Idlamn

Members
  • Content Count

    428
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Idlamn

  1. Epic is Wurm in it's full glory. Some of us were lucky enough to experience it when it was most populated. It's connected to the SFI for your interest.
  2. Year of 1100

    It's been on my mind for some time and just wanted to get on the forum to create this thread, but I see it's already here. Would be nice if devs added some commemorative item, and if we celebrated it.
  3. Saw just the image and I almost instantly recognized Pumpkin Fields.
  4. Would be interesting. I have been seeing more online players after Christmas, on Xanadu. Might be a seasonal thing, some players returning from norhtern freedom. Or maybe players coming from Life is Feudal (same niche, however, it will shut down unfortunately).
  5. I once heard a wagon noise and thought it was a player, so I went to the PC to see what is happening (I was "semi-afk"). I was pleasently surprised to see a wagoner travelling on the hwy, and was surprised to find out that they actually travel when they have to do a delivery, and it's not a simply a matter of a timer going on until the goods reach the destination. The most amazing thing was the game itself. Had a few false starts before, when there were no animations, no armor models, only single storey houses etc. When I came back for another try like 7 years ago on Serenity, was amazed on how far the game has improved, and remained a player ever since.
  6. My native language of course! It's not only happy new year tho. I went with the whole formula I use: "happy new year, good health and everything that is good(??)". It's common to say it like this here in Romania.
  7. Un an nou fericit! Multă sănătate și toate cele bune!
  8. It is absolutely necessary that it is tied to the newbie buff. Otherwise it gets way easier to navigate.
  9. Looking into this thread I saw very little about the source springs changes, where a very unique gameplay element (claimable source springs) was transformed to a more generic kind of feature (random source "treasure chests"). What is the rune/imbue nerf supposed to achieve? Rething a mechanic to higher ql resources that had turned into a meta for getting top ql stuff, making high levels irrelevant. So on part of the devs the reasoning for this (gameplay-wise) is sound. This makes the whole debate seem more like part of the players being upset over losing a sort of perk they once had, rather than a debate on gameplay, as from a gameplay perspective the source spring changes are more debateable. Definetely those players that made use of runes and imbues simply played the game as intended and did nothing wrong. However I think the devs are aware that they will affect some people with the imbue changes, but probably deemed this change very necessary, especially for the new cluster.
  10. I liked them being a permanent reward for exploring. Never seen it as greed: you explore, you find them and you claim them (if you want). It was a unique mechanic of the game. The change makes them more like treasure chest kind of thing. The only issue I saw with the old mechanic it was that the older Wurm players would deplete all oportunities for newer players to find a source of source. As a greedy person with 3 huts outside my deed, I can say this wasn't the case for me, as I've been playing on freedom only since last december or so. The change also doesn't bother me that much. It just changes the gameplay a bit. I liked the way they were more, because it was a more interesting mechanic, but if it was found to be too much of a problem for people then the new mechanic is also ok.
  11. It did have a huge effect on the population tho. It's at an all time low now: https://pasteboard.co/JHbZXb8.png Bring back old source springs!
  12. I have yet to see a deed for the sole purpose of a fountain on spring. The ideea itself is not bad, will get people exploring more. However I really would have preferred they let them as permanent sources and added a sort of source cache that has this behavior. Maybe I grew too attached to my source springs :).
  13. Also are those source spring changes only affecting spring or also fountains?
  14. So now source springs do not regenerate source over time anymore?
  15. Eye catching art! Hope it won't be that common to see people fighting with those candy sticks instead of real swords.
  16. I was the impression this would be used on-foot, sort of a survival skill. For sailing we should have something different. Also grinding through macros is illegal as it is. The way someone would grind this skill would be the same as with other WO skills. Getting banned as a result would also be the same as with other skills :). The skill could also encompass other survival aspects in the future. It would be a first step to making travelling more engaging than it is right now.
  17. The shoo emote should cause all farm animals nearby to walk away from the player, instead of having to target them.
  18. In addition to giving a direction % off actual direction it should also give the level of certainty. e.g. "You are certain north is in that direction." or "You think north might be in that direction however you are not entirely certain." While it is true that new players start with a compass, new players also start with a shovel, axe, carving knife etc. Yet it is still possible to craft the crude variants. I personally found myself in situations where I simply omitted to take my compass with me. The find north action would be the equivalent of a crude compass. It would also not make it obsolete as it would have some sort of timer maybe 1 minute or more.
  19. I would add that Tricksters ideea will also require the player to do some mindwork if he wants to know the cardinal direction from which the wind is blowing. This can be either a good thing as it adds to the game element. The downside is that it might penalize players for getting it wrong. Although the effect should be immediately seen when steering the ship in the desired direction. If this extra player thinking is not desired it can be done as: If compass is present and stable \weather shows cardinal direction of wind. Otherwise it shows the left, right, front, behind way.
  20. This is something that has been bugging me for a while. The button and signature when either inscribing or reading an inscribed paper appears at a fixed position, sometimes overlapping the text area. This requires that the form is streched horizontally in order to be able to access the button and inscription components. This causes some usability issues: cannot press the button when inscribing (on reading the x button can be used as a workaround) cannot read the signature easily having those overlap causes the text underneath to not be visible This is especially noticeable in longer inscriptions. I used 60 ql ink on 40 ql paper with 30 ql reed pen (so there can be even longer inscriptions) and got the following results: inscribing https://pasteboard.co/JBA3wTX.png required workaround for inscribing https://pasteboard.co/JBA3MAe.png reading https://pasteboard.co/JBA453T.png required workaround for being able to see the signature properly https://pasteboard.co/JBA4Gxi.png
  21. Yes but you don't have the settlement token with you at all times. It's more like an overlooked design thing. Not really a bug. But wouldn't go as far as to call it a feature either. It is inconsistent with the core gameplay.
  22. The weather command tells you the direction from which the wind is coming, regardless if you have a compass or not, and regardless if it is functional or not. This is first of all inconsistent with the core travel gameplay where you need a compass and it needs to settle in order to get cardinal directions, as for some reason your character knows the actual cardinal direction from which the wind is blowing without those steps. .Then this allows for bypassing the requirement of a compass. If you look at the direction of the clouds, or other observable indicators of wind direction, then correlate that with the instant \weather command, you get an instant compass. Maybe not a typical bug you would report here, but certainly an inconsistency.
  23. I have tried getting a cache at 35-40 archaeology and still no success. Have maybe 2 hundred unidentified fragments so lots of actions. Just thought to mention this as it is really frustrating to reach that level and still not find a single cache.
  24. What happens if you reach the limit? Does it remove the oldest annotation automatically? I ask because I have the feeling some of my annotations disappearead over time and might be related to what the others are reporting. Not all of them mind you.
  25. I really hate those marks, points, tokens or whatever you see in other mmos. It just makes things much too complicated. The only points that I can understand having is loyalty points. If any new points are added I sure hope they get awarded upon burying the slain mob, so that that there won't be tons of corpses polluting the landscape.