thegrayfox

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About thegrayfox

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  • Epic
    TheGrayFox
  • Defiance
    Glorfindir

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  1. Makes sense -- I suppose getting the towers on my doorstep capped rather than full bashed would be better for me anyways as it gives me the opportunity to recap. Thanks for the response!
  2. Does this mean if I build a tower for MR I am actually just building it for JK?
  3. Will we be getting a raid ban until it is fixed?
  4. I would think actually more fun than two tiles from a deed you can't raid because you don't have a group or are not in raid window. + more options to balance this by capping offdeed QL / boosting dmg / increasing / lotime for example. Also if it has to be in tower influence, it encourages players to build / bash / defend more towers.
  5. Revert the change allowing enemies to follow through doors. Reasons: Basically made any off-deed building pointless. Can even make this only work within kingdom influence making towers actually useful again for something other than deed-chaining + can't just go into enemy lands and drop a "safe" structure. This would make building kingdom infrastructure actually worthwhile and strategic again. Kingdom territory would also become more important if change was only reverted in tower range. Players would actually feel like they had a chance to roam within their own kingdom despite not being the strongest pvp player on the server Everything not on a deed wouldn't be dead and lifeless as there is a point to building off-deed again Easier for new players to not be followed into their house with a locked door and killed because they don't understand this mechanic. Can still pick / bash in easy enough as there are no raid windows. Possible to balance this if needed by making it easier to do to an off-deed building. or by making picked open timers longer for off deed structures to make it easier to "raid" giant off-deed complex More spontaneous "raiding" on a smaller scale -- we can bash/pick into enemy structure without needing an organized group around a raid window. Sure players might have more off-deed protections because of this change but they would also be off-deed more because of change (building / maintaining these buildings + roaming more)
  6. PMKs here sounds like a fine idea. As for the existing towers people who want to make a PMK can bash them down it doesn't take very long. The issue just lies with founding the PMK near towers of current kingdom. Enable same kingdom tower bashing off starter but make them go unlawful -- most of them are rotting away anyways. Of course issue with that would be griefing. (Which can be done anyways just different steps)
  7. Maps are awesome so far! One suggestion: Would be cool if treasure maps can be added to the chests the spawn on the map that you have to pick to open or perhaps even the depot. Seems fitting towards the theme of the content and would also encourage even further adventures!
  8. Bump and adding to this as per request by CM @neopherus It seems there is not much visibility on this bug as there are fewer players (and staff) on Defiance. As said above, breeding times on defiance have been significantly increased. Defiance had short breeding times because of the pvp implications of not only needing more horses but replenishing breeders should they be killed. I don't play on PVE so I don't know what the times are like there but it is now often taking 24 hours+ for a horse to give birth after breeding. Before this update, it would take a matter of hours (sometimes less). This means that the breeding timers have been increased several times over what they were previously. Pretty sure this is an accidental change and I don't think there was a problem with the way the timers were before as they were like that since server launch. Would love confirmation if this is just the way it is now or if it plans to be fixed so I can determine if I need dramatically scale up breeding operations.
  9. Great update overall! However, my horses have been pregnant for 12+ hours when previously I would have a couple foals by now -- is this change intended?
  10. +1 if we had a 100+ active players per kingdom -- sure cool feature. As things stand -1 because it would only cause division and people swapping kingdoms to get king. Wouldn't really make game any more fun. As long as an active player gets it I'm good doesn't matter who it is.
  11. +1 Seems kinda buggy. Has happened a few times.
  12. Was reading some of the last of the Epic chats (http://wurmfeed.rotabland.eu/logtail.html#) apparently there was a lot of lag at the time. Found the last few GL-MR posts kind of funny: [02:32:40] <Koreal> or stop hosting wurm on a gameboy [02:32:40] <Eldarian> lol ya either they got kicked or left cause of lag [02:32:36] <Koreal> everyone log off and let me work on fs already Lol @Koreal