Garis

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Everything posted by Garis

  1. You need to upgrade your version of Java. You can do this with the Software Update feature from the System Preferences window.
  2. Bear's Starfall, Week 3, Day of the Ant: Camelia is now ripe. Maple is still ripe.
  3. So does every other paving material: From http://wurmpedia.com/index.php/Wurm_Server_Release_Notes_2009 (emphasis mine) So, gravel is absolutely no different than cobble, slab, or planks in this respect. The rules for highways, as written, are sufficiently clear, and need no amendments. The roads are functioning, as designed. There are tradeoffs during construction, and road builders use different techniques depending on conditions, needs, and available time. Decay, creation, and destruction all happen, for roads of all types of materials. There is no perfectly durable road material.
  4. I'm guessing he walked on a stone mine door and fell into a dropshaft, can't climb out, and has coins in his inventory.
  5. The "Flatten" command is perhaps the subtlest and most powerful command in the game. Pruning, digging, and chopping trees are all pretty straightforward. But flattening takes some thought. With it you can build incredible slopes and do amazing things. What flatten does, is PUSH dirt along the ground, within a single tile, from the highest corners to the lowest corners, until the high corners are a bit lower, and the low corners are a bit higher, and overall the tile is more flat. This is crucial to understanding it. You can never use flatten to push dirt uphill. Only downhill, from high corners to lower ones, one tile at a time. Once you master the concepts of dirt spillage and flattening, you can (with time and skill) shape the land however you wish, make smooth gradient roads, build switchbacks on vertical cliff edges, and so forth. There are several things will impede the use of the flatten command. Any tree, bush, paved tile, or structure that is adjacent to the tile you're flattening will prevent the action from occurring, so you must clear those tiles, rip up any pavement, etc. For what you're describing, though, flattening out a larger plot of land, I don't recommend using flatten at all! It's just not the tool for the job. What you need is a large cart, 7 small rafts inside the cart, a horse, bison or cow, and then straight up digging, making piles of dirt, moving it, and dropping it elsewhere. Just start at the high corner, figure out where the halfway point is, and dig to it, then spread that forward until half of your deed is flat. Then drop the dirt on the other half's corners until they're raised up to that same point.
  6. Week 1, Tears Day: You see an old Maple tree. The maple is brimming with sap.
  7. We use gravel sided highways instead of sand for several reasons. There is no max slope for gravel, which allows us to shape and plane the highway tiles on steep hillsides after the main road has been put in place. This is in contrast to cobblestone, which has strict slope requirements, and often leads to having to rip up roads before digging and planing, and then re-paving at the end. Ultimately single-wide cobble with gravel edges is the most pliable and flexible, and requires the least surface mining to install. Gravel is unaffected by spillage, unlike sand. So as long as we can get a packed dirt tile we can pave it, whereas sand often involves additional shaping of hillsides. This is especially troublesome in mountainous terrain, or on steep hillsides through areas such as tundra, where you want to avoid spillage whenever possible. Unlike sand, a new player on a F2P account can't drop dirt and turn a highway into a normal road. This is, in practice, much more common than road decay. We have seen stretches of the grid get turned into enclosed and abandoned farmland overnight. Rather than constantly troubling the GMs with these sorts of minor issues, we determined it's best to just use gravel, which require more skill and strength (and intention) to alter. This prevents accidental conversion, and discourages intentional disruption of the roadways. For flexibility, reliability, and durability, gravel is superior for highway edges than sand. It is more expensive to transport, but the benefits are very much worth the trouble and time. It protects the highway against accidental conversion to normal road, and allows sections of highway to be placed quickly and with minimal loss of material due to spillage.
  8. I built this highway. It opens up offshore highway access to New Haven Bay (formerly Norllynster Port). It's been needed for a while, and it terminates at the edge of someone's fenced in perimeter. There's nothing wrong with this. It's not a road to nowhere, it just comes to an end (as many roads do). The settlement of Dune predates the highway, they're not in violation of any rules, and they should be left alone. In the last 9 months there have been several deeds there, and yesterday's weather tells me Dune might disband someday. If it does, I'll continue the highway westward toward Aedgon. Eventually everything will connect and it will support commerce in our area. No rules were broken here, no discourtesies or troubles were created. There are no neighborly disputes. Locals helped to plan and support the road. This thread smacks of outsiders meddling with our local affairs, and it's unwanted and unnecessary. Edit: s/preexists/predates/g
  9. Sometimes the grapes come early, and they're harvestable five days in a row. Sometimes they come late, and you can get in one harvest before the end of the season. Calendars can tell you which starfall is coming next, but they can't tell you when the fruit is actually ripe. Knowing when the trees are ripe might save you some sleep and peace of mind. I've been wrestling to beat the seasonal harvests, and what I've come to realize is that I can't do it alone, and it's time to crowdsource this thing. So, I'm going to attempt to record it all in this thread. Please feel free to post updates and I'll see to it they make it into the list. Follow this topic and you can get email updates when things change. Wurm Year 1029 Bear Starfall: Week 3, Day of the Ant: Camelia is ripe. Maple is still ripe. Week 1, Tears Day: You see an old Maple tree. The maple is brimming with sap. Week 1, Wurm Day (Roses, Lavender are ripe. Maple ripe soon.)
  10. Well, for starters, you can stop reinstalling Java. The crash is happening in one of the underlying "native" compiled C libraries (dlls). I don't want to offer any advice other than that. But, if it were me, I'd try two things. First, test the game without sound, and see if that stops the crashes. By this, I mean, go into the settings window before starting the game, and set the sound from OpenAL to None. If that resolves it, try setting sound to software and repeat the experiment. Sure it's slower, but more stable (in my experience). If not, I have another idea and we can talk about it later. EDIT: Your atioglxx.dll file is crashing. Unfortunately, this is a known issue with ATI OpenGL drivers: http://forums.warche...gt-atioglxx-dll Seriously, ATI has a well earned reputation for sucking. It's not Wurm's fault. There might be another ATI opengl driver. You'll have to dig around. Failing that, upgrading your graphics card might be the only solution. Good luck.
  11. Well, so be it. Highly aggravating change, probably to reduce the amount of ash and charcoal in the database or something.
  12. Be Warned!

    Exactly. Perimeter isn't yours. It's wilderness. Put another way: It's not your perimeter. It's the perimeter of your deed.
  13. Agreed. But, like many worthy goals, the buyer experience isn't something that can just be charged at head on, but must be approached indirectly: This is the key. It is, in my mind, the primary thing that a market owner should focus on, aside from location and access to the market. Attempting to be the 'seller of last resort' by sailing around and buying up goods from everywhere else to sell for a razor thin margin at your market doesn't scale, and can't be sustained without immense effort. And a "Craft All The Things!" approach is also unsustainable. This problem can be resolved by alliance mechanics, if properly employed. Also, the example of old Kami shows it isn't true--it was a struggling market with little buy-in from the local crafter community. But then the owner sold it, and under new management it's gone from dead and cold to glowing hot in a matter of days. Can't blame Ayes for the doom and gloom. If I still lived on Independence, with its massive transportation times and monolithic, GM-owned, centralized market, my outlook might be as pessimistic as his. I'm glad you agree. And, as the new owner of Ridgepoint, I can assure you that good things are on the horizon. In closing, C x T = k The product of commerce and transportation cost is a constant.
  14. From http://en.wikipedia.org/wiki/Reilly's_law_of_retail_gravitation: Put succinctly, "People generally patronize the largest market in the area" This has good implications for the markets on Celebration, if properly applied. It means, roughly, that the distance that people are willing to travel to get to a certain market is directly related to the size, diversity, quality, reliability, and ease of accessing that market compared to the next closest one. The farther away your customer, and the more impediments to travel, the less likely they are to patronize your market in general. But another way reading of the law reveals that, in the absence of a close, easily accessible market selling what they need, people will often just build their own tools and goods, or go without. So, larger markets OR smaller regional markets that are closer to population clusters both increase trade. It also means that a server with a large number of well run, high quality markets that are situated near the player community can attract more players, crafters, merchants, and so forth from nearby servers. The competition between the various markets on Cele has led to certain innovations in quality and convenience, not only for the customers (in terms of proximity to their settlements, for example), but also for the player merchants, which are the limiting factor in market growth. Amenities for crafters such as a secure, private workshop on site, seafront distribution for bulk merchants, and free advertising from the market owners are the new minimum offering on Celebration, and in order to compete for the best crafters and crofters, market owners are under pressure to offer them. And other innovations are on the way that will fundamentally reshape the playing field between the different markets. More markets leads to more innovation, and closer proximity to population centers. Private markets leads to flexibility, adaptability, and experimentation. The crafters, marketeers, and other players who stuck through the bursting of Cele's "new-server-bubble" are now ideally situated for the new phase of population growth and expansion we're going through. Emerging markets and continuous improvements to highway and harbor infrastructure help to enable the new phase of population growth throughout the server.
  15. Very few things are more expensive than convenience. When the player community pressured the devs into reducing the material requirements for floors and roofs, they got their wish, but it still, to this day calculates the quality outcome based on the original numbers, so we have really low quality floors and roofs which, in some cases, cannot be improved. I'm all for tweaking the material costs of windows and doors, and arched walls (even though it will completely screw up our planning and accounting prior to big projects), but am absolutely not in favor of any kind of change if it means we'll be left with quality formula bugs like the ones we have now.
  16. Sheep Panic!

    Wool is warmer than cotton, especially when wet. If wurm had a cold weather effect similar to stamina, this would be a perfect valuable use for wool. It would include: Blankets Horse rugs Tapestry (to hang on indoor walls) Cloaks Cold exposure in the winter would slowly deplete your warmth bar, and slow you down. Moving, working (anything that burns stamina), being indoors and/or close to a fire would help you heat back up. Eventually you'd take cold damage similar to drowning damage. Warm clothes would reduce the amount of heat loss, allowing you to work and travel more safely in the winter.
  17. Bump for this concept of a "pillared wall" or "pillared doorway", which is just pillars in the corners and no arch, something that could be built underneath arched doorways. Edit: It would be really great for the long run to have certain wall types that can only be built on top of other specific wall types. That might allow for both creativity and some degree of sanity, and assist with suspension of disbelief. Overhang brackets, etc, could then be used to buttress certain extensions.
  18. Have a heart, it's not his fault. New research shows that 10% of graduating high school students in the U.S. lack basic object permanence skills. Report: http://www.theonion....ina-many,30903/ Edit: Silliness aside, perhaps announcing up front the creation of a permanently isolated cluster would resolve this conflict. Then nobody anywhere, ever, could say they didn't know. Alternately, making it perfectly crystal clear (instead of intentionally vague as was done for Pristine/Release) that every single cluster and node will eventually be connected to the rest of the world would also end the debate.
  19. I have to say, this is pretty exciting, and also definitely the most unique concept for a market I've ever seen in Wurm, with the most amenities for merchants. Can't wait to get moved in and set up. Kudos to you and the other merchants for such a lightning fast turnaround of this chunk of land.
  20. Meredin

    Done. Generally I wait until dawn or dusk to get screenshots, because the light is better for it, but I had one from yesterday through the fog that will do for now.
  21. I don't see any value left in this thread. Nobody changes their minds, ever. We disagree, but do we have disagreeable about it?
  22. That's correct, WKM It's not "Go play Minecraft with Wurm textures" thread, but a "use MC as a 3D alternative to Wurm Mapper" thread. I use MC lite on my phone to make rough plans of MSBs, which is sort of how Fearil and I got on the topic of a wurm texture pack.