Udonne
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Posts posted by Udonne
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Hi,
i want to place cateyes on a three wide highway. Left and right of the highway are two buildings with a bridge between. Building + Bridge from a large gate.
I cannot place cateyes below the bridge because the menu shows no "Plant" option
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There are two other nice places next to my deed on the island. My two neighbors both quit Wurm. We have a Mountain, with a very nice view here. Some skills like digging, mining would be very useful here. You are far away from the starting points. The next three starting points nearly have the same travel time. West corner is the nearest end of the world.
If you not want to found your own deed, you are also welcome to live in one of my houses. I can provide you a free bed and some basic tools.
The future plans:
Connect the island to the main lands with a bridge
Build a Highway on the main lands to the next highway
Make more space on the island(Build hanging gardens, Cut down the top of the mountain a bit, to get a shared Farm for trees or other stuff
As you see i love terraforming, if you not like a 300 slope dirt wall, the island would be the wrong place for you
Any questsions?
/t udonne hey
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Was also thinking about composting. but that does not scale
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Prem. a second char as priest is expensive for me. Sure there is no shortage of dirt and sand is the world. But would you be happy when i visit you and load a ship of dirt near your deed?
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Some Players(like me) need tons of dirt for their projects. The only ways(that scales) at the moment is by leveling it somewhere or Dredge it. This ends always in large areas of flat land or spiky ground on the ocean. That is not nice for the people who live in that areas.
Greetings to the guy who KOS me ;-)
My Idea:
There are some very deep areas in the ocean where we can load dirt/sand. This result in a spiky ground, but the next people are most outside the level of detail, so they not see the spiky ground. If Wurm fill the holes 500, 750 or 1000 below the water every day with one or more dirt, then we no longer need to ruin the landscape somewhere else.
A simple algorithm like:
QuoteForeach edge below x add y dirt
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"Sharp land" a small, old Deed with a lot of work to do on the Island at i11
The island have a Mountain and two guard towers. Not many angry creatures live here.
It is far away from the starting points. Glasshollow, Linton and Vrock Landing are the next.
You can reach the middle of west Xanadu from here with a boat.
We are member of "The western Union" alliance
Newbies are welcome, also etablished people or they who coming back to wurm.I will provide Food, Water and a free Bed.
You can also have some tools.
Some screenshots that explain why it is named it Sharp Land:
Any other questions? contact me ingame "/t Udonne"
Thank you for reading.
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I see i post it in th wrong section of the forum. My bug is in "wurm online" not sure if it is the same Bug/Mechanic in WU
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Level borders is done at a constant rate (1 slope every 5 seconds). So the time does not depends on stamina.
Client does not show the need time correct => It is a Bug, but not a big one
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When i level a 40 slope tile border the timer shows 30 seconds and a very long time "Finishing..."
Other Examples:
Slope = Timer[sec]
28 = 22.5
26 = 20
24 = 20
23 = 17,5
2 = 10 (correct)
1 = 10
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@bigsteve i know the mechanic. I should able to ride it, that is the bug
From Wiki:
QuoteHorses can scale slopes up to 40 when ridden or pulling large carts and wagons.
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Bottom and top border are flat. side borders both 40 slope.
It is only one tile, the others i can ride.
Do you want to check it? I can fill up dirt to make it more flat then the problem is possible no longer there
Location:
Xanadu, Sharp land, 40 slope ramp down to the water(the middle of the packet tiles near the water)
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I was loading crates.
From land(on deed) to ship(knarr, as commander, moored, off deed)
on loading a more far away crate then the others the client crashed.
Happend only once
Congratulations, you found a bug in the test client: <Invalid fade: tf=-3.8043985 pf=1.0 pfd=0.9855885>
Please post the console log below on the wurm online forums, and describe what you were doing when it happened.
Contents of console.log:
Time is Sat Jul 29 19:29:41 CEST 2017
Running client version 3.99.49=== System information ===
Executing from /home/USERNAME/
Operating system: Linux (arch: amd64, version: 4.10.0-28-generic)
Java version: 1.8.0_131 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.131-b11 (Oracle Corporation) [OpenJDK 64-Bit Server VM]
Available CPUs: 8>>> Main thread exiting.
Loading character udonne
Loading config default
Loading props file /home/USERNAME/wurm/configs/default/gamesettings.txt
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Loading props file /home/USERNAME/wurm/players/udonne/password.txt
>>> LoginFrame queue entry exiting.
Saving props file /home/USERNAME/wurm/players/udonne/password.txt
Saving props file /home/USERNAME/wurm/configs/default/gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r3061)
Loaded pack graphics.jar (r3117)
Options up-to-date!
Loading props file /home/USERNAME/wurm/players/udonne/playerdata.txt
Loading props file /home/USERNAME/wurm/players/udonne/stats.txtPreparing to enable console logging.
Now logging to /home/USERNAME/wurm/console.udonne.log=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.4,0.72,0.47
color_grey = 0.5,0.75,1.0
color_lime = 0.5,1.0,0.5
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.58,0.04
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.5,0.5,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1024:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 4
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 2
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 1
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 3
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 2
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /home/USERNAME/wurm/configs/default/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 7 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1600:1024:0:0 (false)Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce GTX 960M/PCIe/SSE2
OpenGL version: 4.5.0 NVIDIA 375.66
OpenGL extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
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GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
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GL_ARB_multi_bind
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GL_ARB_occlusion_query
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GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
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GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
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GL_ARB_seamless_cube_map
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GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
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GL_ARB_texture_env_add
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GL_ARB_texture_env_dot3
GL_ARB_texture_float
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GL_ARB_texture_mirrored_repeat
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GL_ARB_texture_query_levels
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GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
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GL_EXT_draw_buffers2
GL_EXT_draw_instanced
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GL_EXT_fog_coord
GL_EXT_framebuffer_blit
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GL_EXT_geometry_shader4
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GL_EXT_packed_depth_stencil
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GL_EXT_polygon_offset_clamp
GL_EXT_provoking_vertex
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GL_EXT_secondary_color
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GL_EXT_shader_image_load_formatted
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GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
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GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
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GL_EXT_transform_feedback2
GL_EXT_vertex_array
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GL_NV_blend_equation_advanced_coherent
GL_NV_blend_square
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
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GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accumGLSL version: 4.50 NVIDIA
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from /home/USERNAME/wurm/players/udonne/windows_1600x1024.txt
Loading props file /home/USERNAME/wurm/players/udonne/windows_1600x1024.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to /home/USERNAME/wurm/players/udonne/logs/_Event.2017-07.txt
Disabling Nagles
Writing to /home/USERNAME/wurm/players/udonne/logs/Alliance.2017-07.txt
Writing to /home/USERNAME/wurm/players/udonne/logs/CA_HELP.2017-07.txt
Writing to /home/USERNAME/wurm/players/udonne/logs/GL-Freedom.2017-07.txt
Writing to /home/USERNAME/wurm/players/udonne/logs/Freedom.2017-07.txt
Writing to /home/USERNAME/wurm/players/udonne/logs/Trade.2017-07.txt
Login successful
Executing /home/USERNAME/wurm/configs/default/autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 1024
Finished loading new login splash image!
Now using reflection FBO (1024)
Initializing font texture for SansSerif (12). Texture Size: 128
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Execution aborted at connection 1, iteration 233895
Run time 1h 7m, local time Sat Jul 29 20:37:18 CEST 2017
Destroying game window
====== FAILED ASSERT ======
com.wurmonline.client.iHOS3zg1KL: Invalid fade: tf=-3.8043985 pf=1.0 pfd=0.9855885
at com.wurmonline.client.iHOS3zg1KL.mMV5oPkCW(SourceFile:63)
at class.t31FHZIAoZ.iHOS3zg1KL(SourceFile:14071)
at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7515)
at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312)
at java.lang.Thread.run(Thread.java:748) -
Xanadu Map
in Xanadu
Deed Name "Sharp Land"
i 11, the island where is Yggrasil, south/west corner
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The crabs are another thing who make it harder to start in wurm. Newbies try to settle near water because they can fish there. They cannot kill most of the mobs to get meat.
Possible you can make a baby crab version which spawn in the middle of the map. It sould be strong like a rat. So the newbies can train fighting. With increase the distance to the middle of the map they should get more stronger.
Possible do this with the other mobs and spawners in the same way. The troll spawner we had on indipendence next to the Freedom market was not funny.
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A new deed called a "A Really High Way" on 33x between 36/37y and a road up to the dragonfang
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Hi,
I provide a Digging Service on Independence
- 88 Digging Skill
- 1000 minimum to Dig
1,5K Clay/Tar 1S Delivery 10 Coordinates around Freedom Market free
Terraforming:
- 10 Coordinates around Freedom Market on the Independence Community Map or Easy Access to Water and you provide a large Cart with Rafts and Horses
10i per Action or I can have the Dirt
- Any other Area
PM me with your Coordinates
- 88 Digging Skill
[Solved] Cateyes under a bridge
in Other Bugs and Issues
Posted · Edited by Udonne
Solved
it was a one tile triangle directly before the bridge. View links is a very helpful option on placed cateyes