay nearby, dig 4-6kg of it, and immediately make pottery jars. Fill these with water. Travel along the shoreline. Ignore other players, try to ignore the social pressure of the crowds, but be focused and calm. The only thing in wurm that can't wait is deeding a nice spot before someone else does. Avoid combat at all costs, avoid taking any damage. Now is not the time to grind your combat skills. Be EXTREMELY careful not to get close to bears, crocodiles and (unlikely) pythons, all of which can swim. Do not attempt to swim long distances, you will run out of stamina and drown. You are looking for an area along the coast with one or two trees (any type), elevated (mineable) tiles, and enough dirt/sand/flattish tiles that you can have some crops. If possible, avoid spots that have a large amount of marsh tiles. Having clay at the edge of your deed (in the perimeter) can be very good. Remember, you can put trees on steep tiles, and farm the more level ones. Before deeding, prospect surface rock tiles and make sure there's iron in the area. Other stuff is nice, even great to have, but iron is essential. Dream big! Don't make a tiny deed and end up feeling constricted later. It's better to start with a 5x5 (11x11) deed with a large perimeter, which you can later scale back. Perimeter tiles are cheap to buy and maintain, and they keep people from building houses and blocking your future plans. If you want your deed to go back far from the shore, make sure to put your settlement token back off the shore so you don't end up paying for a bunch of water tiles later on. Have a name picked out ahead of time, so you don't end up scanning your desk for things to use as a name, or picking common trite names like "Birchwood Shore" or "Sandy Lakeside" or "Grassy Spot on a Hill Next to the Water with Spiders over Yonder". For ideas about place names, look up toponymy in wikipedia. Have fun settling in!
  6. Pretty sure you can build walls on upper stories of buildings now. Should resolve this issue completely.
  7. I was swimming in along the northern coasts last night (you know, looking for some gnarly waves), and there are some breathtaking locations that are not deeded yet. Celebration's really densely packed in like sardines in the area around Tap Dance. But go to the north or especially the west (across the water), and it gets much much more open.
  8. To say nothing of the fact that it currently might take 10-15 mining actions to lower one corner by one unit. You're proposing a single flatten action that rapidly whittles down the surface rock layer? I sometimes spend 15-30 minutes flattening a rock tile. More for the ones on nearly vertical cliff faces. Can't imagine one timer for that. Besides, it's much much faster to surface mine by using this one weird trick: For optimal surface mining, having full water and food bars, with nearby provisions, a q50+ pickaxe, and only queueing 1-2 mining actions at a time allows you to cycle very quickly through mining actions. This way, you can perform more actions per hour than if you gently lay your face down on the MINE button and drool into your trackpad for an hour (which a 'flatten rock' function would simulate)
  9. They're currently working on refining and weaponizing the politics of envy into a science.
  10. I leveled a Magranon priest to 70 faith precisely so I could accomplish what anyone can now do with sand, clay, and a campfire. I think we should all count our blessings.
  11. Test Tower

    Yeah, and how many people have 100 carpentry in Wurm? You guessed it, 'nuff said.
  12. Castles are already possible with the mechanics that are coming out. Part of what I find fun about Wurm is that we are constrained by certain inherent limitations, and have to come up with designs that can work around those limitations. Within those boundaries, there is a LOT of room for creativity, and clever design.
  13. Haha! NOBODY is laughing at the packrats now!
  14. I'm not advocating, just illustrating.
  15. Not a pyramid, necessarily. This: This is the smallest floorplan to reach the maximum height. Broader designs are possible. I can imagine something like this being very useful when combined with interior door permissions for villager housing.
  16. 41 stories. Woot. Bring it on!
  17. Wait, what ... what's he hitting that ... that unfinished hammer with?
  18. You can still pray for the Unstoppable buff, and take no damage. Might take a bit longer, but not as long as finding a safer way down, in many cases. o/
  19. Added new alliance map, updated description of the alliance. We also now have a page set up in the wiki, so our member settlements can put up some cool information about their deeds and people: />http://wurmpedia.com/index.php/Northmere_Alliance
  20. Quoting Zcul on Twitter: Hopefully the villagers can put away their pitchforks and torches, and go back to their fields now. It seems like crude wooden fences are not intended to replace existing wooden fences, but be a compliment to them.
  21. I respectfully disagree. Magic chests are not supposed to preserve food. Someday, they will cease to do so. The idea for the fish smoker is a good one, even if it takes longer to be implemented. I'd love to see something similar to a fish flake: http://en.wikipedia.org/wiki/Fish_flake It'd be really neat to see these in fishing villages along the coast. Perhaps make them tile bound like merchant stalls, and require fine carpentry as well.
  22. Howdy! I live not far from you, just to the SW actually, and have business up on Cherrywood Isle later tonight. If you're still selling the contracts, I'd be happy to swing by and pick them up from you later today.
  23. Let's try to keep the criticism about the art and not the artist. This is completely uncalled for.
  24. Perhaps they'll add "Fine wooden fence" that you need 50 carpentry to attempt.